As I wrote in another thread named “Please make leveling easy!” here on the forums, where I am of the opposite opinion, sort of. I wanted to ask something that is sort of related to this, that is leveling and area scaling. I wonder if it is intended that we out level the areas we go through during leveling? I often find myself to be 4-5 levels above the area im in, even though I havent even grinded or cleared every mob in areas before it. I just run along doing the quests that I find and during chapter 2-3 and onwards im always overpowered for the intended area and never die unless I fall asleep on my keyboard. Enemies are one-shotted by the more dps oriented builds I’ve tried so I dont even have to bother with enemy abilities, and the more defense oriented builds i’ve tried the mobs still die in 1-2 hits with an aoe ability and with these builds, in the longer fights you can just facetank the bosses anyway so again no need to care for their abilities. Which is a shame because I really want there to be a sense of danger and adventure to explore, and to get an incentive to observe the enemies and their abilities, if you dont pay attention you might die, which makes you want to get better.
And look, im not saying the game should be super hard or punishing either, im not a Darksouls kinda person, more D2 I guess, but it seems to me that maybe a tad bit more health on mobs wouldnt hurt so we can actually take notice of their abilities before they die, and most importantly that areas scale up better to align with you character level.
Whats your thought on this? I understand there is a middle ground to balance this and different people have different perspective on whats “hard”, sure I get that, and I also get that the end-game is where the true challenge is in these sort of games.
But again, my main point is that at least the areas should scaled better with character level, as right now it is not the case as far as i’ve gotten, and I tried all the classes. So is it intended to be this way or will it get adjusted by the devs in the future? Also I do like the pace of character leveling up and progression as it is, the issue is perhaps more the areas not keeping up.
I’ll leave my original post quoted below where I answered in the other thread about difficulty in general as well. I repeated most of it here but I wanted to focus more on the “area level” and ask the devs about that, thus the reason I made a new post.
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In my opinion, I find leveling in this game way too easy. I outlevel every area im in and im not even grinding, im following the quests I get and kill the mobs I run into, and im 5 levels above area level, and everything dies in 1-2 hits, especially early on. I guess it can depend on class and build, but seriously this game is just so easy it gets less fun in many ways. I want there to be a sense of adventure and danger around the corner, I want to die to learn the game rather than ignore the mosters and just kill them before they can even act.
If someone dont have time to invest in the game, thats fine, but thats no reason to make the game even easier for everyone else. It should be balanced somewhere between too easy and too hard of course, but I much prefer if the enemies got a tad more health and the areas are scaled up abit to match the normal leveling you get from quests (no grind needed). Right now its just too easy with all the classes imo. Just my two cents.
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