600 hrs in, I’m finally learning what this actually does. Maybe I’m just a stoner, but I feel this affix is very unclear and easy to misinterpret. I understand why saying “Overcapped” doesn’t work, but could you not say something like “Based on said Resistance”? My future will be unchanged since I’m already enlightened, but for future players, I think this could be a little more clear.
P.S. What I think also makes this confusing is the advanced tooltips. When you look at the Boneclamor unique helm, directly above the word “uncapped” is the the tooltip for resistances saying “capped at 75%”
Yes. I don’t know what the best wording would be, but I did not understand this for a while, and at first thought that my resistance had to be under cap. I know. But it’s really not clear enough.
Capped res - 75%, uncapped - unlimited. This written in ingame guide on “Terminology”
page. They did all what they can with that and i read it just when meet this word in game. Don’t a problem at all.
I was misunderstanding this until someone else explained it to me. Sometimes I really feel like these sorts of games need to hire a language editor to translate their sweet-nerdy-gaming/dev-thoughts into verbiage that is more understandable to the general population.
Well you got it faster than I did. The term is mis-leading, no doubt.
I don’t know why they didn’t just go for “your current resistance”. My resistance to Fire is 90%. Hence “your current resistance” can ONLY mean 90%. The fact they added the redundant adjective “uncapped” made me look for / assume something more complicated was at work than just “my current resistance”.
The obvious (mis)interpretation is to assume it means any resistance you have in excess of 75% (i.e cap). That is, if my Fire resist is 90%, and the cap is 75%, then my uncapped Fire Resist would surely be 15%. Fairly logical interpretation, and yet incorrect.
And here’s the proof:
You are incorrect. “Uncapped” just means “your total resistance”.
If I have 90% Lighting Resist, then Urzil’s gives 30% increased mana regen.
Amazing, I also understood it as over-the-cap-of-75. It is phrased so awkwardly that I could not understand it but simply assumed it must be what usually is the worst and least useful for me.
In the character sheet you already see your capped resistance and your total resistance. I think “1% increased mana generation per 3% total Lightning resistance” would be enough. You just need to add (to make it really really clear) to the character sheet lines for “Effective resistance” and “Total resistance” rather than just place it in parenthesis.
I’m glad someone else said this this Lol. It really is that simple unless I’m missing something…What’s crazy, is I seen a reddit thread from 6 years ago about this issue, so it’s been confusing people for a long time, and still remains as is
This is another issue I agree needs work. The character sheet lacks a lot of important information. I believe since release they have already made improvements, but it has a long way to go.
Using Urzil’s as an example, hovering over mana regeneration in the character should show how much that affix is adding. But, correct me if I’m wrong, currently equipping and unequipping that chest piece doesn’t even show a change to mana generation to begin with.
Mike has already said they’re working on a better character sheet. I think he even wanted it for 1.0, but it wasn’t ready at the time. I’m hoping we’ll get it for 1.1.
Thinking about this, I wonder if the issue is trying to make the affix sound different than every other game. I could see a scenario where the devs are sitting there, wondering how to describe it, and feel compelled into adding in extra words so it doesn’t sound exactly like a POE affix for example.
PoE also uses that term. For example in Voice of the Storm unique (which was changed later for capped resistance, but initially was uncapped), or Fire Mastery.
It’s been a while since I’ve played Poe, but I personally feel this is where my confusion stems from. I’m so used to seeing uncapped or under capped typically meaning below cap.
Sidenote: I was just playing a my warlock a moment ago and noticed a node in the skill tree called “Imperishable” … unless I’m reading that wrong as well. They’re actually already using both. Maybe it’s the newer class and others havent been retro’d yet.
“Ward decay threshold per 1% necro resistances.”
Edit: If I’m correct, this actually is more problematic. If a uniformed player are to notice both descriptions. One would have to assume they work differently. But I’m pretty sure they work they same?