Please, make possibility of this not existent in the game!

I was going to make a post about this very soon as well.

@EHG_Mike2 was already involved in a discussion I had years ago.

I asked him before 1.0 if there were any changes made and he said the alroithm for echo web creation was improved.

I can confidentially say that the algorithm was improved compared to when I made my first post about it. It was much more common to happen on multiple branches bakc then.

Here for reference is my first initial post:

I really really hope this would get another round of improvements with 1.1, because that will bring pinnacle endgame content and this kind of echo web creation is hampering my enjoyment of endgame grinding massively.

I don’t understand why the echo web creation simply doesn’t stay how it is in the first few echoes. In the post I referenced too above Mike said this is intended and it is meant to keep the echo web in check and not to unwieldy but since you are slowly uncovering the web it doesn’t really matter.

Taking away multiple choices where to travel is one of the parts that I enjoy. Taking Reward A with great rewards and bad enemy modifier or do I want to do reward B first with worse rewards but easy enemy modifier to let my current enemy modifiers run out.

Also like @Volosator already mentioned.
This makes usage of Vessels of Memory and Vessels of Chaos very unfun to use. As good as Vessels are for endgame, doing 10+ echoes in a linear path after a Vessel reset where you only want one specific reward is just not worth it and unfun, because there is no choice.

If this would be drastically improved with 1.1 I think I would spend twice the amount of time in developing high end characters. Right now I am losing fun playing high corruption very fast, because you can really only have some good fun with Vessels if you are lucky and reveal some very early in your echo web.

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