I played a good 45-50 hours back in the early days of Last Epoch, I remember very little other than the Viper Tail, and rushing things then spamming monoliths till I moved on.
The game had promise, and my friend and I were looking forward to Multiplayer.
Now that we are here, I have played another 80 hours the past week, mostly with my friend and things for the most part were enjoyable, until I decided I would start to grind some solo play/monoliths.
I understand there’s the pinned topic for “poorly telegraphed enemies” but i cannot be bothered to get specific enemy names at this point.
I am starting to hate, this game. (at least solo)
Pros:
- Overall Gameplay, ( I enjoy as I do most ARPGs )
- Loot design,
- The Filter is great (took a lot of tinkering but I figured it out - for my purposes.)
- I like the replay cycle- grinding better affixs from the monolith bosses and trying to get that 3 or 4 LP Unique.
Overall the game seems to be great…
However
Cons:
- Enemy Damage is an issue
and not just hard to react to attacks, some enemies scale too hard (most notably the Avians that yell FOR RAYAE, their Melee hits hard, some of them have Burns, and others use the Aoe Nuke that stuns you which leads con2- - Enemy Group/Clumps
Certain Enemies should not be able to Swarm in the same area… which causes you to get 20 Stacks of poison or Bleed or… Stun Locked leading to con3 - Stuns
I understand there’s Stun Avoidance… but there are only so many stats we can feasibly RNG/slot or Minmax onto Equipment. I Like the somewhat realistic aspect of a Large hit Stunning you because it’s logical, but- nothing else in the game is - realistic, this needs fixed… or we need an easier way to obtain stun immunity because Stun Avoidance + Health aren’t stats Damage/Glass characters want to obtain. - Off screen targeting
Simple and annoying for everyone - Damage Over Times…
Whichever the Desert area is in the story is where many players discover poison on the player is over tuned. Especially Melee players trying to enjoy the game, and gets 10-15 stacks of poison just … trying to kill something, which leads to death AFTER the enemy is dead, but this leads to Monoliths where poison enemies get stacked together with a High Damage Bleed animal and life regen just cannot keep up. - Certain Bosses are far over tuned
Lagon, you could cut his damage in half, keep the moon blast damage, it would still be a challenge, and the fight would be better. - Certain Unique/Sets are too hard to find. (I just spent 4.5 hours trying to find 1 Set item within the monolith it’s supposedly higher rates in… not a single 1)
- STUNS
Look this mechanic alone is the whole reason I am here making my opinionated feedback post … perhaps the 1 second immunity between stuns needs to scale with how often you have recently been stunned? So if you get chained twice you now have 3 seconds… or 5, then if stunned right after that, you get 5 or 7 seconds, which would fix being locked for 5 stuns in a row.
The more I try to enjoy the game, the less I do… and I feel like that’s not a forgiving model.
I have nearly 115-150% resist all, respec’d passive points into Ward/Defensive passives… and I am still struggling to survive the base 100 corruption. I even tried a shield which seems to have lowered my damage too much with most of my passives being defensive now. -and then I run into perpetual stuns, which makes it Another stat I need and yet cannot obtain without sacrificing Resist caps, or even more damage… its just not fun… again I love the loot design, and I have plenty of “near perfect” pieces… I just cannot see myself playing this on every Cycle now like I had hoped…
Lastly- Nothing in this game should ever 1 shot you while you have 150% Resist (I understand now 75% is hard cap minus SHRED, and not Pen) and are Full Health without a valid telegraphed attack or it’s their whole shtick to shred more than the usual -75% areaPen. This Stacked with Stuns, just makes it unplayable alone, without the split AI Targeting/Focus.
I appreciate it if you read this mess.
Also- sure there are bugs and exploits, but they are being fixed and won’t be a problem in the future, hence why I left those out of my list.