As the title says ;D. When I say viable I mean to corruption of 500?
If 500c is your goal, they already were in Season 3. Crit zoo was farming 800-900c already.
They look to have access to more beef. they got resistance buffs in necro.
Damage was never the problem, it was how limp and annoying zoo is in the midling gearing stages. like yes at end game with a ton of good gear, you can keep them alive, the midling gearing phase was so annoying with skeletons dying all the time. hopefully its better with more resistance.
Honestly zoo just has not gotten anything new or exciting for a minute. Make skeleton mages able to cast some spells is kinda cool, but its not gonna make or break the achetype. Skeleton archers can now stack ignites I guess, cool??? like minion ailments have not managed to be good enough to fly yet.
So ill be avoiding it for now, it just feels boring. we dont get any of the cool transformative zoo mechanics like Beastmaster. Even weak off meta âzoo masterâ beastmasters where you just spec 5 different pets feels more engaging to build and think about then âoh boy my extremely boring and simple skeletons are default attacking!â
We dont get things like frog hat, raptor sword, etc.
Necro zoo minion builds have long been absolute trash, as in lower than F tier. The devs have a massive hard on for only 2 different things for necros, sacrificing minions (which I would honestly say the majority of necro players hate) or a single big Abomination build that necros have to sacrifice everything else for. Beastmasters does zoo builds MUCH better than necro could ever hope for (squirrels, wolves, raptors, crows) and the big single minion is also done much better with beastmasters (bears, scorpion, sabertooth or raptor) and they dont sacrifice other skills or waste skillpoints / specialization points to make it viable. The devs have made it a massive point that they have a hard on for making the necro one of the worst minion classes.
Yea the reworking of skeletons is pretty big and the changes to mages. Actually what I was looking for with the necro update last season.
Also being they updated several minion items power (like ravens rise) definitely should be possible.
Archers being able to now always have Fire or Cold arrow is massive. This will drastically increase their damage and ailment abilities. Combine that with Fire or Cold Aura of decay or perhaps the Lich set catalyst for Cold archers.
Mages scale better now also having access to hungering souls skill tree for death knights is interesting.
Definitely think you can do some fun zoo ailment builds though and if going Cold itâs pretty safe when your army freezes everything allowing you to push corruption. Cold golem, Cold archer, Cold Mages Cold Aura of decay with Cold Shade from Lich set everything is insta frozen till it shatters.
Really the main issues with skeleton before was Fire and Cold arrow was on a CD and couldnât scale it. Now that isnât the case. Hollow finger got buffed too.
Definitely will make a zoo build think it should be able to handle 1,000+ c easily. They also buffed the mana more damage scaling for mages. Season 4 can stack tons of mana huge buff.