I noticed some people saying that, after the imprint nerf, they were running lots of towers because that was the best way to get multi-affix exalted item drops for making legendary items.
I almost never do that because i find that having an exalt drop with sealed affix (not all time but frequently enough) basically bricks it because you are then forced to use removal which is even more RNG in an already high RNG process.
So just wanting to know everyone’s take on this as i think the current state would be improved a lot if the game NEVER allowed natural drops with a sealed affix.
If you particularly want to use an exalted item with a sealed affix you can do it yourself. It just feels to me like adding needless RNG into the legendary crafting process.
I guess it depends on what you want to do with the exalted item. If you just want to slam it in a unique, then a sealed affix is bad for you.
But if you want to actually equip the exalted item, then it’s the only way to actually have a sealed exalted affix (outside of a champion sealed affix, which you might not want), which can be a huge boost to your build.
Maybe this could be a node added to the weaver tree? That way you could turn it on or off depending on what you want to do.
Having a weaver tree node would be good. But if you want a particular sealed affix then you can still add it yourself. I am not asking for sealing to be removed just to stop natural drops having a sealed affix.
Yes, but you can only seal up to a T4 yourself. Nemesis can give you sealed T7 affixes, which can be a good boost for your build, allowing you to have 4 more useful affixes.
My personal take is that the ‘feelsbad’ from this niche crafting interaction doesn’t outweigh the ‘feelsgood’ from the opportunity to get a random awesome drop with a cool sealed affix. A lot about the loot hunt is these moments of finding an awesome item out of nowhere. As the meta progresses, and crafting methods adapt, I think having lost a cool opportunity for drops would be very sadly missed.
As someone with 7.8k hours in LE and 30 x L100 characters the only “cool” drops are those that lead to 77 or better legendary items. I respect that my viewpoint is vastly in the minority. Just trying to find a way to resurrect endgame min/max crafting.