Here is my build guide for the Rank 1 Arena Pusher Build with Bladedancer (1157 Waves)
This build is NOT intended to be used while leveling or progressing through the monolith. The gear requirement is steep, and it may take some time for this to come online. I would recommend using a standard hit shadow cascade build or poison shurikens while farming for the necessary items.
The rotation is fairly simple, you will want to shift on cooldown to maximise your armour from the shurikens thanks to the blade shield node. This is one of the main reasons to run dual Smoke Weavers, as it allows you to accumulate 15 shurikens total resulting in a massive 450% increased armour. In between each shift you’ll generally aim to use one ability to keep your mana healthy. At minimum, every second one will be Sync Strike to maintain 3 crimson shroud stacks. You can opt to use more than just Sync Strike between shifts and also use decoy or smokebomb, but note that you may need to create some distance between enemies and buy some time to recover that mana.
Despite Shadow Daggers doing an incredible amount of damage, Decoy may still be the unsung star of the show. While you wont be specialising into this skill, correct Decoy placement will be necessary funnel mobs, provide you with openings, and get you out of sticky situations. Try to place this towards the outskirts of the map so you can flank high damaging ranged mobs.
Smoke Bomb in my build does a lot more work than your standard set up. Since we are running apostacy and have no need for additional glancing blow, we can take the dusk shroud package out and put that in duration and area. Same said for additional shadows, it does not benefit us any further as we are always capping on shadows when we Sync Strike. This means that we are going to have screenwide Smoke Bombs that rapidly apply Shadow Daggers, Armour Shred, and Slow.
Mana efficiency and regeneration will be a balancing act. At minimum, you will look to have Tier 5 Global Mana efficiency on your neck and Tier 5 Sync Strike Mana efficiency on your helmet or chest.
This will make your Sync Strike cost around 52 and your Shift cost 17. You will recover 16 from Shift’s node Swift Recovery, and 24 from Shadow Cascade’s node Fight in the Shadows. Shift will have a 1.8 second cooldown (with dual Smoke Weavers). At 10 mana per second, this will give you 18 mana passively between each shift, and this value increasing with any delays to shift. All up
(52 +17 – 16 – 24 – 18) will leave you 7 mana short per Shift cycle if you continue to use Sync Strike every time. Just keep and eye on it and skip the odd Sync Strike here and there to make sure you don’t OOM.
Shadow Daggers – Further Information
Shadow daggers is an ability that is proc’d from both Shadow Cascade and Synchronised Strike. It scales with both Melee and Throwing, as well as physical. Shadow Daggers always crit. From testing, it does not seem to inherit any bonuses from the skill that activated it, such as the more damage modifiers within shadow cascade.
Shadow daggers will generally require 4 procs on the same target before actually dealing damage, however using ‘increased shadow daggers effect’ you can reduce the amount of procs required for it to plunge. These breakpoints are at 50%, 150% and 250%. This increased shadows daggers effect also seems to act as a more modifier instead of increased which drastically increases the damage. I would not recommend pushing this build until you can reach 150% increased shadow daggers effect. If you wish to push this build to the very top of arena you will need 250%. This can be difficult as it requires at least one T6 shadow daggers affix on your helm or chest, so keep farming those monos!
This Build Planner is meant to show you the key affixes you will be aiming for on your gear. I have left affix slots open for you to fill in with your own defensives. Your priority will be:
100% Critical Strike Avoidance>Resistance caps>Health>Armour>Endurance
Thank you to Heavy for the base template. Additional good affixes recoloured red.