Rahyeh Still Overtuned

You are aware that the Monolith bosses have been already nerfed once yes? How low are you going to lower the bar if the bar is already rock bottom. Why not make bosses explode as soon as they see your character?

When is it going to be enough? When the OP kills it? When you can kill it with a Lvl 1 character? Where do you draw the line?

People asked for boss nerfs, they got nerfed. Now it’s not enough. It’s never going to be enough.

Yes i am aware that bosses got nerfed already with 0.7.9d. Except for one ability specifically on the Void Rahyeh fight, they just reduced numerical values of damage. Which is not always the best solution(but since it was a pretty quick patch, the most realistic in a short time frame).

I feel like OP and alot of other people more complain about the fight being to demanding mechanically. I personally was fine with the fight, but i can understand their point of view. It is indeed a fight where you constantly need to be on your toe, to the point where i can understand that it stressed people out. There very little room to breath in this fight.

I respect your opinion, but again you sound like ignorant elitist. I don’t mean that in an offending or disrespectful way. I just think that you don’t even try to consider other people’s point of view.

To be 100% precise, you could do that already lol

Yes they did, and EHG delivered very very quickly, which was astonishing, but should be stop discussion this now? No.
Maybe the way they did nerf the bosses was the easierst and quick solutions from a dev point of view, but is there other things the devs could change to make the fight more fair and less tressfull? Yes.

Whats not fair about the fight? it seems more than fair to me

Perhaps “people” are not just a homogenous blob with equal skill & they have different views on what is & is not challenging. Maybe we should balance it such that you can’t even kill the first mob in the first zone? When will it be enough? Where do you draw the line?

See, hyperbole is fun & makes me just as right as you.

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I personally think it is fair. I just understand people complaining specificlly about this fight, because it is way harder then any other fight, just from a reaction time standpoint. All of his abilities need to be reacted to within mere fractions of a seconds to successfully avoid them.

We can’t even goddamn pie chart the difficulty of the boss!
I say nerf it until we can pie chart it, even if it eventuates in taking purple slices of pie out of it’s arsenal. Maybe that’s where the pie went?

I am an ignorant elitist because I can kill a boss, in a video game. I want off this timeline.

“I’m an individual!” Sure you are friend.

There is no skill involved in ARPG’s. Skill is reserved for co-op shooter games and RTS games on a competitive level. ARPG’s require time investment, experience and knowledge.

We can have different opinions just that only one of “us” will be in the right.

You’re doing it again.

I don’t think you know what that word means.

You might want to discuss that with @kiss_me_quick, he’s better at it than me.

And being able to apply the experience & knowledge parts is called skill. I know how Lagon’s eye beam works, but that doesn’t mean I always get out of the way of it & that’s where the skill part comes in. @LizardIRL can kill bosses with a staff, boots & belt because he’s more skilled than I am. Skill is the practical application of knowledge/experience.

Sure, you keep thinking that.

Making a point that you disagree with & refuse to engage with or answer? That’s not a “me problem”…

“exaggerated statements or claims not meant to be taken literally”
Like the following:

I’m stopping now.

EHG I just hope that you follow your artistic vision about the game and do not cave to people unwilling to better themselves.

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Just killed in area 100 with Boardman21 build. I feel strong :grin: :eagle:

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I have attempted 4-5 runs with this boss battle, all Primalists, some with Leap Fury and others with the movement speed on the boots. They have all died in the exact same matter, and I mean exact same. It’s the stupid pie chart attack:

I see Rahyeh put the pie slices on the floor. I know the pie slices come circular and rather quickly, so by the time I notice the slices I’m around bottom left of slice 2. Thinking I won’t have time to reach the empty slice, I go towards the first slice, thinking the attack will finish by the time I get there. I end up getting there right for the first slice to hit me, which stuns me just enough for the second slice - the one I was initially trying to avoid - to hit me anyway and finish me off.

I don’t mind the damage - it’s meant to hurt. I just want a little more delay between each slice so I can actually plan an escape route. This was after watching the video multiple times and even then, I had to see the pie chart attack again and again without any insight as to how I could “get gud” out of a situation if I’m not at the exact right location before the pie chart attack begins.

The fight can be perfected sure. But that requires multiple tries to do, no one is going to do it perfectly on their first try. There’s nothing to indicate the big line move he does leaves behind an instakill DOT for instance. The problem is the penalty for failure making learning the fight a chore, don’t expect people to look up videos on how to do it.

It’s fine to have hard content but being booted back to doing ~20 minutes of echoes with rng on spawning the boss is just boring, if I fail the boss let me fight the boss again. If the penalty has to be something else like not getting the exclusive unique, or having lowered rolls on the blessings or whatever, lemme do that instead - I’ll focus on getting the good rewards once I know the fight better.

Ive beaten him multiple times now and beaten the Monolith bosses and Rahyeh is easily the hardest boss in this game damage wise/mechanic wise

The biggest issue is the boss is at zone 68…thats it really. If Rahyeh was the last boss that would be fine.

Hargon the void boss of 90 does very little damage. Im talking facetanking his AoE’s with 5% void resist and 1600HP but Rahyeh has the ‘pie chart’ burst that actually does 4-5k damage within 4 seconds if you manage to get hit by many of them

I attempted Rahyeh on my undergeared Mage with 15% Void resist and 700HP. I was fully expecting to get one shot. I was dodging the pie chart and teleported to the right to safety as another one was going off and didn’t have the movement speed to exit the newest one - and was of course one shot

Also unrelated you cannot seem to ‘dodge’ the Pie Chart. My BM has 79% dodge and gets hit by them everytime? so either I am extremely unlucky or one of my main defensive mechanics doesn’t even work vs this bird

nice - just needs a lvl 80 amulet that converts the bosses damage to an easier to defend against element for a lvl 68 boss

Sure Rahyeh isn’t tough when you are taking 400 dmg from his most severe attack, with 700 Void res I take 1200HP per hit

Simply increase your movement speed sir:) I do agree though in all seriousness that this boss is definitely over-tuned for when you face him. But so are all siege golems…shrug. At least with the siege golems its easier to avoid ever being hit much.

If you aren’t being ****ed over by RNG on your dodge then it’s, you guessed it, a dot attack (because they don’t hit and therefore can’t be dodged, blocked or mitigated by glancing blow).

I was pondering for a while, whether i wanted to participate in this discussion, but in the end i thought my pov might not be completely irrelevant.

It is important to note, that i am THE ABSOLUTE WORST when it comes to learning manual skills. I needed almost 100 hours to get my driver’s license 24 years ago, and i have not become younger. In PoE there are a couple of bosses, wich i never managed to defeat deathless, for example UberElder, who combines the mechanics of two endgame bosses (Shaper and Elder), and keeping up with two guys at once is too much for my poor slow brain.

I say all this in order to illustrate the important point as clearly as possible: I am not a “godgamer”, nor am i a speedfarmer. I am a filthy casual, who crawls through the monolith with 1-3h of playtime per day.

And i honestly think Rayeh is 100% fair. Of course i wiped to him a few times, before i learned how to avoid the triangels effectively (Ty @LizardIRL for his time and advice!) Once i understood how to position myself in the arena properly, the fight became comparatively easy.

I am convinced that everybody can learn this fight. Don’t give up, my fellow travelers! When i can do it, you can do it too!

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Of course it is. They aren’t making the game for just one type of gamer (other than aRPGs being a bit of a niche in the current gaming scene).

I actually like the dot attack mechanics. It makes regen and protections not completely useless.

I have only gotten to this boss fight once so far (switched to a couple other games), and the pie chart was relatively easy for me to dodge. I play a melee character though, so I was close to the center of the map. Less distance to run to get to the safe areas. I got one-shot on his fly-by line attack.

To be fair, it was my first time even seeing his mechanics as I don’t really watch videos on the bosses first. Now that I know it is a killing shot, I will be able to avoid it.