Please make it possible to sell Harbinger Eyes via the Bazaar

None of the builds I’ve tried over the last two years would’ve been able to beat Abetroth, so I decided to quit the game for a bit. I wasn’t sure if I should come back and try a meta build or wait until the next patch cycle, but while browsing Reddit I came across a build that claimed to be able to kill Aberroth and seemed pretty easy to put together, so I’ve done so.

I’ve hit a plateau where I can kill all 10 harbingers but I can’t kill Aberroth. At this point all I can do is grind for gear improvements, either via raw drops or by generating the gold needed to buy gear via trade.

I don’t know how people are successfully farming so much gold, but I’m lvl 99 and have killed all 10 Harbingers and I’ve never had more than 2.5M gold on this character. Since I can kill Harbingers it would be nice if I could at least sell the eyes to generate gold towards upgrading my gear.

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Eyes are keys, not a regular tradable items. Mike said that all keys → key inventory tab in 1.2.

Maybe it would help if you were to detail what your difficulties are with him, exactly. There are many builds that can kill Aby if you invest in them and some that can kill him with a much smaller investment (which will most likely be nerfed in season 2).

There was also recently a post about someone that was also struggling to kill him. He managed to do it eventually. It’s mostly a training thing, as long as your build has reasonable DPS/defence. It’s a heavily mechanic fight and once you start getting into it it starts to become kinda automatic.
Then again, some people don’t really have the knack for them (or the propensity). It’s the reason I haven’t even bothered with it so far.

As for how people make money, that’s by selling a lot. It’s easier at the start of a reset since there are more people around.

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I think ways to sell keys would be good for MG. Both for people not wanting to run a boss and people who want to farm for say 2LP Nihilis (with actual good rolls).

Not on the point of the post but some tips for Aberroth.

The easiest way to kill him is with a build that can either instaphase or oneshot him eg: Static “gonna be nerfed” Orb.

A good guideline on DPS is if your build can make him reach the first ward bar by the first Void slam then your damage is good enough to comfortably kill him (Although I have killed him with worse builds that take around 6-7 minutes). The reason for this is the last phase can become an extreme clusterfuck if you have low damage. I think last phase and 3rd phase are the most dangerous due to all the ground DoT. I don’t recommend tanking any of his DoTs (while there are builds that can) other than the big fire circle(which removes void circles) as they either do ridiculous damage and/or apply really dangerous ailments that can stack infinitely and reduce damage, ward retention, leech and regen.

A movement skill ideally with invulnerability can be crucial in the last phase as the void beams can overlap and cut you off from the few safe areas in the cramped arena.

While I appreciate the offers of other discussions, I have to admit that it really annoys me how many people want to derail otherwise legitimate and interesting discussions (not just here, but all across these forums) by devaluing every conversation to, “You or your build sucks, let’s talk about how you can be better.”

I am well aware of how and where I need to improve both my gear and skill sets in relation to the Aberroth fight, and I know how and where to ask for that help if I want it.

The point of this thread is to discuss the possible benefits of being able to sell Harbinger Eyes.

If you can provide a mechanic that will give the same value to CoF players, sure. Otherwise you’re just giving more value to MG than to CoF.

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Do you want to beat Aby or not?

You created a thread asking for a gamebreaking feature, that will incentive RMT. This feature has the potential to destroy the marketplace.

If you’re

Then why haven’t you killed him yet? Nobody here is derailing or devaluing the discussion, some people came here to help you and you said no. That’s your choice, and getting annoyed at a helpful community is also your choice.

That’s a very good question, because it’s a fair one and got me thinking. My first thought was that we wouldn’t be able to determine their value to the market until we made them available to be sold, but then my second thought was that if EHG were to make them usable through some other mechanic that’s available to both MG and CoF then that would solve that.

Then I started wondering what kinds of crafting would be useful to end-game players who can beat the Harbingers but not Aberroth. The first thing that came to mind was that it would be sweet to be able to add LP to an item by trading in Eyes. For example, trading in 10 Eyes to upgrade a 0LP item to a 3LP item might seem too OP, but there are 10 gear slots. You’d have to trade in 100 Eyes to make all your gear 3LP, and farming 100 Eyes would certainly take a while.

But obviously it’s up for conversation - what other crafting ideas would be useful for that level of end-game advancement?

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EHG always said they’re against any deterministic way of adding LP to gear. So I would guess that, at best, what you’d get is something similar to the Nemesis Egg, allowing you to slam some unique with the chance of getting either LP or legendary affixes.

But I also agree that the only way to make it fair for both MG and CoF is to make them usable in some alternate way.

I’m not tied to the idea of relating this to LP, that was just the first thing that came to mind. EHG could do anything they want with it. it would just need to be useful for endgame crafting because if you can beat the Harbingers but not Aberroth you’re clearly in a position where you need something high-end. Trading in 10 Eyes for a few shards isn’t going to cut it. Etc.

That said, the reason I mentioned adding LP is because I’ve been working on that myself recently. The build I’ve been working on uses a Julra’s ring. Since that’s a lvl 40 ring and only requires you to run through Julra I it’s pretty simple - you buy a ring from MG with the T6 stat you want, use a Rune of Refinement to get that stat to a perfect roll, make sure it has 4 affixes (don’t even need to bother upgrading those), run through Julra I and slam the item. If you don’t get the T6, trash it and do it again. It took me about 10 tries to get what I needed (which is annoying but reasonable enough I guess), but what I also realized is that Julra’s ring apparently either never drops with 2LP or the demand is crazy high because there are only 2 listed for sale, one at 50M and the other at 80M, which is insane.

Now, I do think it’s a bit silly for a lvl 100 character who can beat Harbies to have to spend 10 Eyes upgrading a lvl 40 item, so maybe they could bump the drop counts on 2LP Julra’s rings, but such a mechanic would be a lot more relevant to say a lvl 82 Logi’s Hunger. Etc.

They don’t farm it, they sell items they farm. That amounts to a lot of gold when you run high corruption content. It causes far more exalted items to drop which hence leads to a good chunk of valuable items as an outcome.

Agreed, and I find the choice to not allow ‘unwanted content’ to be sold a bit surprising actually. I don’t see any upside to it as those which want to run it more are hindered by acquisition rate and those which don’t want to run it are miffed that they can’t do anything with those a bit rare items to access the content.

For the reason you stated - collecting some extra gold - it wouldn’t provide a good boost. I would say they’ll likely sit between 50-150k per try at best, probably less even. There’s a substantial amount available but not a lot of people regularly running him as well as a very small amount of viable outcomes which many characters in return would need.
Hence it’s definitely not a solution for your issues… but nonetheless something which would be a net-positive as much as I can see.

That argument is nonsensical. MG doesn’t get more access to Aberroth then CoF does, singular individuals do. The overall outcome stays the same.

That’s the next nonsensical argument… access to Aberroth is not only worth crap… but also can be handled in the same way as any other item. Non-resell. Hence a one-sell-deal. No RMT hence.

Otherwise I could also argue that you can RMT boss runs, which would be at the same level there.

Which is a very good direction I also agree with. Deterministic improving of LP would ruin the itemization system further then the fairly shoddy state it is in. Hence it’s - currently - not allowed to happen, it would be detrimental.

But why would CoF need extra ways to even acquire more chances at the content? CoF is the SSF style, you’re actively committing to ‘I do everything myself without anyone helping me’ commonly (group play ignored, because that’s for the overall amount of players a ridiculously small sub-portion and already substantially hindered enough through the mechanics to be a viable argument). MG though is ‘the power of community to handle shortcomings’, so that should definitely fall under the hood of that.

Yes, the demand is high.

MG players that don’t want to do Aby would have a way to turn the eyes into value. CoF players that don’t want to do Aby wouldn’t. How is that nonsensical?

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That’s the core aspect of what a market is. ‘I sell thing I don’t need’ ‘I wanna buy thing I don’t have’.
Now in MG players can sell equipment they don’t want into value as well… it’s the exact same thing without difference. Actually there is one even! The sold eyes don’t even turn into any sort of reward with guarantee as you still have the risk to run it.

That doesn’t make sense. Yes, CoF players don’t have anything to do with the gear that they don’t use, but to compensate they get a lot more gear so they’ll have useful drops. It balances out.
Selling eyes on MG would mean that both MG and CoF have the same drop rates for the item but MG has an added benefit that CoF doesn’t have.

Not even remotely as we can see.
99% of people playing in 200c+ will get regular T7 + T6 exalts as CoF. Seeing those in MG is quite the task and they’re commonly not available on the market.
This is an inherent imbalance between the systems which can’t be properly balanced anyway.
Also it means 1% of the MG players get good gear while 99% are leftover with crumps, which is the common way it goes with a market after all… to get the stuff which is high in demand you need to gather resources from other players. Those players hence don’t have any more resources and can’t get higher stuff. Individually though you can’t realistically grind the gold for a single item though without ridiculous time-investment… it has to come from somewhere after all, someone holds it.
The only reason why this is so extreme as well is the lack of taxation - which has been talked about to death - and is alleviated to a degree nonetheless. Still, if someone has 1 billion gold that means likely 100 other players have got ‘0’ because of it since that got all pooled into a single person, meaning those 100 won’t have access either.
Fair? Nah, obviously not… but a market is and always was a competition.

Same going with content access simply, the value for each aberroth run for a CoF player is higher anyway given that there’s a chance to upgrade LP which MG doesn’t have. Hence inherently any content is more valuable for CoF by design.
I would argue we have an imbalance actually leaning towards CoF right now and not something which would shift around with the option to sell the content. At best it would roughly even the playing field.

One side gets higher rewards - one side gets easier access.

The whole gear balance for factions is a separate issue. One that should be addressed, even though they will always be imbalanced due to the nature of each.

The proposed change in OP suffers from a perception issue. Currently MG players that don’t want to do Aby have a bunch of eyes that are useless to them. Currently CoF players that don’t want to do Aby have a bunch of eyes that are useless to them.

If you make a change where you give value to the eyes for MG players without giving some value as well to CoF, players will complain that it’s unfair. Especially because, unlike gear, there is no imbalance in getting them for either side. Both sides get the same number of eyes. So you leave one faction with a way to turn those useless eyes into value and another with a bunch of eyes they can do nothing with.

Either way, I don’t think this will change. Not being able to sell eyes is most likely a way to incentivize you to push your build into being able to deal with Aby, rather than just farming eyes to sell for value.

Same as 1.0, make them ‘non trade’. Old ones not affected.
CoF not wanting to do Aby… their own thing. CoF is doing all solo, if you can’t handle all content then you chose the wrong faction to have the full experience. And if you don’t care about Aby all’s fine anyway.

This is the moment when as a dev you aren’t allowed to give a shit since you’re fixing broken stuff anyway. Half the players demanding to keep it more profitable for them rather then evening it out is nonsensical, always was… always will be. Time to bite into the sour apple I would say.

In getting there is not, in results from the fight there absolutely is though currently. CoF has the LP upside, which is massive. Acquisition rate between both is the same but CoF has a vastly higher chance to get a LP outcome. Outcomes which are sparse enough to have massive demand and hence generally ‘0’ listings in MG for obvious reasons. All 3 outcomes are valuable, eyes are not available in abundance and the lack of LP upgrades causes less people to have a chance to get good outcomes overall of the whole MG grouping. Very very few individuals will have the same quality of one of those items in their possession then a player able to run Aby as CoF… they can have a higher quantity of them though for no reason, of lower quality.

Same numbers of eyes… different amount of results though. Fine for progression gear like timeline bosses, not fine for challenge gear like Aberroth, that goes counter to what they’re supposed to be (well… he… since he’s literally the only challenge content currently).

Often it’s the skill of the player which is the issue and not the build itself. That won’t fix itself with better gear… especially not if said gear is behind the boss.
Reducing the difficulty skill-wise is the worst possible option. Instead the ability to at least get a fraction of the outcome by selling it would be a viable option.

Once more, the CoF choice intentionally makes you state ‘I’ll handle all content on my own’ and hence has to be handled accordingly. MG states either ‘I expect to provide more value to the community then I need so I get rewards which are beyond the normal scale for it’ or ‘I can’t handle all content in the game and hence choose to invest large amounts of time to allow getting those rewards through dedication rather then skill’.
The second is not upheld currently, which is a long-term detriment to the system there.

I wasn’t talking about hoarded eyes after the change, I was just saying that this is currently the way it is. Eyes are currently worthless for both MG and CoF if you don’t want to do Aby.

Why would that matter? We’re discussing not wanting to fight Aby, not the rewards you get if you do the fight. If you do the fight, you don’t have leftover eyes so it’s irrelevant for this discussion.

So if a player doesn’t want to fight Aby, whether in MG or CoF the same thing happens. you get roughly the same number of eyes (RNG dependent but on average it’s the same) and you have nothing to do with them.

Because the argument is about it being unfair towards CoF because then CoF would have a downside.
Currently the status is that MG has a distinct downside related to Aby, hence the option to sell would alleviate this to a degree… not create a disparity.

Hence the acquisition of extra eyes for a MG player is the necessity to allow them to at least get to the same level of quality of those rewards compared to CoF players as the quantity of the uniques with LP related to Aby is nigh non-existent on the market since demand is too high… while a CoF player has a vastly easier time to get it hence.

The ‘non-fight’ option is not the relevant aspect. It’s the one which are fighting that are negatively affected on the side of MG.
Hence this means that people which aren’t accessing it should be able to sell it since it solves a general issue (the overall drop of quality community-wide as a medium) while also alleviating a current temporary one (allowing lower players to uplift themselves to actually interact in a reasonable manner with the MG systems).

To be direct and clear I’ll make a statement here: MG has been a broken unfinished and design-wise failed shit-show since Day 1. I can’t state it any milder. It’s a barely functioning system since 10 months now with no meaningful changes to it besides at least putting a single missing function - out of many - into it which should’ve been there Day 1.

The selling would solely even the playing field for pinnacle content (not progression content) since that is a space which the factions need to be especially even on, with progression before being able to be out of whack a bit or leaning at different times to one or the other of them in how easy/hard it gets. But for the end-goal? That decides if people will pick the faction or not after the first ‘mistake’ they make… latest at the third time when the ‘greener pasture’ turns out to be just painted blades of grass and it actually was better where you started out from.

But what has been feared about ‘CoF being on the backburner’ because of that change or ‘toppling the economy’? That’s not even close to reality.

Not relevant to the issue being discussed You’re creating a new issue which should probaby be a new thread instead. The issue being discussed is:
“I don’t want or don’t have the skill to fight Aby. Please give me something for these useless eyes.”.
This issue is the exact same for MG and for CoF. CoF players that don’t want or don’t have the skill to fight Aby are in the exact same boat as MG players that don’t want or don’t have the skill to fight Aby and get the exact same thing, which is nothing.
If you give something to those MG players that don’t fight Aby and don’t give anything to those CoF players that don’t want to fight Aby, you creating an imbalance where that imbalance didn’t exist.

Again, to reiterate:
We’re talking about the majority of players that will never kill Aby even once. They don’t want to have a chest full of eyes that does absolutely nothing. They want to turn it into value.
This is the exact same thing for MG and for CoF. Both have currently the exact no value for them and both want added value.

The small minority that actually do the Aby fight are another issue that should be addressed separately.