Projectiles VS Stairs/Slopes. Who Would Win?

(source: 1.2 patch notes)

reliably
R E L I A B L Y

There are many more instances where this is happening, and at this point, Spirit-thorn-build character’s biggest enemy/endgame are damn stairs and slopes. It’s SO frustrating having to get up too close to the enemy just to hit them even they’re literally in the player’s line of sight with no obstacles when you’re supposed to be hitting them from a distance. Or kiting them first so they wont be standing on the damn stairs having the high ground.

I would’ve understand if I was standing in front of the stairs on the ground level, while the enemy is far back at the high ground, then sure. But in these videos, it’s LITERALLY in my line of sight, LITERALLY just at the edge of the stairs on the high ground and I still can’t hit them properly.

Please improve this “improved Spirit Thorn target seeking” even more. I can’t say for other classes/builds that uses projectiles, but I doubt it’s any better.

This has been an ongoing issue with projectile attacks and the terrain. Please submit an ingame bug report (F8) every time it happens as they have advised that these are all individual issues for each location that need to be addressed separately.

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