I work 9 hours a day.
When I back to home probably I’ve 2-3 hours for gaming.
Just want to test all classes with all skils. But it’s f…ing really hard to leveling. Also gearing also slow. I just want to be easy level.
Even for beta. Please make it easy a bit tho. or it will be annoying to wasting 10 day for everyclass.
Thank you.
I think LE is most easily ARPG actually on the market. And also it’s fun to level.
In actual Phase you don’t need to rush to endgame with any char, u can test all skill and masteries with all calm.
Compared with all other ARPG is fast and fun.
PoE have really slow A10-Story phase leveling, D3 is repetitive Adventure/Rift/Massacre bonus (and yes is fast, but i dosen’t consider this leveling, is a 2-hours wasting of time) Grim Dawn have the slowest of all other arpg with 3 difficult to beat and all the story (very long) plus with AoM and FG.
LE have a good fast paced leveling, and u can know ur class in this phase. So gearing is very easy, and if u want a good suggest learn to craft, can make ur level phase really easy.
Thats going to be a tricky thing… I understand what you mean, but not sure how to make this work…
It takes about 5-10h to level a new char to the end of the Campaign - which is pretty quick - not sure it should be quicker… Pushing end-game - well that can take 100’s hours and probably not for you…
There was some talk of making it easier to level Alts but thats not something that I believe will be coming anytime soon.
What exactly is “easy” to you? I tend to make many alts in games with class options, I have about 30 hours of gameplay and I have a lvl 57 or so mage, a lvl 52 or so primalist, a lvl 9 or so sentinel, and a 19 or so rogue. I’ve owned the game for about a week now and have done all of the above going into it with zero prior knowledge.
I get what you’re saying in that you want to try out all the skills and such, but even with 2-3 hours a day you should be able to easily try out at least 1 of all the base classes (with 1 mastery each) up to level 30 or so in a week or two. That’s not that long of an investment to find out what you do or don’t like…and considering you can respec, at a small cost of gold, everything except your mastery to try at least all the low level skills of each mastery - that should give you a very good idea of how a majority of classes play in only a couple weeks time.
Grim Dawn actually has a system of token so when one of your characters there have finished all the difficulties you can buy a special token and give to your other character. That token allows to skip one or even two difficulties altogether (you still get all the points and rewards from the quest).
True totally forgot the Token system.
But im all my Grim Dawn experience (over 700h) i never used it with about 20 char.
Because i think the main thing in Grim Dawn is the story and the progress of the char.
The Shattered Realms/Crucible is pretty but forgettable (my opinion)
It’s impossible to please every player type and take all possible living conditions of a potential player base into account when designing a game.
Currently I see more complaints of the game being too easy than otherwise. During campaign many people are afraid that the game doesn’t offer a real challenge.
Maybe if you are searching for an easy and chill experience and feel that the current story does not provide this (for some people here Arena level of 200 is chilling), the game might not be for you.
What you think is the right difficulty and speed can make the game boring and shallow for a lot of people.
Just my opinion, but I don’t feel like leveling up in LE is all that difficult, and by that I mean just merely accumulating xp. There’s no death penalty, and the campaign doesn’t really even push you that hard to build up defenses. I’ve finished the current campaign with many different characters and have ended up in the mid 50s by the end every time,. I do make sure to do every single available quest.
The more you know the game the faster it becomes. Some players can finish the whole campaign in a couple of hours (not me lol but I am definitely much faster now than I was a month ago.)
Personally I enjoy learning a new ARPG by following a build guide. I know some people hate that and the fun is in figuring it out for themselves but I appreciate the shortcut of following a guide to become familiar with the game. There’s plenty of time for the figuring it out for myself later when I know the basics. YMMV.
As some one who plays exclusively HC I can say leveling is just fine, its super quick up to about high 60s, then slows down to a nice pace until 90ish before it becomes a decent grind.
The only thing I would ask for is a way to skip to the mastery selection, the first half of the game before you pick a mastery is so boring it would be nice to be able to skip that lol
I understand and I do agree, when we have little time we want to focus on gameplay and not on leveling. But to be fair, I must admit the leveling process may be the easiest and fastest one in the HnS genre. You don’t have to get to level 100, many builds are playable, fun and viable around level 60. Of course they get better if you level up, but you already can have tons of fun.
In my opinion, I find leveling in this game way too easy. I outlevel every area im in and im not even grinding, im following the quests I get and kill the mobs I run into, and im 5 levels above area level, and everything dies in 1-2 hits, especially early on. I guess it can depend on class and build, but seriously this game is just so easy it gets less fun in many ways. I want there to be a sense of adventure and danger around the corner, I want to die to learn the game rather than ignore the mosters and just kill them before they can even act.
If someone dont have time to invest in the game, thats fine, but thats no reason to make the game even easier for everyone else. It should be balanced somewhere between too easy and too hard of course, but I much prefer if the enemies got a tad more health and the areas are scaled up abit to match the normal leveling you get from quests (no grind needed). Right now its just too easy with all the classes imo. Just my two cents.
I think that has a bit to do with how you progress through the zones. After leveling 3 characters to 30+ I’ve noticed it’s very easy to memorize zones (and IIRC they don’t randomize layout or anything). As such it’s generally super easy to run straight through a zone in a minimal path. I typically only kill packs of enemies and don’t bother with 1-2 stragglers, and as a result I’m often pretty even level with the zones I’m in. If you take and more completely clear the zones and kill everything you run into, it’s pretty easy to outlevel areas like you’re seeing.
Leveling is insanely easy already.
I would like to see faster leveling aswell. Just not for the “first character” you make.
A boost or something with alternative characters to make it easier to try out characters would be awsome.
I would have played this game more if the leveling proces was faster with alts. I have an druid mage and paladin. I still want to try rogue and necro but playing around 20 hours in content that i expierenced 3 times already, just so i can tinker with them, no thanks.
With only 45 hours of gameplay myself and 2 characters through the campaign, and two at the halfway mark (~lvl 25), accounting for some idling time on all of them (maybe a couple hours of gameplay total)…there’s no way the campaign itself is 20 hours long right now.
Maybe 20 if it’s your first time through, but even lazily playing through on subsequent characters is unlikely to go over 15.
I’d love to see alternative methods of leveling, like allowing monoliths to scale down to your level or something (so you’re only required to campaign to the halfway point for your mastery), but it’s already pretty quick to run through each zone and blaze through the campaign once you get the hang of the game.
I didn’t find leveling difficult at all. I usually out level the zones and only really died a couple times when i wasn’t paying attention to my health or AFK’d in a bad spot.
As long as you are following the basic ARPG rules (or see out a guide) completing the story shouldn’t pose much of a problem for anyone. I also didn’t find gearing while particularly slow. About on par with any other ARPG. especially of you utilize crafting to shore up weak spots.
I am kind of wondering if your issue isn’t with difficulty but you would like to be able to get to endgame faster. which at around 10 hours to finish the story, isn’t all that bad imo. With your stated time to play, it should take you less than a week to hit endgame on a new character. That really isn’t slow imo.
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