RMT and Exploit Statement

Hello Travelers,

Today we wanted to connect with everyone regarding the recent gold exploit, as well as exploits in general within the online environment. We want to talk a bit about what we’re doing in regards to these issues, and what our plans for the future are.

We take exploits within Last Epoch very seriously and ensure that any time an exploit comes up, we give it our full and immediate attention. We strictly enforce our Terms of Use when it comes to exploits and RMT (Real-Money Trading), and as such, one can expect that abusing such exploits or engaging in RMT, both buying and selling, will result in a permanent account ban.

Since 1.0 has launched, we have been aware of two exploits. The first allowed duplication of items through the bazaar. We were made aware of this exploit three days after its first discovery, and deployed a fix for it the same day. The second exploit we became aware of was the recent gold exploit, which we created and deployed a fix for in less than 24 hours of being made aware of the exploit.

Current Actions

In response to the gold exploit, we have reviewed gold activity on an account level, identifying, and banning those accounts which have been participating in illegitimate gold generation. We don’t want to speak too much to how this was tracked, as it could only really serve to provide bad actors information to try to avoid detection. With this, we are aware of the concerns of legitimate accounts being falsely flagged. We are quite confident in our tracking not falsely flagging accounts, though as always you can appeal any moderation action through support.lastepoch.com.

We have also banned accounts with duplicated items from the first exploit, and we have been and are continuing to process and ban all accounts linked to RMT services (both buying and selling). These regular account bans for RMT involvement are actively removing significant amounts of gold from the economy, which we expect will help bring down inflation.

We are aware of the inflation which has occurred within Merchant’s Guild, and are discussing methods to deflate the economy again. We expect the removal of much of this gold through the bans to both those who exploited the gold bug, as well as RMT involved accounts, will help quite a bit, though we are also discussing additional actions. At this point, we’re not implementing any actions which we’re able to talk about, however if we do plan to take any actions which directly effect players we will communicate those actions.

Moving Forward

We want to make sure we’re not only reacting to exploits, and are instead working on proactive measures to prevent exploits in the first place. We’re making sure to act both on a technical level and on a user level. Actions we’re taking on a technical level are much harder to discuss, as saying what we would be doing is just providing information to bad actors on how to try to exploit after. However, we want to strongly state that we are not ignoring these exploits occurring and are taking active measures to combat them.

Lightless Arbor and Runes of Creation generating legitimate duplicate items has also been contributing to the perception of item dupes. Some of this comes from awareness regarding that these legitimate duplicates are possible, as well as to what extent. It may be surprising to know that Lightless Arbor’s Vaults of Uncertain Fates can actually produce up to 12 duplicates of the exact same item. These legitimate duplications can produce some very suspicious-looking listings on the Bazaar. So when we talk about changes on a user level, what we mean is that we are working on not only preventing these exploits, but also this kind of confusion being generated by user experience. As our first action to help address this, we will be introducing mirrored item card graphics to help visually represent when an item is a legitimate duplicate (on duplicated items, the 2D art for the item will be mirrored / flipped).

We’ve also found, in general, the Merchant’s Guild centralizing of gold leads to a fair amount of inflation all by itself, and as such, are looking into and discussing inflation control methods such as implementing a Gold Tax on transactions in 1.1. We don’t want to implement this kind of change during the current cycle as it would be a fairly fundamental change to the Bazaar and Merchant’s Guild. We’ll have more information concerning inflation counters, Tax or other, as we get closer to 1.1.


We don’t think it’s a very controversial statement to say that abusing an exploit, ruining the game for all players is not acceptable, and that doing so should result in a ban. We also acknowledge this isn’t just on bad actors, but it’s also our responsibility to do everything we can to prevent these exploits from being possible in the first place.

With that said, we want to be clear in stating that we acknowledge the feedback from the community concerning allowing these exploits to have slipped through, and want to make sure we state that we are taking these events very seriously. We are actively investing in both addressing, and preventing these exploits, with no efforts spared, or shirking of the issues.


Y’all just keep on rockin’ on. Always appreciate the transparency and the committed dedication to continue to make the game better. Round of beer is on me! :beers:

This is actually kinda cool.


Its nice seeing you guys actualy active fighting this.

on the Faction thing, would be nice seeing some improvements to the CoF, since it feels as that trading is much more powerfull then dropping it


I just love the guys at EHG.

Good job.


Good work,
Appreciate everyone at Eleventh hour games!


You guys are awesome! Thanks for the open conversation with your community, always.


Ehm, to late
Thanks anyways


I like how you are targeting all folks that have used the gold exploit, goldsellers and especially buyers, thus removing illegitimate whales from the economy.

But that does leave legitimate whales/players , that have capitalized on the gold rush, and have sold items on the bazaar for 1.5 bil, whilst playing legitly.

Cycles can be reset and thus the economy can be reset there as well.

Due to this - is the plan still to have all gear/gold/chars go from cycle to legacy? If that’s the case, the legacy would always certainly have inflation regardless.

I’m a strictly legacy player for now (due to having toons in beta), so i’m wary of listing high priced items in the bazaar until the dust settles (if it settles)?


Thanks for making me feel my support is justified. I am satisfied.

By the way, I kinda want to start a bet on which floor the first “fix bug when” type of reply will show up. I am guessing floor 20.

I can’t say that the RMT has hit the economy so hard, except for the well-known duplicate money. I would like to have more trading options like in POE, so that we can use trading in some way better than we have now.

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This just made me c-u-monday! :rofl: :heart: :partying_face: :popcorn:

Keep up the good work!

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Thanks for the good job. I had my chat turned off just to avoid the constant gold trader spam.


It would be nice to have some easy report-feature in chat.

Lets assume, someone posts an URL (or an obfuscated URL) to sell gold. An option, which Eve Online Implemented was the following:

  • A right-click-menu with “Report” in it
  • This would then
    • Report the person
    • And remove all messages from that person from my chat-backlog

Would something like this work here?


Yes a button saying “Report due to TOS violation” would be nice. And if clicked it should also automatically take a screenshot of what was posted by that person in chat imo. Dont wanna write an essay on this. :smiley:


if you take exploits so seriously why’d you gaslight us for the last 2 months saying there is no exploit when we’ve been warning you about it.


The difference is looking at how fast and consistently people are receiving these duped items or gold. If someone goes from 100k gold to 1.4bil in a short period of time, theres gonna be a problem, especially with the amount of duping lately. The duping has been clear that it’s been a problem and it looks like EHG is handling it very well. They are being transparent with how they are handling the situations and are even offering appeals for accidental false bans. Their goal here is to eliminate the people selling things for real world money or abusing glitches in the game. Yes, it will impact the market, but the market wouldn’t have been impacted this heavily if it wasn’t for the duping glitches. They can’t get an accurate measure of what the market should look like if it is being skewed severely because of duping glitches or people selling with real world money.

Good work, this is the right direction

Question 1: Does sold items in bazaar have the name of the buyer and seller?
Question 2: Same as above except on a much technical level, does it have some kind of ID among these transactions? Like let’s say I have “Player ID of Player1234” has bought [item name + item ID] from “Player ID 69420funnynumber”

I’ve never switched to MG to know what the Bazaar interface looks like. Having these might be useful on tracking stuff. Just some idea came across my mind after reading the post.

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Alright good job! Glad to see you working to prevent these exploits.

If you want to see some seller accounts from after the 1.0 when they showed up… just take a look at my blocklist lol.

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