I’ll preface this by saying that I’m not really sure what I’d want or what I think is good design in regards to this topic. I kind of just want to express what I’ve been thinking about and see if there’s any interesting discussion to be had.
Over time, the game has added systems that make gear that otherwise wouldn’t be useful to you something worth keeping for some use later. The trivial, original example of this is just crafting in general. Crafting means you don’t just keep drops that are good, you also keep drops that have the potential to be good with a few crafts. And of course this has expanded over time. Temporal Sanctum gave us legendary crafting. Now there’s a reason to hold onto extra uniques with LP on them and any exalted items that you might plausibly want to slam onto a legendary. Since the base doesn’t matter and you often only care about hitting the one exalted affix, this can include a lot of items you’d otherwise just leave on the ground. Then 1.1 gave us the Nemeses, who made it so that not only uniques with LP were potentially valuable saves, but no LP uniques as well.
And now I’m thinking about this again with the crafting options the trailer has shown off. We are getting:
- Woven Offerings: Sacrifice one copy of a unique/legendary to reroll affixes of another. Sort of overlaps with nemeses but it’s another reason to hold onto copies of basically every unique you might want to play with.
- Rune of Havok: Shuffle the tiers around amongst the affixes, potentially letting you roll to get the stat you want to be the exalted affix. This means that basically any exalted that includes the affixes you want at any tier are now potential pick ups.
-Rune of Redemption: Changes the exalted affix into another one. So any exalted that has enough of the other stats you care about in the other slots could be rolled to get the one you care about as the exalted affix. - Set item crafting: Fortunately it looks like all this will involve is destroying them to make crafting resources, so while you’ll want to pick them up now, you probably won’t need to hoard them in the stash.
Now my mixed feelings on this:
On one hand, ARPGs have a problem where like 95%+ of the loot you find isn’t going to be useful and that number increases as you improve your gear. Before you know it you’re filtering out almost everything but the best of the best, leaving the rest to rot on the ground. This doesn’t feel right and I think systems that manage to make you feel like more of the things you find have value are cool. Now with these systems, these unique drops that are supposed to be cool and exciting can actually sort of stay cool somewhat even once you have one. Plus in general these systems just give you more ways to improve your character, both giving you more control and more of a ceiling to aim for.
On the other hand, I am a chronic video game hoarder. I pick up most of the things I find and save them if they might be useful. Over time as my stash has filled, I have gotten way stricter with the loot filter, only showing non-build items if they’re at least T7 or 2+ T6. Even then, I’ve still managed to fill up my stash remarkably fast. And on one hand, the odds I use any one of these is fairly small, but with legendary crafting, who knows when they might come in handy? What if I end up making a build that needs xyz stat? My offline stash is a nightmare which I will never clean because it would take too long to sort through what was worth keeping or throwing away.
And the game keeps giving me reasons why I am completely justified in behaving this way. And while the design part of my brain thinks all that is cool, I really don’t relish the thought of hoarding even more crap and picking even more up off the ground. Can you imagine the filter rules you’re going to need to take full advantage of all the different crafting options?
So like I said, I don’t really know what I want out of all this. I wouldn’t say stop making these new systems, but I do wish there was something that pushed back on that hoarding impulse somewhat. What do you think?