I have problems finding synergies since i couldnt find other skills on sorcerer that do void damage. Iam scaling fire, damage overtime and generic spell damage/intelligence.
Now that i use a void staff i lose a lot of spell damage for my other fire skill because it doesnt do void damage.
Volcanic orb its damage isnt that amazing with this new unique so i need more support for it. I found some other items which can do that but i hoped there are better options.
It doesnt feel like all those hoops are worth the damage iam getting out of it.
So my question is does somebody has idea’s to tackle those problems?
Is this unique even worth it for Sorcerer. Dont get me wrong i love the idea of the unique, i just can’t find out how to justify using it instead of keeping volcanic orb a fire skill.
Your best bet is to stay away from this piece of crap. Its poorly designed from the ground up and you need a legendary version of at least 2 or 3 LP to be even closely competitive to a regular yellow staff.
But if you insist - just grab a dark shroud of cinders on a spellblade and stack fire auras via Surge.
the fact that Ignivar’s Head couldnt be worn either makes it either makes it even harder to justify the spear.
Also if they allowed still being able to scale trough fire damage or convert the fire damage you invest or something like that the spear would be more than viable
it feels like the most fun/niche items in ARPG’s often lack damage/viabilitty.
Well when you remove all the fancy complicated words from the spear its basically a 160 flat damage weapon with a lot of ms and and some mana regen. But you have to jump through a lot of hoops to get there.
The void conversion is also more curse then a blessing. Nothing in mage supports void damage at all, which forces you to use the Dark Shroud. It being a spear means you get no crit, so you have to put a prismatic gaze. The this point you helmet and armor are fixed, you got no defensive options and you do barely any damage. This weapon absolutely needs flat crit to even function.
Picking a random staff from the ground nets you 100 flat damage, 600+ increased damage and doesn’t lock your armor slot.