Lots of changes this time around, most notably the streak system for the arena, a rework of attributes and several skills, a new skill, a skill tree for Abyssal Echoes, and 4 new unique items!
Mechanics
- Added the streak mechanic to the Arena
- When you complete a wave without dying your streak increases
- When you die your streak is reset to 0
- As your streak increases enemies become more powerful and grant more experience on death
- Added an NPC to the Square who can respec your most recent passive grid allocation for gold
- Reworked attributes
- Strength now grants 10% melee damage and 15% armour (from 20% melee damage and 10% armour)
- Intelligence now grants 10% spell damage and 10% ward retention (from 15% elemental damage and 5% ward retention)
- Agility now grants 3% attack and cast speed and 30 dodge rating
- Dexterity and Endurance have been removed
- Added Attunement which grants 10% elemental damage and 30 elemental protection
- Added Vitality which grants 10% increased health regen and 50 void protection, necrotic protection, and poison protection
- Added necrotic damage and an affix
- Will be used by the Acolyte and some enemies
- Removed holy damage, and its related affixes
- This damage was planned for the Paladin and basically no other classes or enemies. This was too narrow, so we’ve removed it
- Damage dealt to mana before health no longer applies when you have ward
- Added kill all enemies button to devmode
- Separated respec grid and respec skills buttons in devmode
- If you reach level 6 without removing Basic Attack from right click it is now replaced with a 0 cost attack skill (Swipe from Beastmaster, Mana Strike for Sorcerer, Vengeance for Void Knight)
Skills
- Added the Dark Fissure skill for Void Knight
- Added a skill tree for Abyssal Echoes
- Added 9 new nodes to the tornado tree
- Tornadoes can now be augmented to leave a trail of storm orbs
- Fire tornadoes can now ignite nearby enemies
- Reworked a section of the Swipe tree
- The non-stacking attack speed on hit node has been rethemed as granting the Aspect of the Panther buff, and been split into two nodes
- The crit nodes have been replaced by nodes that grant global crit chance or crit multi while you have Aspect of the Panther
- Reworked Ravaging Aura to Ravaging Stance
- is now a zero mana toggleable stance (and so cannot be active with juggernaut stance or ephemeral stance)
- deals 140% more damage
- drains 5% of your current health per second
- Volatile reversal no longer costs mana. The mana efficiency node on its tree has been replaced to reflect this
- Sorcerer now unlocks
- Static Orb at level 3
- Fire Shield at level 4
- Mana Strike at level 6
- Glacier at level 7
- Black Hole at level 16
- Ice Bolt at level 18
- Beastmaster now unlocks
- Thorn Totem at level 4
- Swipe at level 6
- Void Knight now unlocks
- Tempest at the start of the game
- Hammer Throw at level 2
- Volatile Reversal at level 3
- Vengeance at level 6
- Erasing Strike at level 7
- Abyssal Echoes at level 8
- Devouring Orb at level 9
- Anomaly at level 11
- Rive at level 12
- Increased health and health regen of Wolves and Bears by 50%
- Increased the health of the serpents from Serpent Strike by 67%
- Increased the health of Spriggans by 40%, and increased health regen by 100%
- Increased the strength of defensive nodes on the Bear and Wolf skill trees
- Tempest now applies added damage at 40% effectiveness (up from 35%)
- Increased damage of Hammer Throw by 17%
- Reduced Hammer Throw's mana cost to 4 (down from 6)
- Increased the damage of Dark Blade on Vengeance by 33%
- Changed the cooldown of Volatile Reversal from 25 to 18
- Reduced the mana cost of Shield Rush to 45 (from 55)
- The shrapnel from Volcanic Orb now travels 18% further, but deals 30% less damage
- The added void damage node for Tempest now adds 2 void damage (down from 3) and has a maximum of 3 points (down from 4), but also makes you take 5% less void damage while spinning per point
- Charged Ground from Static Orb now creates a total of 10 small lightning novas down from 13
- The small lightning novas from Charged Ground deal 18% less damage
- Thorn Totem deals 22% less damage
- The homing node on Thorn Totem's tree now reduces cast speed by 25% (from 10%)
- Increased the mana cost of Static Orb to 15 (from 14)
- Increased the mana cost of Erasing Strike to 60 (from 55)
- Clarified on Fire Tornado’s tooltip that it scales with fire damage, not physical damage
- Improved Hammer Throw’s tooltip
- Added a node to the Beastmaster Grid that increases the effect your potion has on your minions
Items
- Narrowed magic item colour palette (from blue -> yellow to blue -> green)
- Added 4 uniques-- Tome of the Elements, Death Rattle, Bone Harvester, and Torch of the Pontifex
- Added Tenacity gained on potion use affix
- Added a new type of tome
- Different tome base types now have different 2d art
- Affixes now have a single name on items, regardless of tier
- Item names are now loaded correctly
- The minion health affix now grants a percentage increase
- Buffed the dodge rating suffix
- Increased the power of minion defense affixes
- Made minion defense affixes slightly more common
- Improved angles of equipped melee weapons on the Sorcerer and Beastmaster
- Sashes now give dodge rating instead agility
- Mourningfrost now gives 15% increased movement speed instead of 2% increased movement speed per point of agility (because agility no longer gives movement speed)
- Ancient Blades can now have 17% to 47% critical strike multiplier, down from 35% to 47%
Level Design
- Improved grass and turned down lighting in Breir’s Watch
- You can now no longer move behind the Draal Queen in the Lair
Performance
- Improved performance of various particle effects (including ones that caused lag on Shield Rush)
UI
- Added more stats to the Other Stats tab in the character sheet
- Increased minion health
- Increased minion health regen
- Minion dodge rating
- Added an option to enable dots in on-ground item tooltips that reflect the number of prefixes and suffixes an item has
Enemies
- Improved the appearance of Frost Golems and Earth Golems
- Reworked the Wyrm into a Frost Wyrm
- Enemy models now rotate more smoothly while attacking
- The Bone Fiend is no longer affected by displacement abilities
- The Imperial Death Knight in the cliffs has been replaced by Zerrick's Hand
- Reworked Imperial Death Knights and added a pair of them to the Swamp
- Reworked Corrupted Statues
- Changed some of Varuhn’s abilities
- Heroic Phrax now deal 60% less damage with their lightning blast (though it has the same stun chance as before)
- Earth Golems' rock fall attack deals 33% less damage and takes 80% longer to fall
- Byorls' lightning blast now deals 55% less damage, but can chain up to 2 times
- Buffed some void enemies slightly to compensate for the introduction of vitality
- Slightly improved some death animations
- The Draal Queen is now always facing forward before you start fighting it
- Removed bloom from enemy particle effects
Bug Fixes
- Fixed a bug where the character sheet would not update in some cases until after you reopened it or changed your stats again
- Fixed a typo in the death message for Aged Forms
- Fixed a node on the Summon Spriggan tree having an incorrect description
- Fixed Fireshield's tooltip giving incorrect information
- Fixed a few misspellings in node descriptions
- Fixed a crash caused by the interaction between the Double Cast and Lightning Aegis nodes on the Static Orb tree
- Fixed a bug where static orb was granting lightning aegis 100% of the time even if you only had one point in the relevant node
- Fixed a bug where static orb was pushing back nearby enemies 100% of the time even if you only had one point in the relevant node
- Fixed a bug with casting Volatile Reversal during Shield Rush
- Fixed a bug where the node that made Volcanic Orb’s shrapnel pierce wasn't working
- Fixed Thicket Blades and Healing Wind not having cooldowns (which caused them to instantly drain your mana as they were instant casts)
- Fixed a bug where the Mana Strike node that removed additional critical strike damage, was not correctly increasing critical strike chance
- Fixed a bug where some melee attack effects would not apply to Tempest
- Fixed bug where minions sometimes would not track defensive events
- Fixed a bug where it was impossible for a skill to level up more than once from one instance of xp gain
- Fixed chill's effect being additive rather than multiplicative
- Fixed a bug where you could take damage to mana while you had negative mana
- Fixed a bug where killing resurrected and summoned enemies did not refill the potion
- Fixed a bug where Draal Sting would not apply to some melee attacks
- Fixed a bug where Mourningfrost was granting 5 damage (instead of 2) per agility to melee and throwing attacks
- Fixed Draal idle animations not looping