Mage
Passives
Runemaster Passive Tree
- Fixed a bug where Order’s Imposition’s threshold bonus was granting Brand of Deception either 5% or 6% more damage per 1% global shock chance based on points allocated, despite stating it grants 1% more damage per 1% global shock chance. It now grants Brand of Deception 6% more damage per 1% global shock chance.
Sorcerer Passive Tree
- Lost Knowledge grants 1 ward per point per 30 current mana (from 15 current mana).
- Arcane Current’s threshold bonus grants Static Orb +100% chance to inflict Spark Charge on hit (from granting +100% Spark Charge chance to any skill which costs at least 40 mana).
- Fixed a bug where Arcane Current’s threshold bonus was applying at 3 points invested, instead of at 4 as displayed.
Skills
Arcane Ascendance
- Arcane Ascendance now ends whenever you use a movement ability.
- Fixed a bug where Arcane Absorption incorrectly counted self-inflicted ailments as hits.
Black Hole
- Now has 600% damage effectiveness per second, with an equivalent base damage (from 300%).
- Time Dilation now also grants 10% increased duration per point.
- Rifts grants 30% increased cooldown recovery speed per point (from 20%), and 25% reduced pull strength and pull area per point (from 15%).
- Stability grants 20% increased duration per point (from 10%).
- Singularity grants 100% more damage (from 50%).
- Fixed a bug where Black Hole’s visuals could end early if its duration was increased in Online mode.
Disintegrate
- Laser Focus grants 40% less damage (from 60%) and no longer grants 60% less ailment chance.
- Magnify grants 60% of ignite chance with fire spells as ignite chance per second per point (from 40%).
- Glass Cannon grants 1% increased damage taken per point at tier 2, doubled at tier 3 (from 5%).
- Disintegrate can now hit targets on inclined surfaces.
Elemental Nova
- Now has 120% damage effectiveness (from 100%), with an equivalent base damage.
- Fire Nova now deals 8% more hit damage than the other Nova types (previously said 11% more hit damage, but only had higher base damage without higher damage effectiveness). This is a buff.
- Ash Frenzy grants 5% more damage to high health enemies per point (from full health).
- Arcana Elementorum now grants 8% more damage and 5% increased area of effect per point, doubled for direct casts (from 8% more damage and 8% increased area of effect, not doubled).
- Lightning Nova’s description has been corrected to state it has +1% critical strike chance compared to other Novas (previously erroneously said 20% more critical strike chance).
- Freezing Cascade now has a 3 second cooldown (from 5).
- Updated the Channeling indicator VFX.
Fireball
- Flame Burst node has new VFX, and is now affected by Fireball’s tree, including lightning conversions. It is now also affected by increases to area of effect.
- Fixed the channeled Fireball node shooting fireballs out of the mage’s chest instead of his hand. Also fixed a bug where you could aim the channeled fireball backwards.
- Improved Fireball movement online.
- Improved the behavior of the autotargeting of the channeled Fireball skill.
Firebrand
- Pyre’s Flame Wave now has 200% damage effectiveness (from 100%), with an equivalent base damage.
Flame Reave
- Now has 200% damage effectiveness (from 160%).
- Fixed a bug where Flame Reave with Flame Caller would display VFX at incorrect timings in Online mode.
Flame Rush
- Fixed a bug where Volcanic Orbs cast by the Magma Starter node would fire shrapnel in incorrect directions when Flame Rush moved the player over significant height changes in terrain.
Flame Ward
- Fixed a bug that caused incorrect visuals to show when using Flame Ward on allies with the Selfless Sorcery node.
- Fixed a bug where Flame Ward could not trigger Runemaster’s Runeword buffs.
Focus
- Corrected the description of Desperate Meditation to clarify it grants increased mana regeneration based on the amount of mana missing, not the percentage of mana missing.
- Overcharge now has a maximum of 2 points (from 5).
- Energy Overflow deals base damage equal to 12% of maximum mana per point (from 8%).
- Energy Battery deals base damage equal to 25% of mana gained while channeling (from 20%).
- Chilling Aura grants 4% less damage taken from chilled enemies per point (from 5%).
- Burning Aura grants 4% less damage taken from ignited enemies per point (from 5%).
- Shocking Aura grants 4% less damage taken from shocked enemies per point (from 5%).
- Iron Stance grants 10% more armor per point and +2 armor per intelligence per point while channeling Focus (from 12% and +3).
Frost Claw
- Brightfrost no longer cleanses ailments on you when you cast Frost Claw.
- Shiver Shell grants 3 Ward on cast (from 4) per point.
- Reowyn’s Veil grants 1 Ward per 60% freeze rate multiplier (from 40%).
- Hand of Morditas and Volley of Glass have swapped positions, with Volley of Glass requiring Brightfrost, while Hand of Morditas requires Volley of Glass.
- Volley of Glass grants 100% increased mana cost (from 90%).
- Hand of Morditas grants +4 mana cost (from +2).
- Fixed rotation of projectiles from Frost Claw with the ‘Frozen Sleeper’ node in Online mode.
Frost Wall
- Updated the description of Aspirant’s Arrival to remove the mention of “direct” casts of Runic Invocation or Glyph of Dominion. This effect can occur on indirect casts.
- Fixed a bug where Lightning Blast with the Focal Blast node allocated, when cast by Frost Wall, would not hit enemies.
Enchant Weapon
- Updated VFX.
Glacier
- Updated VFX, reducing visual noise.
- Critical Rejuvenation now has a proc limit of up to 10 times per second (from no limit).
- Fixed an issue were Glacier traversal functioned incorrectly, leading to side effects like bypassing walls other movement skills couldn’t bypass. It should now behave more like Teleport, as intended.
Glyph of Dominion
- Fixed a bug where Glyph of Dominion with effects that modify its duration would play their VFX and SFX at incorrect timings in online.
- Glyph of Dominion’s Attuned Shapes has had its description updated to clarify that it does not grant less duration per 3 missing mana.
Ice Barrage
- Now has 120% damage effectiveness, with an equivalent base damage (from 100%).
- Brightlance grants 30% more hit damage (from 15%).
- Nailed Shot grants 34% pierce chance per point (from 20%). Its maximum points is now 3 (from 5).
- Fixed a bug where the rate of fire increase from Frost Claw’s Kolheim Ballista would reset if you gained rate of fire from Challenge the Elements. These effects are now additive with each other for the entire duration of Ice Barrage.
Lightning Blast
- New base effect: chains to an additional enemy for each time it has been directly cast in the last 4 seconds, up to 2 times. The Arcing Power node raises the chain limit of this base effect (they aren’t applied separately).
- Overcharge grants 8% doublecast chance per point (from 6%).
- Hypercharge grants 30% quadruple cast chance (from 25%).
- Storm Razor grants +2% critical strike chance per point (from +1%).
- Convergence now has alt text explaining that it overrides the forking behavior of Divergence.
- Lightning Blast’s chains now have a brief pause between each subsequent chain, rather than being instantaneous.
- Fixed a bug where Lightning Blast would only chain to enemies that are within a moderate distance of its initial target. That restriction no longer applies.
- Fixed a bug where Lightning Blast’s Halo Effect was unable to create Spark Novas.
- Fixed a bug where Lightning Blast would fail to cast when Effluent Defense and Insidious Conduction are both allocated.
- Fixed a bug where Lightning Blast with Innate Conduit and Insidious Conduction would chain every fifth cast even while out of mana.
Meteor
- Meteor now has 950% damage effectiveness (from 900%), with an equivalent base damage.
- Twin Meteors grants an additional meteor for direct casts (from any cast). It adds 50 mana cost (from 70).
- Meteor Shower grants an additional meteor per point for direct casts (from any cast).
- Rain of Fire grants an additional meteor for direct casts (from any cast).
- Fixed an issue where Meteor would not correctly show its indicator in Offline mode.
Runic Invocation
- Fixed a bug where Lightning Web (Gon, Heo, Gon) would target a random enemy within any range of the player. It now picks the enemy nearest to the targeted point, limited to 8 meters from it.
Shatter Strike
- Now culls frozen enemies below 10% health (from culling frozen enemies below 100 health).
- Obliteration grants +2% cull threshold against frozen enemies per point (from 50% increased). Maximum points reduced to 2 (from 4).
- Winter’s Boon grants 1 mana gained when you kill a frozen enemy with Shatter Strike (from 25% increased cull threshold per unique skill used recently). It now requires 1 point in Obliteration (from 3).
Static
- Overload has been reworked. While over 80 charges, you expend 10 charges to cast Lightning Blast at a nearby enemy every second. This effect consumes Lightning Blast’s mana cost.
- Overload now targets enemies within 8 meters (from 4), and its description now states this distance.
- Unstable has been reworked and renamed to Stabilizing Current. Lightning Blast critical hits have a 25% chance per point to grant a charge. This affects all of your casts of Lightning Blast, not just from Overload. Maximum of 4 points.
- Diode has been reworked. Lightning Blasts from Overload have 1% additional critical strike chance per point and 5% chance per point to chain 4 additional times. Maximum of 5 points.
- Unlimited Power has been reworked. Lightning Blasts from Overload consume 25% less of Lightning Blast’s mana cost per point, but expends 5 additional charges per point. Maximum of 2 points.
- Power Surge now only grants its damage bonus on direct use.
Static Orb
- Manacharged grants 2% of maximum mana as additional mana cost per point (from 4%). It can now only grant up to 100 additional mana cost from this effect (from no limit).
- Overcharged Detonation grants 1% more orb hit damage per mana cost (from 2%).
Surge
- Coldfront’s Tidal Wave now has 400% damage effectiveness (from 90%), with an equivalent base damage.
- Fixed a bug where casting Surge would start its animation earlier than intended.
Teleport
- Fixed cases of unintended teleporting when utilizing movement skills at cliff edges.
- Fixed warpath shrine effect being canceled on casting Teleport.
Primalist
Passives
Beastmaster Passive Tree
- Porcine Constitution grants Aspect of the Boar 10% increased health regen per point (from 15%).
Shaman Passive Tree
- Ancestral Speed grants 7% increased attack and cast speed for your totems per point (from only affecting cast speed for your totems).
Skills
Avalanche
- Pummeling’s Fissure now references the correct subskill tooltip, stating it deals physical damage rather than fire.
- Fixed a bug where Avalanche’s indicator was not affected by increases to area of effect in online.
Earthquake
- Now has a damage effectiveness of 600% (from 700%), with an equivalent base damage.
- Unabating grants Aftershocks 15% more damage over time per point (from 25% more damage per point) and 15% increased Aftershock duration per point (from 25% per point).
- Storm Rift fully converts Earthquake’s base physical damage to lightning (from 50% conversion). The Aftershocks are still not converted, and thus Earthquake still does not lose its physical tag.
- Shatterquake grants 15% more hit damage against chilled or frozen enemies per point (from 40%).
- Thunderblight now also grants 10% more lightning damage per point.
- Fixed a bug where Earthquake would play multiple overlapping VFX when converted to lightning by Storm Rift.
- Fixed a bug where Aftershocks benefitted from Shatterquake twice if they were converted to damage over time by the Upheaval node.
Entangling Roots
- Fixed a bug where Entangling Roots visuals could animate at incorrect speeds in Online mode.
Eterra’s Blessing
- Fixed an issue where Eterra’s Blessing with the Triage passive did not correctly target the lowest health ally.
Gathering Storm
- Tempest Weapon’s added spell damage is 50% less effective when applied to a Storm Totem through its Unmatched Storms node.
Maelstrom
- Now has 80% damage effectiveness per second (from 60%).
- Eye of the Storm grants 25% more damage per point (from 20%). Its maximum points is now 4 (from 5).
- Frozen Abyss grants 10% more damage to chilled enemies (from 5%) and 30% more damage to frozen enemies (from 15%) per point.
- Fixed a bug where Maelstrom’s Tsunamis and Twisters were consuming mana when cast. They no longer consume mana.
- Fixed a display bug where the skill panel incorrectly displayed a lightning tag for Maelstrom, and did not display an unilluminated cold tag when converted to a different damage type.
Serpent Strike
- Primal Serpent base attack range increased to 2, from 0.8.
- Primal Serpent base movement speed increased to 8, from 6.
Spriggan Form
- Valetide no longer grants +1 max Vale Spirits per point. It now grants 40 rage gained per point (from 30) and 40% more damage for Entangling Roots cast this way per point (from 30%).
- Vines spawned by Spriggan Form are now visually larger.
- Improved Spirit Thorns’ movement online. The visual impact of the projectile hitting the target has improved.
- Spirit Thorns now seeks targets at higher or lower elevations and more reliably hits enemies, especially very small enemies.
- Fixed a bug where Spriggan Form and Swarmblade Form did not switch their model visuals to cold based on conversions allocated in the skill tree in Online mode.
Storm Totem
- Unmatched Storms also grants Storm Totem 20% less damage.
Summon Bear
- Now gains 20 health per strength and 20 health per level (from 18 for each).
- Forceful Swipes now also grants +1 melee physical damage for the Bear per 3 of your strength. The cooldown on the Bear’s Swipe is now 2 seconds (from 5).
- Updated Bear’s Swipe attack speed to match the player’s, making it 57% faster.
Summon Sabertooth
- Sabertooth now triggers Fury Swipes when a leap is triggered by Fury Leap if both trees are specialized appropriately.
- Added a new node, Ancestral Hunter, which requires 2 points in Frost Fang. Your Sabertooth’s hits have a 4% chance per point to summon an Ancestral Sabertooth that attacks nearby enemies for a short duration. Maximum of 1 point.
- Added a new node, Ancient Bond, which requires 1 point in Ancestral Hunter. Your Sabertooth’s hits have an additional 4% chance per point to summon Ancestral Sabertooths, and they deal 20% more damage per point. Maximum of 3 points.
- Fixed a bug where Ice Bringer was summoning Ancestral Sabertooths instead of casting Ice Vortex, and those Ancestral Sabertooths did not receive appropriate stats when summoned, making them considerably weaker than intended.
Summon Scorpion
- Fixed a bug where when entering some Echoes, the baby scorpions summoned by Summon Scorpions Maternal Instinct node would not be spawned until dismissing and resummoning the scorpion.
Summon Storm Crows
- Fixed a bug where Crowstorm with Frigid Wings did not display a cold-themed indicator at its damage area in Online mode.
- Fixed a bug where Crowstorm’s indicator was not affected by increases to area of effect in Online mode.
Summon Thorn Totem
- Venom Tipped Totems grants +25% poison chance per point (from +20%). Its maximum points is now 4 (from 5).
- On Astral Winds grants 25% more spell damage per point (from 18%).
- Ancient Power grants 25% more damage (from 18%).
Summon Wolf
- Fixed Summon Wolf going on double cooldown when the Pack Hunter node is specialized.
Swarmblade Form
- Neverending Drove grants 25% more Locust Swarm duration per point (from 25% increased).
- Fixed a bug where Plague of Locusts’s poison chance did not last for the full duration of Locust Swarm.
Swipe
- Claws of Stone now also grants a 10% chance per point to summon a Claw Totem when you hit a rare or boss enemy. This effect and the chance on kill now have a shared 4 second cooldown.
- Sabertooth’s Endurance grants 3% increased health regen per stack of Aspect of the Panther (from 15%).
Tempest Strike
- Increased the base area by 16%.
Tornado
- Now costs 22 mana (from 25).
- Now has 125% damage effectiveness per second, with an equivalent base damage (from 75%).
- Debris grants 25% more damage per point (from 22%).
- Stormbringer now also grants 10% increased area of effect per point. Its maximum points has been increased to 4.
- Druidic Control requires 2 points in Strength of Air (from 3).
- Igniting Swirl ignites every second (from every 2 seconds).
- Inferno has been reworked. It now grants 50% of your chance to ignite on hit with fire spells as ignite chance per second per point.
- Fixed a bug where Tornado would visually lag behind the player when attached to them with the Eye of the Storm node.
Upheaval
- Master of the Totem now stacks up to 4 times (from unlimited). Its description has been clarified to specify that the more damage from each stack is also multiplicative with each other stack and other modifiers.
- Now has a damage effectiveness of 150% (from 135%).
- Added a new node connected to Upheaval Totems, Strengthened Roots: Upheaval totems have +2 seconds of duration per point, and deal 8% more damage per point. Maximum of 3 points.
- Upheaval Totems now states that the totems have a base duration of 8 seconds.
- Brutish Engagement has been clarified to state that the damage bonus is based on your distance to the enemy even with Upheaval Totems.
- Cold Front now also grants +20% Frostbite chance per point.
- Fixed a bug where Upheaval did not move its melee, area, and physical or cold tags to minion tags when Upheaval Totems is allocated. For example, Apogee of Frozen Light’s +3 to cold and necrotic minion skills will now correctly apply to Upheaval when Upheaval Totems and Glacial Cascade are allocated.
Warcry
- Berserker’s Berserk buff now lasts for 1.5 seconds (from 1).
- Fixed a bug where any totem-specific effects would only affect the War Cry Totem, not the Werebear Roar’s Totem.
Werebear Form
- Fixed a bug where Werebear Form did not switch its model visuals to lightning based on conversions allocated in the skill tree in Online mode.
- Fixed delay between using Werebear Maul and its damage.
Item, Affix, & Enemy Balance
Loot and Enemy Rarity Balance
Overview
- Magic and rare enemies are tougher and drop more items, but regular enemies drop items less often.
- Some of the items from large explosions of loot are exchanged for extra gold, and gold drops in multiple piles when a large amount drops at once.
- Fixed a long standing bug that caused rare item drop rate to massively spike at level 51 and then decrease as area level increased. This has been compensated for by increasing rare item drop rate at very high levels.
- Enemies now have 10% more health at level 100, scaling up from 0% more at level 20.
- Exiled mages have 5% more health at level 100, scaling linearly up from 25% less health at level 0.
- Rune Prisons spawn slightly less frequently by default.
- Loot Lizards spawn less frequently by default.
- Loot Lizards now take 45s to flee (from 40).
Magic Enemy Changes
- Grant 115% more health (from 105%).
- Add 100% of expected health for level as base health (from 70%).
- Deal 60% more damage (from 50%).
- Drop 205% more items than regular enemies (from 150%).
Rare Enemy Changes
- 160% more health +2% per level (from 135% + 2% per level).
- Add 250% of expected health for level as base health (from 200%).
- Deal 90% more damage (from 85%).
- Drop 520% more items than regular enemies (from 400%).
Player Health & Ward Changes
- Health gained per character level has been increased to 10 (from 8).
- Added Health affix values are slightly higher.
- Increased Health Regeneration affix values are slightly higher.
- Added new Health + Health Regeneration affixes to make scaling Health Regen a more viable option.
- Stout idols no longer spawn with the Added Health suffix. Existing affixes have been converted to the Elemental Resistance suffix.
- Reduced the accessibility of Ward generation from lots of quick hits.
- Reduced the Ward Retention provided by Intelligence to 2% per point (from 4%), buffed the Ward Per Second suffix, and added a new Ward Per Second and Ward Threshold suffix.
- Potions now heal 50 + 10 per level (from 50 + 5 per level).
Affixes
Item Affixes
- New affix (suffix): Ward Per Second + Ward Decay Threshold
- Spawns on Rings and Amulets.
- Note that these values are only for the base affix, the values will differ for Amulets.
- Ward Decay Threshold:
- T1 40-50
- T2 51-63
- T3 64-78
- T4 79-195
- T5 96-114
- T6 150-180
- T7 181-230
- Ward Per Second:
- T1 6-7
- T2 8-9
- T3 10-11
- T4 12-14
- T5 15-20
- T6 24-30
- T7 31-40
- New affix (suffix): Added Health + Added Health Regeneration
- Spawns on Rings and Relics.
- Added Health:
- T1 14-21
- T2 22-29
- T3 30-37
- T4 38-45
- T5 46-68
- T6 85-105
- T7 106-135
- Added Health Regeneration:
- T1 1-2
- T2 3-4
- T3 5-6
- T4 7-9
- T5 10-12
- T6 15-19
- T7 20-25
- Critical Strike Avoidance suffix available on Helmets, Gloves, Boots, Belts and Rings is now a hybrid Critical Strike Avoidance and Added Dodge Rating affix.
- The Critical Strike Avoidance values for all tiers are unchanged.
- Dodge Rating (Added):
- T1 15-24
- T2 25-35
- T3 36-48
- T4 49-61
- T5 62-80
- T6 95-125
- T7 126-170
- Dodge Rating (Added) Blessing has been buffed.
- Shadow of the Eclipse 60-100 (from 40-60).
- Grand Shadow of the Eclipse 101-200 (from 61-100).
- Critical Strike Avoidance Blessing is now a hybrid Critical Strike Avoidance and Added Dodge Rating.
- The Critical Strike Avoidance Values are unchanged.
- Dodge Rating (Added):
- Survival of Might 30-50
- Grand Survival of Might 51-90
- Added Health suffix available on Helmets, Body Armor, Belts, Boots, Gloves, Shields, Rings, Relics and Amulets buffed.
- Note that the below values are for the base affix value, tiers for some item types such as Amulets and Body Armor are higher.
- T4 41-60 (from 41-55)
- T5 61-90 (from 55-75)
- T6 100-130 (from 95-120)
- T7 131-180 (from 121-160)
- Endurance Threshold suffix can now only roll on Belts (previously also on Helmets, Gloves, Rings and Relics).
- Existing items with this affix will remain as they are.
- Increased Health Regen suffix can no longer roll on Gloves.
- Existing Gloves with this affix will remain as they are.
- Increased Health Regen suffix available on Helmets, Body Armor, Belt, Ring and Relics buffed by around 15% across all tiers.
- Note that the below values are for the base affix value, tiers for some item types such as Amulets and Body Armor are higher.
- T1 6-17% (from 5-15%)
- T2 18-29% (from 16-25%)
- T3 30-41% (from 26-35%)
- T4 42-53% (from 36-45%)
- T5 54-82% (from 46-70%)
- T6 100-129% (from 90-110%)
- T7 130-162% (from 111-140%)
- Extra Potion Slot and Potion Health prefix available on Belts buffed by around 50% across all tiers.
- T1 15-30 (from 10-20)
- T2 31-52 (from 21-35)
- T3 53-75 (from 36-50)
- T4 76-104 (from 51-70)
- T5 105-150 (from 71-100)
- T6 190-240 (from 125-160)
- T7 241-300 (from 161-200)
- Ward Per Second suffix available on Off-Hand Catalysts and Mage and Acolyte Helmets and Body Armor buffed by around 40% across all tiers and is now a bit more common.
- Note that the below values are for the base affix value, tiers for some item types such as Body Armor are higher.
- T1 8-9 (from 6-7)
- T2 10-12 (from 8-9)
- T3 13-16 (from 10-11)
- T4 17-21 (from 12-14)
- T5 22-28 (from 15-20)
- T6 33-42 (from 24-30)
- T7 43-56 (from 31-40)
- Shared Lightning Penetration can now appear on Daggers.
- Shared Void Penetration can now appear on Daggers, Wands, and Bows.
- Shared Cold Penetration can now appear on Bows.
- The chance to create an Earthquake Aftershock at a nearby enemy on melee attack affix now rolls 20-40% (from 3-8%), can trigger up to 10 times per 2 seconds (from no limit), and can no longer trigger if Earthquake cannot create Aftershocks.
- The experimental affix Volatile Zombies Summoned On Potion Use is now Bees Summoned On Potion Use.
Idols
- Stout Idols are no longer able to roll 11-30 Added Health.
- Existing Stout Idols with this affix have been changed to 3-8% Elemental Resistance.
- The shared Large Idol Increased Health prefix has been split into three different affixes, one for each class that could use it.
- Primalist: “Resolute” 7-16 Endurance Threshold, 3-9% Increased Health (from 3-9% Increased Health).
- Acolyte: “Blood Spirit’s” 3-6 Ward per Second, 3-9% Increased Health (from 3-9% Increased Health).
- Rogue: “Survivalist’s” 8-18 Dodge Rating, 3-9% Increased Health (from 3-9% Increased Health).
- Existing items with the old affix will now have the Resolute affix.
Enemy Adjustments
Enemy Balance
- Voidwings and Voidfused Bats cannot be targeted until they fully emerge.
- Increased the damage of Flame Guard Sulla’s fire beam attack by 300% and extended its collider to match its visuals.
- Reduced the size of the Tundra Stalker, adjusted its texture and VFX, and added an 8-second cooldown to its leap attack.
- Walking into the area of effect of Julra’s Frigid Tide within 0.5 seconds of the spell going off will no longer result in you taking damage as if it had hit you.
- Fixed an issue where the Shade of Orobyss could cast 2 abilities at once if stunned during the first one.
- Slightly adjusted the balance of the Void Worm’s skills and fixed a number of issues with their visuals.
- Covenant of Dominion’s explosion ability deals 50% less damage. This also affects the other similarly named “Covenant of _” enemies in chapter 8.
General Enemy Updates
- Added 18 new regular enemies, 5 new mini-bosses, and 5 new bosses.
- Replaced the following enemies:
- In Voidscarred Necropolis Quest Echo and the Path of Despair Quest Echoes:
- Replaced Void Bears with Consumed Groles.
- Replaced Void Leeches with the exploding variant of Void Maggots.
- Replaced Ravenous Voidforms with Drowned Husks.
- Replaced the Void Maul boss in the The Fall of Ledria Quest Echo with a Void Amalgamation. The boss is still called The Hollow Maw.
- Updated the Prophet of Ruin in The Corrupted Lake and other locations to use the new Void Prophet model.
- Replaced old void cultist enemies in Quest Echoes with the new ones from Chapter 3.
- In Voidscarred Necropolis Quest Echo and the Path of Despair Quest Echoes:
- Disabled Void Mauls spawning in regular Echoes. This also disables the corresponding mini-boss variant.
- Renamed the Void Horrors that appear in Beacon encounters to Light Eaters to avoid ambiguity with prophecies.
- Updated the VFX and animations for the Ice Goliath and added a new damaging ability when slamming into the ground.
- Improved Heorot’s dash targeting and direction.
Boss Ward
- Boss Ward has been removed from the majority of Bosses and mini-bosses. Timeline Bosses, Harbingers, Aberroth, The Shade of Orobyss, and final chapter bosses (excluding Orian) have Boss Ward.
- Chapter Bosses that appear as regular Echo Bosses in Monoliths only have Boss Ward in the Campaign.
- Initial decay rate of Boss Ward has been doubled.
- Bosses have 10% more health.
- Additionally, Bosses and mini-bosses that have Boss Ward removed have 110% more health.
- Correspondingly reduced the health of Bosses and mini-bosses that already lacked Boss Ward.
Damage Over Time
- Players take 15% less damage over time.
- Enemies’ damage bonus from Corruption is only half as effective for damage over time.
- For example, if the text says “Enemies have 60% more health damage”, the actual effect is “Enemies have 60% more health, 60% more hit damage, and 30% more damage over time”.