I’ve wanted to try to make a FG with the Ruby Fang set for a bit now under the premise that we have some fire melee attacks, block synergies, and access to fire res and the less fire damage taken per fire res. I briefly messed around with it on dummies before, but not on an optimized character and I figure now that we can craft better set items, it might be worthwhile to try again.
Some questions I’m considering:
- Which skill to use? In particular does Forged Weapons make sense? They inherit stats from my weapon, but does that include the set bonus or does that not count? Plus setting aside the set bonus, it won’t get the affix from the shield. What about Manifest Armor? It doesn’t look like it gets the fire tag from it’s fire damage nodes, so maybe not worth? But I could get it to use the shield effect too. Also what damage mods do I need to scale if the forged weapons are applying things? Is it just minion damage and shared pen?
- If I do go with Forge Weapons, do you think it’s worth using the 2 piece set affixes for the Sunforged Set for +3 Forge strike? Obviously it’s a lot lower opportunity cost now that I can put them on a real item, but it’s not entirely free on some items with pretty strong affixes.
- Do I just try to scale poison damage? Or do I try to take advantage of using fire skills for doing ignites and then scaling both with damage over time and attack speed?
- Is it possible that the actual set shield might be the better way to go than crafting it onto an exalted shield? It already has the second highest level base, comes with more block chance in the implicit, and has that Ruby Venom on Block effect to scale more damage. I don’t get that on a crafted shield, but I can get more other stats I might like such as more fire res, block chance/effectiveness, etc. Obviously I also just get to use a better base and an exalted mod.
- Anything else worth thinking about that I haven’t mentioned?
I’m gonna tinker with the planner more and later I’ll probably post what I end up with, but it would help getting some guidance on at least the skill selection so I don’t waste a lot of time on a dead end because I didn’t understand a mechanic.