Continuing on from the thread in General I made last night. Figured it’s more appropriate to link here instead.
TL:DR - Completing more than a few prophecies at once in dungeons resulted in me losing many exalted and unique items.
A stash chest doesn’t even have to be in the arena area, but I don’t see why the exit has to be walled off when you go to the rewards room, where the other stash is.
Yeah, I feel this pain… the solution is not to stack too many prophecies that drop large items. I now like to stack quite a few zero storage rune/glyph prophecies, as I know I can alwys collect these
I wish they would at least let me re-order prophecies, or auto-order them by location, so it was easier to know how many I have inside a dungeon before I buy more.
This shouldn’t be the solution, though. CoF is incentivized to create huge lootsplosions. It’s their “special power” to compensate not being able to trade. And the current system doesn’t accomodate that.
This is an issue that can even happen during monoliths, since you can have lootsplosions happen when you kill exiled mages or even rare mobs in dungeons.
Personally, I think the best solution would be to simply mark the prophecies as completed and you need to collect them later. Your prophecies would turn green on the prophecy list screen and you’d redeem them when you were in a place where you could deal with dozens of drops.
You could even make it so you have to go back to the observatory to collect them. Even if that would be a bit more annoying, it would still prevent situations where you have to leave half the drops behind because there’s no zone permanence in the game.
But you can’t do that in town as drops are disabled there, you have to do it either in a “combat instance” or the Echo of a World zone (which has a stash).
I’d be happy with being able to claim the rewards when you’re ready.
They’d have to change that to a not-public instance then.
Not really. Rather than change the zone, simply change the way prophecies drop things. Make them your items already and drop them on the ground.
You can already throw your items on the ground in towns or in the observatory. Prophecies can simply use this mechanic so that when you collect a prophecy, they’re items you threw on the ground.
No, they stay there on the floor as long as my character in on the same map…
It’s commonly used by a fair lot of people just for resorting inventory or tweaking a lootfilter… They just drop everything on the group and pick what they want back.
I don’t think that’s true, because the NPCs that allow you to trade 3 keys or 3 woven echoes for another item drop the other item on the ground for you.
Prophecies could just drop a 1x1 small “prophecy stone” or something, and then we could stack those up and open them back at “town” to get the loot splosion.
I’d rather have them dropping nothing… The prophecy would just light up indicating it’s completed… Then you simply click it whenever you want and and the rewards will drop.
They could put a button un the lower right corner (like the weaver points button) indicated completed prophecies… allowing us to quickly open the prophecy UI. Then CoF would not tax our inventory space, and potentially help us earn a little more gold, helping to balance MG and CoF a little more.
Yeah. I don’t think it would be good for prophecies to drop those tokens things… This could lead to people also asking for some kinda specific inventory tab for that, because they would obviously want to stack as much prophecy tokens as they can before opening them all.
I also think it would be way easier to just add a toggle-like button you’d click to proc the prophecy loot drop than to actually add more items to the game. (just thinking, I know nothing about game dev)
Specially ones that would have to be programmed one by one, because there are several different prophecies, so there should be several different prophecy tokens.
This is a solution, but I don’t think it’s the best solution … I enjoy the loot splosions when an enemy dies. I think there must be a better way, but maybe if you had the option in settings for “loot splosions on death” versus “loot splosion on choice” I would think that’s a good middle ground.
I guess every ARPG player does… just until they die and lose a shitton of loot, or just have to leave a lot of it behind.
These are all band-aids for this current issue many people face. If we’re really talking solutions, I’m sure map permanency of some degree is something to be looked upon.