I think most new players encounter this as a really odd occurrence that when you start collecting the affix shards, realize you can just cram them all into a craft box, and how the crafting works… The immediate question is, “Why can’t I just auto-collect these like every other game?”
I’ve asked around about this a bit, both in the community and a couple of our friendly devs. The consistent answer seems to revolve around the notion that not including that feature somehow gives them “weight.” Memes aside, the goal from the developer perspective is to have the player see what they are getting, presumably to impart some kind of value or interest in these shards.
The problem I have encountered is that this just doesn’t work in practice. I still don’t read them. I just scoop them up. I’m not going to be excited about my 117th Fire Resistance shard. I suspect I’m far from alone in that. However, I do have an interest in obtaining certain affixes and wanting to know when I do. The devs have the right idea, just not the right solution.
My loot filter looks like this:
(For those curious, the Red is for +skills and the Yellow is for class affixes)
Because I have it set up that way, it gave me the idea for where the disconnect lies between what the devs want and how players actually play, and how we can fix it!
Solution:
Auto-collect the common affix shards, but not the rarer ones.
I DO want to see when +skills and class-related shards drop. I don’t care when another max hp or armor shard does. Therein lies the beauty. When you’re running around picking up shards and suddenly a few on the ground are still on the ground, now you have cause to notice and care. Now these shards have that weight, whereas in the current system they are all the same.
I hope this makes sense to some of you and that it’s something the devs can consider in their internal meetings. Given a bit of thought, I think the soundness of this reasoning becomes pretty clear pretty quickly. It isn’t just a “middle ground compromise” for a highly desired feature–it actually solves the desires of both the devs and the players. Hard to see a better win/win than that!