Sands of Majasa - Beta 0.8.3 Patch Notes

So, leech isn’t “gone” its just much more scarce among class passives or class specific rolls

Ah okay, you might want to say things more directly next time. Thought you are being sarcastic there.

Lets agree to disagree couse i do not believe thats the problem with POE, unique drops feel good enough for me there

OK, noted.

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I couldnt agree more with evwrything that u said

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Im gonna claim the credit for that. :grinning:

Just ONE word guys and gals developing this game: CONGRATULATIONS! This patch affects the whole game only possitively. I can’t focus on just 1 or 2 points. You are moving the game forward to becoming the next big thing in the ARPG genre.

I’m an Ex-PoE fanatic: Last Epoch is my NUMBER ONE gaming activity since recently and every day I love it more! You’ve definitely earned a loyal supporter!

P.S. The only thing I would like to see in a future patch, is the ability to access one’s characters logging with his account but from a different PC/laptop.

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Welcome to the community.
All character data is saved locally, so you could move it over to different PC/laptop. Maybe steam cloud sync could do this automatically? I only have 1 pc so cant test.
I dont know for sure, but my guess is the feature you want will be implemented on multiplayer characters when that arives.

Hey, Welcome to the community…

Yip… As @tenacius mentioned… everything is local for now… and yes, Steam cloud saves will allow you to play from another PC (personally I dont find Steam cloud saves that reliable but it does work)…

When multiplayer launches then we will all keep our offline local characters BUT we will gain server saves that will work online from anywhere… They will not be interchangeable i.e. offline will stay offline & single player… online will be multiplayer & server based only.

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A few corrections to the controller support section:

This is the Y button.

This is the X button. Also, if only the inventory is open than the X button drops the item on the ground.

This is the X button.

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Unable to start the game. I click on the start game button and nothing happens. He won’t start loading the game at all. Please repair. Before the 0.8.3 patch was released, everything was fine. Is it happening to anyone else?

You are not alone:

Great, wonderful. Can’t use Ring of Shields except as a Forgeguard now, and Juggernaut Stance is completely gone. Even if I get the reasoning that’s still incredibly annoying. Replacing one of those was doable, but both? I think my build is just gonna have an empty slot now or else a skill that I just flat out don’t use.

And while I’m whining, let me just say that it’s frustrating that resistances are still as massively misleading as they are. Setting aside that I’ve never forgiven the move away from the way more interesting and unique mechanic the game had before it switched to percent resistances, they’re just completely misleading to new (and even experienced) players since they don’t provide the DR that they say they do. 75% resist once you reach endgame is worth less than 50% DR and that is SO unintuitive.

Whining aside, some nice changes in this patch. My Assemble Abomination Necromancer is gonna have some fun.

What is the asterisk at the end indicating?

Maybe it’s a typo. The “enter” button and the " * " button are really close on some keyboards.

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Not sure what asterisk you are referring to :wink:

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It literally tells you they, and others, are decreased because of the zone level. If it’s intuitive it’s because someone can’t/didn’t read it. It’s no different to someone not getting why they lost 60 of their resistances in PoE after completing act 10 after they’d been told in the chat window for the 2nd time that you’re afflicted by a curse.

Not seeing this change reflected in the in-game skill description. In-game skill description still says 20

They wanted to buff permanent minions, yet they nerf them and buff temporary minions. As bad as GGG.

The game is balanced around the player having 0 resists after area level 75, this means that 1% shred or being 1% under cap makes you take 1% more damage, rather than the 4% more you’d take by being at 74% in PoE.