I noticed some people saying that, after the imprint nerf, they were running lots of towers because that was the best way to get multi-affix exalted item drops for making legendary items.
I almost never do that because i find that having an exalt drop with sealed affix (not all time but frequently enough) basically bricks it because you are then forced to use removal which is even more RNG in an already high RNG process.
So just wanting to know everyone’s take on this as i think the current state would be improved a lot if the game NEVER allowed natural drops with a sealed affix.
If you particularly want to use an exalted item with a sealed affix you can do it yourself. It just feels to me like adding needless RNG into the legendary crafting process.
I guess it depends on what you want to do with the exalted item. If you just want to slam it in a unique, then a sealed affix is bad for you.
But if you want to actually equip the exalted item, then it’s the only way to actually have a sealed exalted affix (outside of a champion sealed affix, which you might not want), which can be a huge boost to your build.
Maybe this could be a node added to the weaver tree? That way you could turn it on or off depending on what you want to do.
Having a weaver tree node would be good. But if you want a particular sealed affix then you can still add it yourself. I am not asking for sealing to be removed just to stop natural drops having a sealed affix.
Yes, but you can only seal up to a T4 yourself. Nemesis can give you sealed T7 affixes, which can be a good boost for your build, allowing you to have 4 more useful affixes.
My personal take is that the ‘feelsbad’ from this niche crafting interaction doesn’t outweigh the ‘feelsgood’ from the opportunity to get a random awesome drop with a cool sealed affix. A lot about the loot hunt is these moments of finding an awesome item out of nowhere. As the meta progresses, and crafting methods adapt, I think having lost a cool opportunity for drops would be very sadly missed.
As someone with 7.8k hours in LE and 30 x L100 characters the only “cool” drops are those that lead to 77 or better legendary items. I respect that my viewpoint is vastly in the minority. Just trying to find a way to resurrect endgame min/max crafting.
I understand you. Recently, I was looking for crafting items at the bazaar, and sealed affixes turned out to be a big problem.
On the one hand, it’s great that we can get a high-rank sealed affix from Nemesis, but on the other hand, it’s not always useful.
It’s very expensive to remove affixes with a rune, as you might accidentally remove the affixes you need or the high-rank affixes.
Time passes too quickly, and before you know it, a new mechanic becomes old.
Oh, if only Nemesis had her own tree, like the weaver. (Please note that this tree may also include harbingers, as they were added at the same time.
Hey bro I posted in suggestion forums and on discord about making it so Nem would never dropped with a seal - only seals should be on the rocks at the ocean and on corrupted items. They used to be fine when we had more craftables but now there’s a shortage I believe the main source for most of the global people I chat with and lots of friends is Nem. We run them together so least if we’re needing different items we can trade. Sadly most of those trades have sealed affixs and no open slots it’s painful watching so many beautiful pieces of equipment become bricks.
Sorry but I have never picked up an item other than maybe levelling with any great usable seal they’re generally T5 and lower and if they’re exalted they mean you can’t slam them and most builds - please if you have data let me know, in this game use uniques slammed with exalted as a majority of items on their character template over exalteds. Not all, but most.
Most people craft their items and try seal a useful affix before adding - example on a WP helm you try primordial seal a T7 reduced channel then try craft a mana affix. If you’re lucky and can seal a increased armor shred low tier and have 2 mana affixs great! Sealed affixes IMO are horrible and should only come on pre-corrupted drops. They are a huge pain point.
Also looking at your 2 current characters you’ve got a t1 seal on your druid armor sooo not really a lot of feelsgoodman moments this season yet?
Do the developers actually play the game beyond just mucking around pre L100 ? Or are you only interested in developing a game for the casual “3 weeks of giggles then i am off” crowd ? If you spent any time with legacy characters trying to create multiple characters with all items 77 or better legendary items you would know that a sealed exalt drop is not “feelsbad” it is “leave on the ground as never going to be able to use in slam”.
It would be really useful to know if you care, or not, about creating a game that appeals to “legacy endgame min/max players” because at the moment responses like this appear to support a suspicion that LE has no interest in making a game which supports long term grind. If the strategic direction of the game is shifting to “3 months of season consumption and then dump all”, thus effectively ignoring legacy, then best we all know about it.
I know the tone of this response is going to upset a lot of people but, as someone who has been a passionate supporter of LE for 8 or more years and has nearly 8k hours in the game, i am deeply concerned about the lack of purpose and reason to grind in legacy endgame in LE at moment.
@Donzpie is right. Adding more FP RNG would be a very bad thing. Even if it cost 0/1 FP it would be a silly thing to add a rune just for that. Just make it so that in L100 zones natural drops CANNOT have sealed affixes.
We do! I have just under 8k hours myself, and I know there’s a bunch of other hardcore players on the team. Though we also know we’re not the only group we have to appeal to. We’re actually in the minority! So we have to consider where we want to be in the overall curve of casual to hardcore, and balance those decisions not just think about what we would personally like. If it was what we personally wanted, there would be nothing but Bees in LE!
I might be confused here, but I don’t believe players are leaving double exalted items on the ground because they have a sealed affix. The sealed affix just means you have one less window of opportunity to try to target remove an affix. It’s helpful, but having a sealed prefix doesn’t prevent an item from being just as good (or even better with a good sealed affix). Unless I’m mistaken, I think leaving these items on the ground would just be an act of rebel defiance against the oppressive sealed affix regime, haha.
As mentioned, our target player base is a middle ground for players. Depth with clarity, theorycrafting with accessibility. Some features will lean one way or the other, though I’d certainly say things lean towards endgame (as that’s where most of the activity is.) We aren’t laser focused on either the super-casual, or super hardcore crowds.
Overall, I think this suggestion dodges the problem. The problem isn’t sealed affixes, the problem is sealed affixes are getting in the way of this desired crafting step. There may be a deeper problem there with acquiring desired affixes when crafting, or maybe an even deeper problem with itemization at core. But the problem is not “having sealed affixes on natural drops.” It feels like a misguided band-aid fix to try to have a better targeted affix removal step instead of targeting the desired interaction itself.
It hardly happened in 500 hours gameplay. The crafting interaction you call “niche” happens way more often than that. I often feel just annoyed seeing it has already a sealed affix on it.
When you look into it - if you ever do - please do so as well for pre-corrupted item and pre-T8 primordial items that can drop as “rewards” or can be bought even (scam!!!). Those are not a reward. They are highly unlikely to drop really useful (after campaign / early endgame) and would be better just being regular exalted items.
I get the sealed ones and the corrupted ones, since your main goal is using 100% legendaries (which I don’t think is EHG’s goal, they just keep letting it get away from them).
But why are T8s bad? You can havoc those and there are still plenty of builds that use a T8, like warpath VK.
I mean the pre-T8-exalted that drop from Bloodline Glades. The T8 is already sealed, as any T8-affix is. It’s unlikely to ever hit Reduced Channel Cost It only hits champion affixes (also only a handful of builds use T8 on exalted because no Primordial Unique fits their needs at all).
You can not equip that item and crafting is limited the same way as pre-sealed exalteds are limited.
I actually haven’t paid attention if they were sealed or not, tbh. It’s been a while since S3 and I’ve barely had enough time to delve deep into the game this season.
Still, the main issue here is that their goal is for us to have a healthy mix of legendaries, sets and exalted gear. They were closer to that goal in Season 2, especially with the reforged set changes, but they’ve since let it get away from them again where exalted gear is almost never better.
So the solution, for them (and in my opinion as well), would not be to make it so that sealed affixes are bad drops because you can craft less on them and you can’t slam them, but rather to balance gear a bit better and every build having a few exalted pieces (set and non-set) in them.
Then sealed affixes would be great to have drop, if it dropped with a good T5+ one.
As for corrupted drops, we just need something to be able to turn them into resources. Like still being able to shatter them (EDIT: I think we can shatter them?), or maybe getting some timeglass fragments.
Pre-sealed exalted items are only ever better than regular exalted items - no matter if you slam it or equip it - if the sealed affix is T6 or T7. To hit the exact affixes sealed in T6 or T7 is so improbable that you’re better off not chasing such items. The only way out is to have those drop more. Then again, if they drop more, they limit crafting more…
So imo, if they want exalted items to be more prominent, they should be more easily craftable or deterministically acquirable. E.g. somehow seal any T6 or T7.
You can if they are not ruined, but you don’t get the corrupted affixes.