Release your league 2 weeks prior PoE 2 not 1 week

EHG also paid content creators to promote their game. Its a free market.

As far as streamer/content creators. Sadly I found out (I ws dumb) many were just flow whichever generate them more views (equal $), buring bridges or curry favor whereever is favor of month or the other way. LE was regard the underdog/samll indie studio so they are kind toward the game, but they will not commit as it will not attact big audiences.

Many are betting PoE 2 will raise again, after bleeding players coiunts, after the blunder in their first season (league) . So they will push hard for it to be a success. You can be sure many of the grifters (or whatever you call them) like Darthmicrotransation will aboandon the game faster then the Titanic, if the next league failed to gain traction.

LE doesn’t have a lot of big streamer support other than when Raxx or Wudji stream the first couple weeks of a season. The POE guys try but usually don’t actually DO anything like race or do any pinnacle content. Some do, but it feels like lip service? There are exceptions of course but the old Diablo guys seem to do better with the game.

Wasn’t PoE 2’s 0.2 update bad according to most? Iirc it only emphasized the fact that GGG wants PoE 2 to be a Soulslike ARPG which is slow and hard, i.e. what a lot of the playerbase doesn’t want.

And I doubt that there’s much overlap between the people that want a slow & hard ARPG and the people that play LE.

I wouldn’t say most, only the typical loud portion of the community.
In typical PoE community fashion a lot of people were very loud about what they don’t like about the update. Many things were small minor things, but quite a few of them.

GGG fixed A LOT of these things very very fast and already a few days/weeks after the update the overall state of the game was in a much better state already. But by that point a lot of people already left in outrage and didn’t even tried to give it a chance again.

Overall I think Patch 0.2 was a huuuge step in the right direction, especially for me as a SSF player. The new accessibility of essences and recombinators finally made SSF more than just a burden, but actual really fun to progress in terms of items.

As always I think PoE will have very good numbers when the next update releases and then tiem will show how the retention will be.
But as always the PoE community is probably the absolute worst in terms of how they react to things. There is a lot of hyperbole, unnecessary outrage and stupid allegations.

It’s the lie. Was 150k in season 2 and the falling was slower than in the 1st season, which indicateth that the game became better overall. Moreover, even more people played at some time in LE than in Poe 2.

Why do people constantly sign for everyone? Follow thyself better.

Lie?

I compared the launch peak to the first season after it’s peak. Those are the factual numbers.

huh?

https://steamdb.info/app/899770/charts/#3y

LE peaked at 264,708
POE2 peaked 578,569

http://steamdb.info/app/2694490/charts/

LE did recover a bit for season 2 with the benefit of a 9 month development cycle.

Anyway, I won’t waste my time with you again after this. I don’t lie about verifiable numbers.

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Yes, more people played at ‘some time’ in LE then PoE 2… which is a given. Off-season for PoE 2 while it’s a fresh cycle for LE… otherwise that doesn’t happen. Also it does vica verse.

But if you compare peak numbers as well as retention rates then despite the - very severe - shortcomings of PoE 2 it still fares better.

Why is that the case?
The campaign takes substantially longer… while being - in 0.1 - a great experience. In 0.2 the balancing changes screwed that up entirely.
0.1 had a lackluster end-game - still many issues there actually - but nonetheless it’s mechanically more varied, leads to less burning out of the game. Repetitiveness without the option to allow any variance is the death of retention. Always was, always will be the case. Only a low number of people enjoy permanent sameness, those cannot uphold a significant engagement number though.
In 0.2 the end-game got vastly better which allowed - despite the issues with the campaign - a better retention overall.

Last Epoch severely struggles both with variety and with qualitative gameplay. It’s not like Path of Exile 2 which has a significant promise of cohesive design happening along the way, something which Last Epoch to date never managed to provide sadly. Albeit it always showed significant promise for it as well, just that promise was never realized.

And all of that is even more laughable when we need to think what exactly Last Epoch is competing with here… it’s not the monolith of PoE 1 which has gotten so complex without the UI design catching up for years by now that it overwhelms a substantial amount of players… it’s a new game which is not even finished yet! It’s a shell of what is to become of it and long-term players know it’ll actually do. It’s a game which causes QoL changes to spill over to the first instance of the franchise and vica verse, actually seeming to uphold a decent development pace now despite the initial - very major - issues in that regard.

You’re comparing it to a franchise which has upheld a 3-4 month league cycle since over a decade, with barely any major issues along the way for those timeframes outside of PoE 2 coming out. Something EHG never remotely managed to provide.
A franchise which did that with sub 100 workers in it at sizes which rivaled a work which needed a year from EHG to happen.

The content pipeline clearly is more established and refined from GGG. Yes… they got years upon years of a headstart… but even with that, before that was the case they already provided a more cohesive experience without anyone else paving the way to showcase how it’s done back then. A situation which EHG never properly leaned into to profit from, despite that being a mandatory aspect.

What EHG doesn’t realize - like a vast portion of developers still sadly - is that cohesive gameplay solely designed around fun and quality despite offering nothing actually new is vastly better received then one trying to re-invent the wheel in a myriad of ways and doing it in nigh every single way they actually do that in a sub-par manner that’s never polished before moving on.

It’s been the downfall of many games and EHG struggles the exact same with it as all the others.
Premature release with an unfinished campaign and no balance pass.
Lacklaster content variety.
Their dungeons are ‘barebones’ and uninspired.
The arena is as repetitive as can be, even Grim Dawn has a better Arena experience.
The boss designs are outdated to a large degree since they’re ages old and never properly overhauled.
Their itemization system breaks apart as they didn’t adhere to updating it according to the changing state of their game.
Their faction system is utterly inadequate.
Even their prime faction CoF is struggling with UI issues and wonky design choices.
Overengineered UI instead of designing with function first in mind (the myriad of trader NPCs is a prime example, as well as the MG UI)
No player agency but instead forcing you to go through the new content instead of providing it as a side-thing you can interact with to do it and not have it thrown at you.

It’s like they looked at the genre and went ‘Yeah, let’s take all the prime issues live-service ARPGs had over the years and put them all together into our game at once!’.
Wolcen with the unfinished campaign went so well after all, right?
GGG’s enforced content with Betrayal also was so well received, that aspect was hated for a long time before it became simply a non-issue through powercreep.
The itemization system limiting you like Van Helsing’s or Victor Fran’s did, which was one of the major downsides for those game.
GGG’s lack of updating their design years ago for… well… years at a time and not bringing them up to modern stages hurting them majorly.
Not adhering to any economics rules with their trading design.

It’s utterly inept of those things to happen all at once.
A few problems in core systems which ruin the experience? Understandable, cannot get everything right. But… it’s as if EHG utterly ignores the things which ARPG games learned from mistakes over the last darn decade… and that is not acceptable.

Logic isnt allowed in here bro only blind fangirling towards EHG

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