There is black flashing after loading into a zone.
The game is crashing when loading into a zone and on startup.
I was playing in offline mode when these issues occurred.
I’ve attached the player logs from when these issues have occurred. The Player.log file is the black graphic flashes, and Player-prev.log is the crash.
Currently, I have tried verifying the files via Steam and uninstalling/reinstalling the game.
Thank you! That seems to have solved the crash. Unfortunately, I’m now stuck in a loading screen to a monolith. I waited for a few minutes before quitting the game, and I’ve attached the log for that session here.
There’s a crash in the log file, but no obvious cause.
Try verify the game files. Maybe crashes corrupted some files.
2023-04-26T17:00:44.2774611+00:00 System.NullReferenceException: Object reference not set to an instance of an object.
at LE.AssetManagement.SceneReferenceManager.PreloadScene (System.String sceneName) [0x00000] in <00000000000000000000000000000000>:0
at SceneService+<LoadSceneAsync>d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at SceneService.LoadSceneAsync (System.String scene, UnityEngine.SceneManagement.LoadSceneMode loadMode) [0x00000] in <00000000000000000000000000000000>:0
at LE.Services.Transitions.OfflineTransitionService+<DoTransitionAsync>d__6.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at LE.Services.Transitions.OfflineTransitionService.DoTransitionAsync (LE.Services.Models.UserIdentity userIdentity, System.String targetScene, LE.Services.Models.TransitionInfo transitionInfo) [0x00000] in <00000000000000000000000000000000>:0
at LE.Services.Transitions.OfflineTransitionService+<Default>d__7.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at LE.Services.Transitions.OfflineTransitionService.Default (LE.Services.Models.UserIdentity userIdentity, System.String targetScene, System.Byte gateId) [0x00000] in <00000000000000000000000000000000>:0
at MonolithRunsManager.StartQuestEcho (TimelineID timelineID, System.Int32 difficultyIndex, System.Int32 questEchoIndex) [0x00000] in <00000000000000000000000000000000>:0
at MonolithTimelinePanelManager.chooseQuestEcho (System.Int32 questEchoIndex) [0x00000] in <00000000000000000000000000000000>:0