PLZ change "Per Uncapped Resistance"

Your current resistance.

I’d bet that most people would read and interpret “current resistance” as stopping at the cap. Because it doesn’t matter if you have 75, 90, or 500% resistance, it’s 75%. And it would also imply that any temporary reductions to your resistance like shred or Mark of Death would reduce the bonus.

IMO, “uncapped” is a very clear term to use and it’s confusing to me that other people are apparently getting confused by it. But of the suggested alternatives, I think using the word “total” in some way would be the most clear to the most people. “Total uncapped”!

2 Likes

To me the term makes sense, but a lot of tooltips in the game have a little clarification if you press Alt, they just need to add a clarification to this case as well.
Heck, if you press Alt, there is a clarification on what INCREASED FIRE DAMAGE does, they just have not gone around to write a clarification for this one yet.

1 Like

But this makes me wonder whether the bonus is on your total resistance, or your current resistance. If a mob can shred your resistance, is the bonus actually based upon current, or is it based upon total resistance (independent of defensive cap and transient shred effects)?

I think it’s the total, but now I’m not sure.

That is a good point & a further nuance.

It’s a legit question but it’s all answered in the in-game help. (“G” key by default)

alt text

alt text

alt text

alt text

2 Likes

Yeah, exactly.

That’s fantastic work, thanks.

I think it makes clear that, from the games’ perspective, there are three different resistances, as below. And ‘uncapped resistance’ is the value that the new nodes are referring to (my English teacher is yelling at me to type, ‘to which the new nodes are referring’, but screw that, I’m not being graded for this).

  1. Uncapped resistance. I think this should just be called total resistance. It is the value that is used by the newer passive nodes that refer to ‘uncapped resistance’. For instance, there are Warlock passive and skill nodes that reference this value (e.g. uncapped necrotic resistance as a damage multiplier).
  2. Capped resistance. This terminology is fine, I think it’s clear that it is simply a cap on the damage reduction that applies defensively in the case where there is no shred. For defense, the damage reduction contribution from resistances is capped at 75%.
  3. Effective resistance. This is reasonably fine/clear, it’s the resistance you have after any shred has been applied. If the source of the damage also has some penetration it’s a little weirder, but not much (I think pen applies post shred, post cap. So if you have 110 total, and you had 20 shredded, you’d still be at 90, but the pen would apply to 75 because pen applies post cap).

This topic was automatically closed 90 days after the last reply. New replies are no longer allowed.