I am currently asking for the completion of the movement skill set. Each of the classes has a comparable movement skill aside from Sentinel, so lets complete the set.
Day 1 of ?
Edit: Because apparently the concept is lost here is some clarification.
Rogue: Shift. Primalist: Fury Leap. Mage: Teleport Acolyte: Transplant Sentinel: Nothing
Took me a bit to get there but here is the thrust of my concern:
Sentinel already has 3 very varied movement options.
Other classes have less.
I also would dislike if all classes would get too similar movements skills.
This would remove a lot of distinction and would feel like homogenizing classes too much.
None of those are comparable to the other base movement abilities. Lunge requires a head slot and skill investment for invulnerable. Shield has no Invulnerable, and the UI of Volatile Reversal is worse then its inspiration Ecko from LoL.
Sounds like you want to remove some then? lets gut shift and fury leap? its not making all the classes the same its completing the set and not leaving one class out in the cold.
Neither do Teleport, Fury Leap and Transplant. Also I canāt say for sure, and it might be confirmation bias, but sometimes it does feel like Transplant has 2 player hitboxes because I sometimes get one-shot even though my character is outside the ability, although it may be a bug.
The UIā¦? You mean the picture of the ability you have in your hotbarā¦? Itās fine.
If you are honestly going to compare the ability to use a movement skill like any of the ones that the other classes get base with no skill investment with. Lunge+helmet+skill investment?
Are you really going to compare the ability to use a movement skill and all of the utility that comes with it with shield rush?
Are you really going to nitpick the ease of using Reversal when you have to run the numbers in your head to know where you are going to dodge a telegraphed attack? Not to mention the skill investment vs the free access to the other movement skills?
Having all classes copy each other would not be very good. EHG made a smart choice: having distinct classes with distinct feelings, behaviors, etc.
Would you really want to move a heavily armored guy the same way you move a dude in robes or a girl in a tunic? Sentinel has less ābasicā mobility, but they have more ways to compensate.
Cool so lets remove some movement skills. my issue is not that all the classes feel the same, my issue is all the classes get access to a free movement skill that functions with no investment and the sentinel gets nothing.
Thatās right, and that seems rather logical to me. I may be wrong, of course, but I donāt see this guy in armor access an easy and investment-free movement skill.
Creativity is a giftā¦
Bam Flash of light. Done took me two seconds off the top of my head. Holy warrior arrives in a flash of light. Corrupted warrior in a burst of darkness. Fiery forge guard in a burst of fire and rock.
Your issue seems to be a lack of inspiration. Not keeping the flavor, as you can easily make the flavor. Rogues Shift, Mages Teleport, Primalist Leap, Acolytes transplant you mean to tell me you cant think of anything ever in the entirety of ever where a heavily armed warrior moved instantly?
Sentinel is my favourite class and I have no problem with its movement skill optionsā¦
You can lunge into battle,
You can shield rush from one side of the screen to another
You can Smite teleport yourself
You can blink yourself back to where you were seconds ago.
Of all the classes I think that Sentinel has the most creative movement skillsā¦ and thats not even mentioning Warpathā¦
And all require much more investment then slapping a zero skill investment no talent requirement get out of the DoT aoe of death.
When comparing any of the other free movement skills with sentinel there is no fair comparison. Lunge requires skills and items, Shield has no invulnerability, Smite requires heavy investment and cripples a lot of builds, Reversal is unreliable.
When all of the other classes can just port out of the danger. You want to debate im all for it but lets keep it apples to, well in this case apples to nothing.
Honestly dont see the issue with investment into movement skills to make them work optimally.
Sorry but I really dont understand your obvious negativity hereā¦
You have to chose skills and once you do, you may as well invest into their primary function. What does it matter that you have invest more into a skill you have committed to already? What does it matter that other movement skills in other classes require more or less investment?
I firmly believe that you design your build around the rules/compromises inherent in the skill designā¦ If a skill is messed up, doesnt work, too powerful, then it gets changed. If it works in a way differently to other movement orientated skills then thats perfectly fine in my opinionā¦ if it requires you to be creative in your build design then thats part of the funā¦
If you see movement skills are the sole way of getting out of AoE oneshots, then you are missing half the game.
Like I have said in other threads, as long as the devs continue to place heavy value on just move mechanics you have to provide a fair playing field.
You can slap any build in place for the other classes and just tack your free movement skill onto it and handle things much easier. The sentinel is the only class that has to make painful often build crippling choices for that same freedom.
We are going to have to disagree hereā¦ I like that you have to make choices and sacrifices and weigh the pros and cons of build design and try to find ways around the problems. I would absolutely hate it if you could cookie cutter each class builds into having the same types of setups and if skills worked the same wayā¦ Sure, some might seem frustrating and I have make dozens of builds that just dont work sometimes but to me thats the whole point of playing a game like LEā¦
I think the issue here is that you have been one-shot a few too many times and its clouding your ability to look at the problems differently - i.e. you are too angry at dying to even begin to consider trying to figure out how to work around the problemā¦
Everything said is however also overshadowed by the fact that the game isnt complete and based on my experience with how skills etc have changed over the past 18 months there is a definite chance that ANYTHING could still changeā¦
Nothing to weigh when you can just slap a zero skill investment teleport onto your character and handle the problem. Where as the sentinel cant do that.
Oh no I tried more then a few builds on more then a few characters. I either dont like the characters or I catch a one shot. Its been weeks and my issue could be solved by making all classes have the same access to movement skills.
If its so fun and engaging then why are the other 4 classes not engaging with the movement skill system in the same manner as the sentinel?
Using your logic the other classes are at a disadvantage by not getting to engage with the hunt for a movement skill in the same way as the sentinel. Or the sentinel is just has to work harder for it because reasons?
Edit: Honestly I figure the entire situation started with sentinels dont need to move they tank it, then the devs pivoted to one shots because balance is hard and by then it was set and change is possible but unlikely.
Huh? There is lots of engagement in movement skillsā¦ Rogue shift for instance integrates acid flasks, shurikens etcā¦ These require just as much investment to work well.
Huh? You seem to just want a button that says āGet out of the wayā for all classes - what is the point of thatā¦
I have no idea what the devs thought processes are so I cannot speak to thoseā¦ but for illustrative purposes, when I first started playing a Spellblade with 6-figure Ward pools could facetank every boss in the game and every aoe and every one-shot - this was obviously nerfed in a big way. Sentinels came a close second but still got one-shot in certain situations and face tanking was never the best solution. One-shot mechanics have been in the game since long before I started - this is not a new pivot as you put it.
Look, its obvious we are not going to agreeā¦ I definitely think that none of the skills and mechanics in the game are chiseled in stone yet and there is room for improvement based on feedback/balancing etcā¦ However, I dont agree with you that its as bad as you make it out to be and I think that you are frustrated at the way the game works and that this will make it hard for you to view the issue objectivelyā¦
Yes, mostly because you seem to have missed my point and seem, at least to me, in scoring ownage points.
Its fine, not having a access to the same utility of movement for the same investment coupled with one shots as a design goal is my break point, I simply refuse to accept the logic of the situation.