Question for a build: Lightning Primalist (Shaman?) with Tempest Strike?

Hey all,

because I think the currenty season fits the Primalist fluff pretty well, I already started a Beastmaster with Pets BUT - Tempest Strike caught my eye.

I got the idea of a lightning focused build, maybe with crows (if viable) and a totem (if useful?). I don’t think Druid would be cool. The core should be tempest strike that only uses lightning, triggering Thunderstorm or whatever it is called an Storm Bolts. The question is, what are the best interactions and triggers, how do I get proper DPS and sustain/survivability out of it?
Yeah well basically Thor with a 2Hander :slight_smile:

I can’t really play with a build planner currently so happy about all input.

So Tempest Strike that focuses on spell damage, triggering the Lightning Tempest and Storm Bolts, perhaps with Crows or Storm Totem. There are some questions to answer:

Storm Bolts

There’s only one node that procs Storm Bolt and that’s Sky Opener, and it says that you expend Storm Stacks when you use Tempest. So the question is, how do you get Storm Stacks to expend?
The only option I know would be using Storm Breaker and the node that makes your minions generate stacks. But that weapon is very bad, plus we don’t want to actually use Gathering Storm, because we use Tempest Strike.

What’s more, the node in Tempest Strike is locked behind another node that increases mana cost, which is not great. This + the fact that Tempest Strike is VERY skill point hungry, I would recommend to forget proccing Storm Bolts with attacks completely.

If you absolutely must have Storm Bolts, we can still have them proc from using Maelstrom.

Tempest Strike

So the skill tree could look something like this:

Basically we take all the +% more damage nodes that apply to spells (aka. they do NOT say “melee”), we take bonus spelldmg with 2h weapon, we disable the wind and cold tempests and get -16 mana cost reduction and attack speed. Now it costs 0 mana, so we don’t take the +5 mana on hit node.

Tempest Strike works like a combo, basically you HIT, HIT, TEMPEST, so you get two melee attacks and then one aoe lightning. This happens fast, with this setup you’re pretty close to 3 attacks per second.

There is a node in the top left that gives a chance to proc TEMPEST on the other two hits, but it’s only 40% chance, and it costs 4 points + 2 points for the prerequisite node that only adds shock chance. Those nodes look REALLY BAD on paper, but Thunder Tempest is basically our main attack right, so I guess it remains to test it and see what works better. In that case, I would take away 4 points from Heorot’s Arsenal and 2pts Windfury Force, like this:

In both cases, we get extra spell damage from helmet with this prefix: Spell Damage with Tempest Strike.

Thunder Tempest is a Lightning Spell and also scales with STR and ATN, so the stats to look for are:

  • % increased Spell Damage
  • % increased Lightning Damage
  • % increased Elemental Damage
  • % increased Spell Crit Chance
  • % increased Crit Chance
  • % increased Attack Speed (because we proc it with melee attacks)

Minions

Now minions (both Crows and Totems) don’t scale with our spell damage, so going for both would mean it’s a hybrid build, and powering up one side of things will weaken the other.
Luckily both Crows and Totems can be useful as support minions too.

  • Storm Crows are always a good addition. They can buff your spell damage, apply Shock and Armor Shred debuffs to enemies, and if you specialize into it, you can use their ability as a Teleport skill.
  • Another option would be Summon Spriggan (in Druid skills), it is available to all masteries, and provides an aura that regenerates HP, adds spell damage (roughly the same amount as Crows), but also adds flat % Crit Chance and % Crit Avoidance. The downside is that Spriggan can’t apply Shock or Armor Shred

For Totems, there is also a choice.

  • Storm Totem requires we play as Shaman. The Totem itself can deal pretty good damage, it has good nodes that allow us to max its Crit Chance even without specializing into minions very much - ideal for this build.
    The buffs it provides are: +45% increased Lightning damage and up to +40% movement speed when it hits a shocked enemy. It also applies Shock itself.
    And as cheery on top, Storm Totem can cast Storm Bolts instead of its normal lightning. I’m not sure how exactly this works, I assume it takes the Storm Totem’s spell damage, cast speed, crit and %increased dmg stats, and then applies the bonuses from both skill trees of Gathering Storm and the Storm Totem. PS: and it has a synergy with Tempest Strike - when you proc the Thunder Tempest, it also procs around your totem. So Summon Totem → proc Tempest → double hit?

  • The other choice is Summon Frenzy Totem from Beastmaster. This totem gives Attack Speed in the form of Frenzy buff, but it can also give % More damage, % Crit multi and these two stats are way more powerful than the buffs from Storm Totem, but Frenzy Totem deals no damage on its own.

Maelstrom + Warcry

This combo is used by many Primalist builds.

  • Basically you set Warcry on autocast with the numlock trick, this heals you, cleanses you of debuffs, and grants you +200% increased Crit chance and +4 stacks of Maelstrom, this happens everytime you use it.
  • Maelstrom is then specialized to grant Haste and Frenzy buffs at 6+ stacks of Maelstrom, and Warcry is fast enough to keep it permanently active. In your case, you can also take Power of the Storm node to proc Storm Bolts every second, on up to 4 targets, and finally you can also use it to boost your Stun Chance.

This requires two specialized skills, so there would be no room for both Crows and the Totem.

Since Gathering Storm will not actually sit on our skill bar, you can still have both Crows and Totem, just one of them will be unspecialized. However you also want a slot for traversal skill, the Fury Leap, to move around faster. Choices, choices :slight_smile:

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Oh wow thank you for the extensive feedback! Yeah crows and totem both look good. And you got it right, I would like to use Fury Leap :slight_smile:
How would you handle Life Sustain? Leech passive nodes? Are those enough?

Hi, my reply won’t be as fancy as previous, but since I’m actually playing the build you have in mind RIGHT NOW, I feel like I can give you some input.

My idea was to go shaman and base entire build around storm bolt damage, not as supplement.

I will just write chaotically in points as it comes to my mind, so bear with me:

  1. Swarmblade is better, or used to be, for storm bolts. I don’t like shapeshifting and wanted to play shaman, simple as that.

  2. Dual wield is better than storm bolts, but I chose 2H for now (storm breaker), here is why: easy to get, and with tempest strike you can hit max attack speed even with 2H, or close to it. The damage on weapon doesn’t matter, as it is just a tool to create bolts, and the rest is quite good - massive life leech from lightning damage - storm bolts - keeps you alive, lightning resistance is needed (more on that later), as well as mana. Temper it with attack speed for starters, i was lucky enough to get high rolled melee attack speed on it from nemesis upgrade.

  3. Storm bolts get procced in 3 different ways: Directly (like thunder strike shaman node passive), indirectly (mealstrom, tornado trees) and through storm stacks. You get storm stacks by attacking with gathering storm (which you never do).

  4. I wanted to create a feedback loop without caring too much, or even using totems or minions.

  • Tempest strike (remove all tempests, get gladiator of Lagon, sky opener, ancestral swiftness and Heorot arsenal with spare points) costs 0 mana, regenerates 5 mana each hit, has max attack speed and consumes storm stacks on attack, the same storm stacks generated by Storm Breaker. Every hit is storm stack generated and instantly expended, creating bolt and proccing in the eye of the storm node in gathering storm tree.

  • Gathering storm tree buffs bolts and creates maelstrom stacks (by using tempest strike with storm breaker)

  • Maelstrom does surprisingly OK damage when you spec fully into spell and lightning damage (which you do) and casts storm bolts on its own. It also creates endurance threshold from swirling maelstrom shaman passive and each stack grants crit chance to storm bolts by rending vortex passive (yes, it works for storm bolts, even when it doesn’t say so).

  • Warcry does the usual buffing, cleansing, makes you attack faster and creates maelstrom stacks

  • Finally, tornado. It casts storm bolts. You never want to cast tornado, nor do you want to spec tempest strike into chance to create tornado by tempests. Instead, just use Rule of the Simoon gloves. We dont care abou tornado dmg, or that its fire, only that it casts bolts. The gloves will passively spawn tornados from hit, every hit counts, even bolt hit.

You want constant maelstrom stack on you, you do it by using idols with chance to generate maelstrom stacks every 3 seconds, or Eye of Storm amulet which I dont have yet.

I use the primal unique Reliquary Nest to boost the effect those idols, and once I have the amulet, I will switch them to spell damage idols.

The result:
Constant maelstrom (idols, amulet, warcry, using tempest strike with storm breaker) cast bolts which cast tornados which cast bolts while you keep smacking your hammer creating more bolts and more stacks.

  1. You stay alive by health regen. You get a lot, A LOT, by shaman nodes fist of stone and iron bark.

  2. Excited bolts node drains your mana. Tempest strike returns the mana. You get a lot of mana regen by stacking attunment (elemental shrines node and urzil pride armor - thats the note from storm breaker being “bad” - its really not, even the lightning resist it gives equals mana regen for you)).

  3. With this setup you just run around using you basic attack and everything happens automatically. If you are geared and speed farm, you just run around and dont even attack, the passive maelstrom stacks will cast bolts which will spawn tornados which will spawn more tornados on its own.

Sorry for wall of text mess, feel free to ask me anything

Yes, early game they are enough, and later you can add more leech via amulet or blessing.
The build Rencol suggested has big leech from Lightning damage with Storm Breaker.

Primalist also has a lot of HP regen bonuses too, so that is another option.

But this way you lose your feedback loop, no?

Sky Opener only works with Storm Stacks. No Storm Breaker → No Storm Stacks, only the 50% chance for Storm Bolt on melee hit (Shaman passive). That also means less Maelstroms procced, and other Storm Bolts only come from Maelstrom or Tornado (or from Storm Totem in OP’s original idea).

Basically with dual wield, your Tempest Strike would be reduced to just a fast melee attack?

I think that if your goal is reaching 300 corruption, then this melee + Storm Bolt proc version will probably work just fine. However, if you want to go higher, I can’t imagine this will take you very far. Do you have a solution for the future?


Perhaps I should add that I play a Tornado Storm Bolt Shaman this season too :smiley: but I’m directly casting the Tornadoes, no Tempest Strike.

PS: The reason I said Storm Breaker is “bad” is because it doesn’t actually boost damage of Storm Bolt in any way.
This is in contrast to weapons like exalted staff with +95 spell damage implicit, Mad Alchemist’s Ladle, or the newly added Spirit Xylem staff.

Storm stacks are not THAT important, since Thunder Strike passive node casts bolts on every other melee attack (and other passive nodes help too).

With dual wield, Sky Opener is not needed true, but you get even more attacks out - more Thunder Strike proccing, and better weapons are available for you (Tempest Maw, Culnivar’s Claim, or others).

There is even a world where with sufficient attack speed, using gathering storm directly to generate additional storm stacks is possibility, freeing up tempest strike specialization to something else.

I even experimented with speccing into avalanche and using idols that cast avalanche boulders (which generate storm stacks by stormcaller node) on melee attack, but there is hard cap of 3 every second and is not enough.

Tempest strike is not just “very fast melee attack”, it grants a ton of spell damage through gladiator of Lagon and covers mana need for Excited Bolts node. Its also about personal preference, gathering storm seems bugged when used on left mouse click, attacking once and then you keep moving, which is extremely annoying, tempest strike doesn’t have that issue.

I am not a blaster, and I dont really care about tryharding high corruption, I would play sentinel or similar copy paste build. I enjoy coming up with own thing and making it somehow work.

Thanks you too, that’s alot of useful Input there. FYI, I just try to play one or two masteries each Season I haven’t yet. And I’m all done with many of them. I got so many sentinels and mages it got boring and I never had a Shaman before :slight_smile:

There’s a new belt Lightning in a Bottle that gives you a free qttaxk with Gathering Storm if you use Evade to get next to a mib, that should get you your first stack for your minions to generate the stacks for you.

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That’s right, but you expend that one stack every second by default Gathering Storm functionality. And the Storm Stack generation from minions is only up to 40% chance. So your lightning minion(s) need to proc a 40% chance in less than 1 second after you used Evade into close range :slight_smile:

You will expend it even faster - if you have 4 attacks per second, then less than 0.25s - if you keep the Sky Opener node.

You get more melee attacks yes, but you proc less Storm Bolts.

  • Up to 1.5 Storm Bolts per attack with Storm Breaker. (1 from Storm Breaker/Sky Opener, and the 50% chance on melee hit)
  • With DW, you get only the chance on melee hit, so 0.5 Storm Bolts per attack.
  • Maelstrom is the same for both versions (1 proc per sec), we can disregard.
  • Tornado is the same for both versions (Simoon limit = max 2 tornado per 3 sec), we can disregard.
  • Sky Opener gives +60% more damage to Storm Bolts from Storm Stacks expended by Tempest Strike.

So, your attack speed and any other bonuses from DW would have to cover the difference in the amount of Storm Bolts AND the lost damage from +60% more dmg to be better :thinking:

That’s true, but then you cannot stop using Tempest Strike like you mentioned here:

It’s less about tryharding or copypasting a sentinel build, and more about being able to beat all content. Uber abby minimum requirement is 500 corruption.

And I believe that coming up with a build is exactly what we are doing here right now. Just with multiple people :smiley:

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@Psojed after going ingame and checking some stuff I think I can answer your questions a bit :slight_smile:

As for Totem vs Crows I think the Crows are cooler and fit the style way better. Should I then go into Shaman anyways or Beastmaster for more Minions? I’d still prefer Shaman for style I think. Also you can change later anyways if needed.

Having Gathering Storm proccing Maelstorm too is nice. So that’s that…Skills then would be Gathering Storm specced for Bolts, Maelstorm for buffs, Crows for Support, Tempest Strike to…strike shit and then either Warcry or Fury Leap?

Shaman is also required for the passive 50% chance to cast Storm Bolt on melee hit, (Thunder Strike node). There’s also Avatar of Thunder node, Conflux node, so Shaman is probably better.

Yes. Specialized skills are Gathering Storm, Maelstrom, Crows, Tempest Strike and Warcry.

And on your skillbar, you’ll have Maelstrom, Crows, Warcry, Fury Leap (unspecialized) and Tempest Strike. In theory, you can also replace Maelstrom, for example with Eterra’s Blessing for on-demand healing.

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Many thanks to you! I’ll try that and find a way for me to work with. Cool stuff! That said, I really think some of the skills need a rework. In the beginning you need to use Gathering storm and its a really great yet underpowered skill if I may say so…

Going for crows defeats the purpose- You require minion buffs, stats, synergy. Specing into warcry, gathering storm, tempest, tornado and mealstrom is superior. There is build dedicated purely to crows already.

Also, you might be right about the dual wield being inferior to siege breaker with sky opener. Maybe, with the extra stats from 2 better weapons, the bolts alone from mealstrom and tornados (and thunder strike) would make up for it, or surpass it.

Im still working on the character, i play offline because of connection issues, and i prefer CoF anyway.

I will post my findings later, either here or in new post, once i reach the endgame

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Yeah, in this case Crows aren’t there for dealing damage with minions, but rather as flavor of having a lightning themed minion. Plus they have their uses as support/utility skill, as mentioned in my first post here.

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You’re right about Tornado being an option - but currently I’d want to remove everything but lighting from Tempest strike and try that. If I ever get enough points and get a Chance to cast Tornado on TS hit I might try that too.

I tried. There is never enough points, nor is it very reliable. There are more important nodes, and to make it even remotely work, you would need to go all the way to top left corner of the tree, and all the the way to bottom right, while also taking center. The unique gloves are way superior

Not an issue in my experience with a flock of Crows but I’ve never used Tempest Strike with Sky Opener. I was being kept at 15-17 stacks constantly.

What about Tempest Weapon node?

I looked it up, and it seems builds with Sky Opener always use Totems to generate stacks - which makes sense, the totem hits way faster than animals. :slight_smile:
For example here he used Storm Totem https://youtu.be/qFYqTH2d8CE?t=692. What’s noticeable is that when he actually uses tempest strike for a while, the stacks go down.

And here is a variant with 5 Thorn Totems https://www.youtube.com/watch?v=s5ECrZho9gs which can keep the stacks up.

I’m pretty sure that with just 2 Crows you would have to interrupt autoattacks and wait for them to generate stacks again.

If you roll a 90 lightning melee damage affix plus implicit, it still only gives you +76 spell damage. Exalted staff was +95. If the effects from Sword Catcher all count, it would be up to +152.

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