Here we go! I will get the conversation Started because I feel and hear such a divide in the community and no one has come to talk about it yet.
So far I think the new resistance system is a good “Starting” point. Is it perfect no.
I do believe certain resistance type are too easy to get from certain sources.
after you build your resistances. You move on to Armor, dodge, block, health, ward, frailty and damage.
So depending on the type of player you are you will want all of these or some of these, and you can specialize in some depending on your build.
I really like that the gearing system is more layered than the previous system and most of you defenses scale separately.
Now if you are trying to min max your gear I feel like there is a bit more gear tax then there was previously. Building health is now an option which to me is a good thing.
But in terms of building I feel like I want dodge or block and ward or health and you will always want resistances.
Dodge is really good because you can completely negate a hit and block is a separate form of DR.
What I would like to see is some of the caps maybe a little harder to get too, and I feel like dodge feels like a must have.
I still feel like there could be better sources of this for sorcerer. But I really love the ward building options for the Spellblade tree and would love to see some things like that come to Sorcerer. Like the dr shield and wps on stacking int. this is all really good!
Let me know your thoughts Like I said this is all to get the conversation rolling.