Yes it was pre alpha, they had Holy Damage, which got removed because it was only planned for Paladin (which wasn’t in the game at that point).
IIRC one of the devs elaborated at a later point that they also wanted to get rid of damage types, that just serve a thematic reason, but don’t add much too gameplay, because LE at that point already had (and still has) way more damage types than most other similar games.