You literally used it as your main argument point above.
It was mentioned in context of the leaderboards being an important part for the long-term health of the game. Not the functionality of the mechanic there and how it’s affected by the current state of the game or changes to it.
The leaderboard and the fresh economy are both the major reasons for there to be a cycle, which entails a whole game-mod, the most important one actually I would argue since it causes the biggest player-retention overall.
So then going on a bit of a mind-tangent there the explanation for why the leaderboard itself becomes important is the following, so you can connect the dots:
Imagine yourself having a sort of pool for your effort you’re willing to give for something. Let’s call it your ‘mental mana’ here to make it sound nice and silly but keep it in mind for a few moments.
So, if you’re starting a new cycle on a leaderboard and try to get a high ranking you need a good amount of effort you’re willing to spent. You must be willing to use up your mental mana resource, because what you’ll do is not primarily ‘fun’ but primarily ‘efficient’, the best way possible, no matter the cost, because that’s the only way you’ll come out on top after all.
No downtimes in the towns or between monoliths.
Optimized usage of the factions.
Optimized usage of the resources you acquire.
Optimized selling time.
And also:
Optimizing your build for every situation as quickly as you can.
And here comes the crux of the problem. You’re already getting all that nice juicy ‘mental mana’ drained by those things for the prospect of winning. As to why? Because winning or even coming high onto the ranking list is a massive and amazing rush to feel. You beat the odds, nobody world wide or only a few people world-wide can even come close to you. You did it. It puts all the effort taken into a far better light, the things you’ve given up… which is fun lazy experiencing the game, sleep time, social contacts and whatever else… is made up for. You’ve refilled your mental mana to max, actually… you’ve probably increased your maximum capacity even!
But here comes the downfall.
Each of the aforementioned aspects makes you consider ‘should I really do it? Is it worth the effort in the first place?’ as well as during the competition ‘Is it really worth it? Should I really keep on doing this?’ and when you run out of mental mana you do the one and only thing left… you quit it! Or you don’t even start it after taking the expenditure into consideration.
So yes, the leaderboards are directly affected by frictionless respec.
You’ll be able to switch from Single Target to Screen clear builds on the fly.
You have to hence take off some piece of gear, put it back on, respec the points without cost and off you go!
Now imagine doing that before every… single… boss during the whole competition. It feels shit the first time, it feels like the biggest pile of turd created in the history of humanity when you’re starting to become burned out from the mental strain of powering through despite all odds.
This means less people will directly engage with the leaderboards in the first place, directly impacting retention time and hence income for EHG.
Also this means that more people will drop out along the way, once more, retention time and direct income for EHG.
A lower competition pool means that the ones at the top have generally less competition as few newer people make it in, allowing less ‘innovation’ in that area. The competition becomes stale… it slowly dies out over time. Less retention, less money.
So it has an effect, and one which has been well established over the course of any sort of competition and with no difference for this one here.
Several arguments against it already, hence factually wrong. You can’t remove the friction from the system.
Hence the solution is to think up a way to sidestep that friction as well as possible.
That’s a viable suggestion.
And it takes 5-10 minutes to respec.
What’s your point?
A choice has weight at the moment any amount of effort needs to be put into it.
The more the heftier the weight.
5 minutes is low, but hinders people on doing it.
2 hours is a decent chunk of time, it’s a decent hindrance actually.
They’re looking into that actually at the moment.
Also it’s not ‘half assed’ but a fairly ingenious idea they’ve come up with. The competition is half-assed in comparison.