How do you find minion AI to behave without using Stench of Blood? Do you find yourself needing to spam A in certain situations, or do they mostly mind their manners?
(Bone Golem) I’m a bit confused about the 1 point into Bone Hail. Given that the rest of the tree seems largely focused on making it tanky, I’m not sure how much benefit going from 15% to 20% chance for Bone Nova and a bit more damage gives I guess on first glance, I would tend to pull the points from Amalgam of Mages, Bone Growth, and Bone Hail, placing them instead in Hunger (replacing Bone Growth, but without prereq points needed) and/or Amalgam of Primalists (since it stacks so well with Amalgam of Sentinels). Can you explain why you have those points where they are?
In the Summon Skeleton tree, I assume the 5 points in Unholy Rage/1 point in Multishot is something you’ve experimented with figure out the optimal balance for clear? As compared to a 3/3 or a 4/2 allocation, I mean, where you’d have more arrows per ice shot, but a slightly longer cooldown and less attack speed overall. Or is the addition of the projectiles from the mages enough to get solid AoE coverage so you don’t need the extra arrows on ice arrow?
I will say a ranged build is much nicer than melee. While Stench of blood helped it was only good as long as you could tank and get into the battle at higher arena this became dangerous. Now you can just hide behind the minions and they tend to go for anything on the screen but no further.
The bone golem is quiet tanky and with the 100% threat, he will take alot of hits the bone nova was just to get a little extra damage in.
I didnt experiment to much, but 3 arrows was definitely nices than 1 when it came to clearing Aoe, 5 was cool looking but really just wasn’t need and the CD was becoming longer. So i just went with 3 projectiles from archers as well as mages just for me looked cleaner.
For Acolyte, the early game will go much easier if you have a leveled Rip Blood with Blood Splatter maxed (in LE when you go over 100% chance for something to occur, it’s a multiple stack, so 200% for Blood Splatter is 2x Blood Splatter, not a wasted 100%). I also recommend speccing into Transplant and taking the node that casts up to 3 Rip Bloods when you activate that skill.
Skeletons tend to be pretty weak until you have more character levels and investment in your passive nodes that augment summons. Plus, once you get to around level 50-55 and finish the campaign, you can do Monoliths of Fate, which award Arena Keys (high density endless waves until death), which makes respeccing skills very fast and easy.
In other words, how you level does not necessarily dictate your end game build. You can level with your end game build if you want, but respeccing is MUCH more forgiving than in POE.
Probably, but there is no way to share items between characters I realized after having started a second toon for this purpose.
No common inventory. That suxx.
So haven’t been able to get the mainhand or the amulet. Burning all gold on gambling. But the base wand doesn’t appear often at all.
Am now halfway into my 40s and was cruising along fine, but the some goddamn fire mob exploded in my face and killed me. Twice. Then I got into some cold area and another mob killed me. Need some resistances I think.
Then I found out how to see the area level.
Being 44 in a 46 area should at least give some more xp?
I guess you’re playing in Solo mode. Because in Normal mode, the stash is shared between all characters and you can transfer items from one to another.