This is why I say you’re being contrarian just for the sake of argument. What is it, either you’re sure it was never meant to be the way I’m asking, or you need a devs input to clarify.
Strawman argument, this isn’t what it’s about. Harvested Legion talent exists for a very specific reason. It’s so Lich’s can get the buff from Unholy Trinity without the need for Summon Skeletons which is more of a Necro skill. The talent works fine on mapping, but is useless on bosses. This is just plain bad design. The devs knows this because with other classes they have added hit v bosses as a way to proc buffs, but for some reason didn’t add for Harvested Legion. Unholy Trinity exists to balance damage because of Lich’s need for defensive stats to maintain Reaper Form. It’s ‘not me want’, it’s ‘Lich need’.
Mate, this node isn’t that strong on Lich. Necro’s abuse this far more than Lich’s. Lich essentially build 75% defensive stats, 25% offensive stats. The 150% multi is to balance the need for defensive stats. “oh but just build more offensive stats then” - no, in order to stay longer in Repear Form, you need stats like Health, Leech, Armor, Crit Avoidance and Mana/Mana Regen.
I can too, while mapping. I can’t vs bosses. And if you’re talking about using Summon Skeleton, then you are not using my build. Something you seem to struggle to understand. Show me a screenshot of your Lich where you made this possible, and then I can see you’re not using same build as I am.
Again, misstatement of what I’m trying to say. It’s not that it would be nice, and it’s not that it would make it OP to have it proc on hit v bosses. Again, you don’t understand what’s being argued here so you toss a bunch of strawman for the sake of being contrarian. The argument here is that Harvested Legion becomes useless when fighting a boss. And it shouldn’t be that way. And again, devs knows this because with other classes with similar mechanics, they have proc on hit v bosses.
Because 1) My build ceases to work, forcing me to fight at a nerfed state. 2) it takes triple or quadruple the time it would take vs if I had HL working on hit v bosses. 3) no other classes that have similar mechanics suffer cos they have proc on hit v bosses.
Such a L take. Just because that’s how it works since it existed doesn’t mean it doesn’t have better ways it could work or that the devs just overlooked it. Developing a game like this isn’t easy, they could be focused on other shit and didn’t notice this. Things get overlooked, sometimes through the most scrutinised processes, look at Hollywood films for example, with Gladiator having one of their characters wearing a gold Rolex on film, or other medieval time films with airplanes flying in the background sky. We are all human at the end of the day, and some things gets overlooked. Me pointing it out doesn’t mean I just want things my way. I’m simply making a suggestion.
Again, you don’t know this. Neither do I. I’m just making a suggestion. You on the other hand only strawman your way into my post and offer nothing of value other than talking shit just for giggles.
This just shows how little you know about what you’re talking about. First, it’s Hungering Souls, not Hungering Strikes. Second, HS doesn’t get any 150% damage ‘modifier’ (sic). You go on and on, pretending you know what is being discussed, but turns out you don’t know anything and just argue for the sake of it.
First of all, I’m talking about a Lich passive. It’s called Harvested Legion. Harvested Legion makes it so it spawns 1 Skeleton Vanguard on kill at a 10% proc rate and gives them 60% increased health, limiting the maximum Vanguards to 3 at any single time. There’s no damage modifiers here at all. The other talent I’m talking about is called Unholy Trinity which is a talent in the Hungering Souls skill tree which gives you a 150% damage multiplier when you have exactly 3 minions active. Not 1, not 2, not 4. It’s 3. Something that Lich’s rely heavily on to do consistent damage.
I’m asking for a minor change to Harvested Legion, to make it proc on hit vs bosses so that this specific mechanic can be met while fighting a boss, the same way it’s met when mapping and fighting mobs. There’s nothing OP about this change.
I already answered this question, which proves to me you don’t really read what you’re replying to.
What are you talking about man? Holy Christ dude. The change is for a Lich passive my guy. Talking to you is like hitting my face against a proverbial brick wall. It doesn’t matter what ability you’re hitting the boss with is. Whether it’s Marrow Shard or Hungering Souls, because the change I’m suggesting isn’t for a SKILL.
Anyway, I’m done arguing with you. You offer no substance, you don’t read things properly, you strawman your way through the entire thing, you don’t understand what you’re talking about. It’s a waste of time talking to people like you, cos you’re not here to offer anything of value. You sit there and pretend you’re some kind of expert in the game when you don’t know shit. Just move along and go boost your ego somewhere else.