Hello Travelers,
We know you all have been waiting for more communication from us regarding details on the recently announced expansion, PlayStation 5 release, and other future plans. We apologize that we have been slower to communicate as we’re in the thick of our acquisition, which is slowing us down while we’re integrating processes, people, and platforms. For now, we ask for a little patience as we go through this evolution.
Currently, we’re working on a seasonal-to-expansion roadmap to share with you all shortly. We’re just tidying up some graphics and trying to ensure what we say for the season content is not sharing too much that will force us to adjust it shortly after sharing (making a live service game is very iterative).
Also, to clarify, Last Epoch: Orobyss is NOT Season 4. There will be multiple seasonal releases before Last Epoch comes to PlayStation 5 with the Orobyss launch. This is also a reason why there wasn’t a ton of information shared on LE: Orobyss just yet, but rather just the announcement that PlayStation 5 is on the horizon.
I want to reiterate that long-term, our partnership with Krafton will be hugely strengthening for the studio and the content that we’re able to create. It ensures a growing future for Last Epoch, which, being transparent, was at risk before. Our goal has always been to create the leading loot-based ARPG, and partnering with Krafton has given us a clear path to accomplish our ambitious goals. As a team of ARPG fanatics, we understand what makes a great ARPG and the amount of resources it will take to create a game that you are excited to have as your main source of entertainment.
We know the burning question is “Will the expansion have any cost associated with it?” To set expectations, the answer is “maybe.” We weren’t profitable with Season 1, 2, or 3 after our 1.0 launch. Even Season 2 with its very successful reception and high turnout was not profitable, due to longer development time and costs. While a partner with more funding adds a massive amount of stability, a studio still needs to operate with some amount of profitability, or inevitably it dies. Years ago, when we were a significantly smaller team formed on Reddit, our goal was to not charge for any content, but our cosmetic sales have not been enough to cover our own development costs over the long term. Our studio has grown significantly, and we pay livable wages to our team members. In true ARPG fashion, our costs have increased (insert power creep joke here). That being said, we are still modeling how the expansion will be monetized exactly but when a decision is made we will share it with you right away.
We’ll provide more information as soon as we have it. Please know that our team and goals are unchanged and that we’re currently just undergoing a unique growing pain that will result in a bigger, better, and stronger Eleventh Hour Games aimed at continuing to make great loot-based ARPG content for all of us.
Much appreciation to our community,
Judd Cobler