OMG, QoL to make the game fun? No loot loss because a softcore player dies? A lot of new craft methods? Nah, it’s impossible. I saw in another place that this isn’t fun for players because of “VISION.”
Well, thank you, DEVs, for trying to make the game fun for PLAYERS, not just for the VISION.
Well… EHG heavily limited their options with that choice though, and that’s actualy an issue.
You can skip it… so why should you do it? There’s generally 2 options left now which would make it valuable.
One is to provide unique drops only available inside the dungeon areas before to boss and nobody else in the game (which is a bit of a hassle to create and should be focused on new mechanical implementation)
The other is providing better loot of some kind no matter the other content since it makes that place valuable then.
As for the better loot… ‘overall’ better loot then anywhere else is nonsensical and bad design. It would invalidate the core gameplay loop, hence would be a dumb move.
Specified ones are easier, like ‘this dungeon drops a gazillion shards’ or ‘this dungeon drops tons of gold’.
Albeit with gold… can also not be done since it would utterly devastate MG since Gold is used there as the currency, also a design issue.
Mechanical enjoyment alone hence now is not anymore a solution, unique content with a special focus of gameplay. Now it’s all about the outcome and only to a portion about the gameplay in that content sadly.
As a third party to this argument, his post was a sophism. It’s based entirely on slippery slope paranoia that because we got mastery respec that we’ll eventually get ‘single button respec’ and such.
I stopped playing LE six months ago because I was fed up with having a dozen-long streak of bricks from the Eternity Cache. Not only did you introduce a feature to guarantee one affix, but you made 1LP items relevant again, and made 3LP items a potential 4LP through the possibility of Critical Successes. Combine that with the Runes of Havoc and Redemption, along with LP Crafting Potential, and now my “filthy casual” characters can rock as hard as a streamer. I now have my reason to sink another couple thousand hours into this game.
Thank you!
P.S.: Every single gamer in another unmentionable-competing-game sincerely wishes that there was such a thing as a Death Vacuum.
I do have a question regarding the “shared monoliths” however. The way the title suggests is the whole monolith is shared with other characters, but it doesn’t read that way when explained. If I’m understanding this correctly, only the unlocking of the monoliths portion is shared and not necessarily the monolith itself.
Example:
I run monolith on fast clear character, say a Bladedancer. I cannot then swap to a character built for bossing right after to fight the monolith boss or Shade, correct?
Absolutely looking forward to Season 2. Took a whole week off to blast. Thanks for all your hard work.
Agree. We do know that around lvl 80ish. Its about 800k gold to respec mastery. Thats to low tbh way to low. Im a cof player thats very easy to get. Now add trading into this.
Imo the meta of swapping will be there. As well as making players that only want to lvl 5 characters then swap to try the other masteries. Go trade when they otherwise dont want to or dont trade at all.
Trading will imo create that meta. Which imo is part of why MG should have its own currency
Its not hard at all to get 1mil gold. Im a cof player. Now add in tradeling. 1mil is by far not enough of a cost especially for trade players.
This also changes the whole trade if u want or dont. Into u want to only lvl 5 characters and experiment most viable way will be to trade even if u dont like trading. It completely breaks the philosophy behind why item factions or at least cof was put in the game i. First place
Yes u can. Iv done it many times and i play cof only.
5mil for red ring. U realize u just proved what i and others have said. U also just proved how piss easy respecing going trade will be. Those that have no interest in trading at all but want to experiment are going to now feel as if they have to trade to experiment in the way they want to.
The point of item factions was to not force anyone into trading. Mastery respec changes that
We do know that at lvl 85 it will cost about 800k. Meaning it will be way less by the time u reach empowered which is generally well befor u even hit lvl 75. Judd on a tour stream the first one told use what it would cost around lvl 85
So it will more than likely be a campaign build then swap at empowered.
Which insane person sells a red ring for 5 mil? Must’ve been a random lucky drop from someone without knowledge.
They go for several hundred million usually.
Also as for ‘how fast’ it would be? A day of farming, that’s it. That’s not much for basically playing a ‘full different character’, less time then making a new char definitely, and the higher you go the more extreme it becomes given the upsides of switching builds when you get respective powerful gear aligned with one.
And especially it’s an issue because MG exists. MG has a massive upside in doing that in the first place, because you get gold faster in MG.
Hence the mastery respec combined with the current faction state is plainly spoken… atrocious in design.
Yea well, i think that Ross mentioned that Procedurally Generated tech is most likely to be expanded on other areas too than just tombs & cemeteries. I think dungeons are top of the list after they see how these play out.
So thats why maybe ”fix the dungeons” wasnt implemented now.
Or there is other new tech coming for dungeons that wasnt available before (2019 unity engine limitations)
Based on my incredibly unoptimized lv 64 test it would be 14 hours at 6.5 minute mono runs earning ~8k gold. 1.2k gold per minute. And again, horribly unoptimized as I picked up gear to sell and was full clearing the map instead of moving on as fast as possible. 1m gold is more than likely about 9-10 hours on average for standard play and 6-7 hours when focused solely on making as much gold as possible in the shortest amount of time. Significantly faster than leveling a new character from lv 1
No, these items cannot be traded.
There really isn’t much of a reason, maybe a super niche case where a person wants to see how many keys/glyphs they have farmed in a run but even then you can just see the number in your glyph stash before/after the run…
You probably haven’t seen the threads that were posted after the mastery respec announcement that asked for a loadout/armoury style quick switch mechanic to more easily switch between builds. So it’s not a slippery slope, it’s an inevitability that if you make something easier some people will ask for more stuff to be made easier.
Hence, his comment isn’t paranoia because people have already asked for it.
Also, a sophism is a false argument deliberately used to decieve which isn’t the case. Heavy’s not posting this because he actually wants the opposite or he’s fucking with you or something, he’s genuinely concerned & it’s not an unreasonable concern. That’s why I disagree with sweeping his concerns aside as a sophism.
No, the monolith webs/corruption levels are still specific to characters. It’s just that the monos will be unlocked for other characters so you don’t need to slog through them all again, if you don’t want to.