Any new thoughts on the cold build?
I love the idea of a cold zoo necro (it’s the style i’ve always played with the necro here), but i honestly don’t have the ‘theory craft’ in me enough to figure out what’s what.
My intuition is to go for ‘cold’ stuff, but that doesn’t quiet work as i’ve never really been able to push far into the game.
Any more insight you have here would be a huge help.
Are you talking about the original 200% damage/cooldown divided by the number of rogues you have? That fell off pretty quickly… 2 rogues was 100%, 3 was 66%, etc…
The new one you can get 100% more damage just by just by not taking the node that removes the last skeleton warrior.
I was doing something kinda similar to what you’re doing, but ran into survivability issues once I hit empowered monos… swapped the bleed chest out for a DR chest, and a few upgrades later, I’m cruising through 200 corruption without any issues.
Make no guarantees how far I’ll make it, but leaning into necrotic damage feels pretty good right now; getting lagon down to 0-5% in the first phase consistantly.
https://www.lastepochtools.com/planner/oP6k0KJ6