I would not argue that, but neither was the OP. THAT is the definition of a straw man argument.
“A straw man argument, also known as a straw man fallacy, is an informal logical fallacy that occurs when someone intentionally or accidentally misrepresents their opponent’s argument and then refutes it”
Correct, and that’s why I didn’t strawman - I didn’t misrepresent anything. What I said is exactly what their argument is, just stripped of its copious amounts of Motte and Bailey dishonesty, and stated more succinctly.
OP wants free, unfettered, effortless access to the method by which the most powerful items in the game are created. Their five paragraphs of fluff surrounding that do not change the core argument - They want the best gear easier. You’re not calling out a strawman, you’re flailing because my callout is as much about you as it is about the OP.
So please, don’t try to internet pseudointellectual at me to avoid admitting that you’re BSing about what you want too.
Someone remind me - How’s that colloquialism about glass houses and stones go, again?
apart from the bugs what else makes that dungeon so unpleasant to you? Just curious. I on the other hand like that dungeon and Julra fight. It is easy as soon as you understand her moves
It’s been said several times. This has nothing to do with difficulty. This isn’t a difficutly discussion. This is focused on the horrible bugs, meaningless time-sinks, poorly designed mechanics, wasting players time.
OP is just saying the upgrade mechanic is overly complex (which is reasonable to say). IMO it’s almost on the same level as a Ascendancy quests in POE except the rewards aren’t permanent and don’t offer the same ROI.
I see a lot of white knights defending the non-sensical merchant guild as well. People act like RMT, trading, and economy are “solved” problems even though most mainstream games have basically stopped trying to place too many controls on trading / economy and instead resorted to TOS enforcement / bans. A good indicator that your game is doing well is if it has a healthy amount of RMT and active trading. That means people are playing the game.
Just make free trade baseline for the game and remove MG. People who want to play semi-self found can play CoF. Although I’m sure many people see that these features weren’t well thought out-- and that’s feedback that the devs need to hear and accept since I suspect people are only active on LE right now because they are waiting for D4 S5, D4 expac, PoE next league, and PoE2.
What LE is good at is being a build and crafting sandbox. Double down on that and remove the controls and caps. Right now it just feels like a budget version of the other games out there.
Ding ding ding!! End game is loot hunting/trading in ARPGs. Having to pointlessly wait weeks to get into the juicy stuff because some time-sink says I have too is just another atrocious system in the way of what could be a great game.
Which is why I have another thread on that. The item I want to buy is there then I gotta grind for 12 hours a day for multiple days to meet some restriction? It’s terrible design.
Agree. We could get players into more buids, alts and doing the better parts of the game they enjoy like farming/loot hunting. Shame we have terrible gate-keeping systems preventing fun from happening.
Bingo. No need for these types of frustrations. There are so many gaslighting regular forum posters on here. I question if they actually play the game or not. These are real problems and LE isn’t doing well because of these problems highlighted here, on Reddit and Steam.
There are hundreds of feedback posts about this kind of stuff on these forums.
The same people will reply with inadequate arguments defending their rose tint; every time.
EHG does not want this game to actually be “better” They want it to be their vision of what better means. Its the sole reason why this game will never truly take off–which is sad, cuz they are really onto something here! Wicked core game.
Same reason why:
-we still dont have spec and gear presets.
-we still cant respec masteries
-we are still gated into dungeons for no reason.
-we still have to click a button in our inventories to deposit shards we don’t need to see on screen at all.
Let’s not even bring up the technical issues that are still present…
The list is actually endless…take a look at feedback and take a look at the same 5 people saying everything is fine
If there’s anything about the never-ending whining that you have to actually earn the best possible gear that will keep the devs from wanting to pay attention to it, it’s that nobody who brings it up again ever has anything new, interesting, or even valid to say about it. It’s all been said before, and it’s all just different versions of the same complaint - “Getting the best gear should be easier because if it’s not then I can’t get it”.
That complaint is as boring as the predictable, cliche use of “white knight” as a synonym for “anyone who disagrees with me”, and they were never going to listen to it to begin with.
Don’t play games like this if you don’t like having to earn the shiniest stuff through time and grinding and difficulty.
This has been pointed out many times. This thread has nothing to do with difficulty.
You don’t earn anything in Temporal Sanctum. It’s just a time-gated badly designed bugged system that doesn’t make the game better. Just like MG doesn’t make trade better, you should just be able to trade. It’s just wasting players time and it’s why players leave.
It’s because the White Knights in this thread don’t listen and are projecting their own views. They have no interest in making the game better or being a part of thee actual discussion. It’s annoying and doesn’t help. It’s as frustrating as the badly designed systems we are talking about.
Well, if you wanted to play a game similar to PoE then you should just play PoE. Since you don’t I would assume that even you enjoy a bit D3-ness in LE.
I do. I actually enjoy what LE has made in regards to this balance.
Early game is very easy to get going. It’s D3 levels of easy to get gear and smash the campaign.
Mid game is easy. It’s not D3 levels of easy, but still easy to get good gear.
Late game is hard. It’s PoE levels of hard to get BiS gear.
I like the way this is balanced currently.
Currently one of the reasons why getting BiS gear is hard is because you have to go through Julra for each item.
So no matter what people say, removing Julra from this will make getting BiS easier.
People advocating for just unlocking it and it being available in end of time forever are just asking for easier gear. Because if they were not, they would simply ask for an alternative that they would enjoy but that would require the same effort/time.
But that’s not what they want. They just want free slams forever and access to BiS without friction.
They could have better refined mechanics this leads to them being sometimes as bugged as the dungeon.
Definitely agree. They feel like chores you have to do over and over every cycle. They need a revamp and going in there shouldn’t be tied to a major core component of the game like crafting with Temporal Sanctum.
There should be separate key reasons to go in there but also skippable if you don’t enjoy them.
If they took down all the goofy barriers I’d be okay with running the dungeon every time. some classes can zoom throu the bars, others cant. doesnt seem very fair.
I don’t think I’ve ever experienced dungeon bosses being bugged, at least not this cycle. What bugs exactly have you encountered? Maybe I’ve missed them or thought of them as being part of the design.