Some friends and I have been playing for like a month and here are some suggestions we came up with…
- Set items need to show all the pieces to the set
- Items need a level - not sure if there is a clearer way to show what gear is going to be better for your build. This may not be it, but items that shouldn’t up current dps, actually do. (i.e. paladin shield throw is better with a 2h staff from poison, plague, blind?) There is nothing that indicates that would happen with current setup.
- Gold/Loot pickup mechanism - yes, your inv would fill up fast, but if that is what you want, that is what you want. Perhaps base it on loot filter?
- Inventory sort algorithm needs adjusting(leave two rows where possible)
- Add a “Sell all” button to inventory when vendor is open
- About 97% less Necro gear drops…GOOD GAWD!!! We have each played about 3 or 4 char, and we have gear enough for about 30 necros each!!!
- Character transfer from Beta to MP/Live game - I really hope you reconsider letting us keep the progress we have made in the beta. Lots of hours. You may lose player base if the intent is to just wipe that all out. If it absolutely has to happen, there should be some HUGE, and I mean HUGE perks for participating in the beta to help you get close to where you were.
- After OPEN PORTAL button comes up, pickup range should be unlimited - the placement of loot on the ground, or at least the text, sometimes doesn’t indicate WHERE exactly the gear is actually sitting on the ground. I click on text that is right next to each other and my character runs to the other side of the screen. Increase the loot range will allow us to quickly pickup loot without our char having to run over to it.
- Wardrobe - skills, gear, pts, with dedicated storage slots independent of regular inventory - I can see, and the fact that you have a class filter on the character screen suggests that there will be a lot of characters, most likely to play all the different advanced classes in the game. With that comes different builds. Give us the ability to define, save, recall the builds we have for these advanced classes, as well as store the gear we want to use for those builds, so it does not get lost in our regular inventory.
- Pickup hot key - or auto pickup gear based on your loot filter - if autoloot can’t be done, then this. Nuff said.
- Closing the forge puts your weapon back on your char. I can’t tell you how many times we have closed the forge, gone into a mono and picked up the first weapon that dropped and started fighting with it. “How did my mage get a 2h sword” kind of thing quickly follows. LOL A confirmation might be enough here when you go to close the forge and there is still a weapon in it.
- Remove specific affix on items - can there be some type of legendary rune that will allow you to pick an affix to remove off an item? If not, there should be. Epic quest or something.
- What gear is better than other gear? How do you tell? Sure you have the stats being added / taken away, but DPS both from hover over skills and base DPS from character screen is unexplained. See #2 above.
- Confirmation on skill tree ensuring you want to put the points where you did, especially if there is a time penalty to get them back, albeit enhanced.
- Increase rate of Bow drops - i have one char almost 100, two others in the 60s, and a few other lowbies. I have seen 3, yes 3 bows worth keeping. This is not good. You need to hire Legolas immediately!
- Increase gold pickup radius - if there is no reason to limit it, then there should be an auto loot pickup. Monotonous tasks are what kill games like this, or at the very least cause a lot more frustration.
Anyway, that is our list as of now. Love what you guys have built here. Great job so far. We know you will continue to improve the game and we look forward to playing whatever it is you all decide to put in the game.
-Rekless