Quality of Life, Dungeon & Other Improvements | Coming to Last Epoch April 17th

Wow, this is amazing. Here, take my money! All of them!

We can’t deny, this patch is not a dungeon content one. It is monolith of fate patch.
We’ll see what EHG may add in dungeons. Someday in a future

This is pure gold. Thank you so much !
Can’t wait to try all of these new stuff !!

I almost choked laughing on this one :smiley:

Can’t wait to start playing! Great job guys with amazing changes.

I may not agree with Heavy, but I know that he’s not a deceptive person. If he’s putting forth an argument then it’s because that’s what he believes. I, however, I will totally troll people if I’m bored &/or they’re being dumb.

So no, his post wasn’t a sophism.

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This is why we love Llama

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Trying to understand this. What would be a reason not to auto-store those items? To trade them?

OMG, QoL to make the game fun? No loot loss because a softcore player dies? A lot of new craft methods? Nah, it’s impossible. I saw in another place that this isn’t fun for players because of “VISION.”

Well, thank you, DEVs, for trying to make the game fun for PLAYERS, not just for the VISION.

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Well… EHG heavily limited their options with that choice though, and that’s actualy an issue.

You can skip it… so why should you do it? There’s generally 2 options left now which would make it valuable.

One is to provide unique drops only available inside the dungeon areas before to boss and nobody else in the game (which is a bit of a hassle to create and should be focused on new mechanical implementation)
The other is providing better loot of some kind no matter the other content since it makes that place valuable then.

As for the better loot… ‘overall’ better loot then anywhere else is nonsensical and bad design. It would invalidate the core gameplay loop, hence would be a dumb move.
Specified ones are easier, like ‘this dungeon drops a gazillion shards’ or ‘this dungeon drops tons of gold’.
Albeit with gold… can also not be done since it would utterly devastate MG since Gold is used there as the currency, also a design issue.

Mechanical enjoyment alone hence now is not anymore a solution, unique content with a special focus of gameplay. Now it’s all about the outcome and only to a portion about the gameplay in that content sadly.

As a third party to this argument, his post was a sophism. It’s based entirely on slippery slope paranoia that because we got mastery respec that we’ll eventually get ‘single button respec’ and such.

That is literally fallacious.

what the hell guys… oh my dear god. i cant wait :smiley: very well done! i wish a smooth start, then i will spend my path of exile money here for sure!

I stopped playing LE six months ago because I was fed up with having a dozen-long streak of bricks from the Eternity Cache. Not only did you introduce a feature to guarantee one affix, but you made 1LP items relevant again, and made 3LP items a potential 4LP through the possibility of Critical Successes. Combine that with the Runes of Havoc and Redemption, along with LP Crafting Potential, and now my “filthy casual” characters can rock as hard as a streamer. I now have my reason to sink another couple thousand hours into this game.

Thank you!

P.S.: Every single gamer in another unmentionable-competing-game sincerely wishes that there was such a thing as a Death Vacuum.

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The amount of QoL is Insane!

Love everything that I’ve seen thus far.

I do have a question regarding the “shared monoliths” however. The way the title suggests is the whole monolith is shared with other characters, but it doesn’t read that way when explained. If I’m understanding this correctly, only the unlocking of the monoliths portion is shared and not necessarily the monolith itself.

Example:

I run monolith on fast clear character, say a Bladedancer. I cannot then swap to a character built for bossing right after to fight the monolith boss or Shade, correct?

Absolutely looking forward to Season 2. Took a whole week off to blast. Thanks for all your hard work.

Amazing improvements. This patch just keeps giving. Hard work and love went into this patch. Heres to an impactful launch.

Agree. We do know that around lvl 80ish. Its about 800k gold to respec mastery. Thats to low tbh way to low. Im a cof player thats very easy to get. Now add trading into this.

Imo the meta of swapping will be there. As well as making players that only want to lvl 5 characters then swap to try the other masteries. Go trade when they otherwise dont want to or dont trade at all.

Trading will imo create that meta. Which imo is part of why MG should have its own currency

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Its not hard at all to get 1mil gold. Im a cof player. Now add in tradeling. 1mil is by far not enough of a cost especially for trade players.

This also changes the whole trade if u want or dont. Into u want to only lvl 5 characters and experiment most viable way will be to trade even if u dont like trading. It completely breaks the philosophy behind why item factions or at least cof was put in the game i. First place

Can’t wait to dive into 1.2

The only thing to hope for is servers will hold on this time so I can play online at last :hugs:

Yes u can. Iv done it many times and i play cof only.

5mil for red ring. U realize u just proved what i and others have said. U also just proved how piss easy respecing going trade will be. Those that have no interest in trading at all but want to experiment are going to now feel as if they have to trade to experiment in the way they want to.

The point of item factions was to not force anyone into trading. Mastery respec changes that

We do know that at lvl 85 it will cost about 800k. Meaning it will be way less by the time u reach empowered which is generally well befor u even hit lvl 75. Judd on a tour stream the first one told use what it would cost around lvl 85

So it will more than likely be a campaign build then swap at empowered.