Please Add Stash Chest To Soulfire Bastion or Leave Exit Open

THey don’t get instantly deleted. That is in PoE. They stay on the ground until you leave the zone.

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No, they stay there on the floor as long as my character in on the same map…
It’s commonly used by a fair lot of people just for resorting inventory or tweaking a lootfilter… They just drop everything on the group and pick what they want back.

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I don’t think that’s true, because the NPCs that allow you to trade 3 keys or 3 woven echoes for another item drop the other item on the ground for you.

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Even in town? I’ll have to check when I get home.

And tbf, the quest item/idol rewards in the ruined era drop on the floor as well…

Ok, ignore me.

But I’m not going to say I’m wrong, just that I’m correct-adjacent.

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You’re truth-impaired.

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I think this is a REALLY good idea… (posted separately here)

Prophecies could just drop a 1x1 small “prophecy stone” or something, and then we could stack those up and open them back at “town” to get the loot splosion.

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I’d rather have them dropping nothing… The prophecy would just light up indicating it’s completed… Then you simply click it whenever you want and and the rewards will drop.

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I like that!

They could put a button un the lower right corner (like the weaver points button) indicated completed prophecies… allowing us to quickly open the prophecy UI. Then CoF would not tax our inventory space, and potentially help us earn a little more gold, helping to balance MG and CoF a little more.

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Yeah. I don’t think it would be good for prophecies to drop those tokens things… This could lead to people also asking for some kinda specific inventory tab for that, because they would obviously want to stack as much prophecy tokens as they can before opening them all.

I also think it would be way easier to just add a toggle-like button you’d click to proc the prophecy loot drop than to actually add more items to the game. (just thinking, I know nothing about game dev)
Specially ones that would have to be programmed one by one, because there are several different prophecies, so there should be several different prophecy tokens.

This is a solution, but I don’t think it’s the best solution … I enjoy the loot splosions when an enemy dies. I think there must be a better way, but maybe if you had the option in settings for “loot splosions on death” versus “loot splosion on choice” I would think that’s a good middle ground.

I guess every ARPG player does… just until they die and lose a shitton of loot, or just have to leave a lot of it behind.
These are all band-aids for this current issue many people face. If we’re really talking solutions, I’m sure map permanency of some degree is something to be looked upon.

That’s not how I like to play. The whole point of prophecies is to target farm specific items or gear slots.

Temporal Sanctum, you can go back to the boss room.
Arena, stash spawns at end of each wave area and arena champion floor

Why can we not have the wall from the Lich boss stay open on our way to the gamble vendor, where the stash there is placed?

right, didn’t think of that since claiming them when we want would be nice as well.

Same, I need to test this out later.

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Well at least we have a death vacuum now for those untimely deaths.

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Well, this is not an issue anymore. When you die, your surrounding loot goes back with you now.

This, though, is the main issue. When more stuff drops than you can carry.

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“If I go down you’re going down with me too!”

Adding to your recent statement … I would be in favor of an inventory capacity increase in LE … It would be really nice if we had about double the inventory space. I’m not really sure why the inventory is so limited to be honest, it seems a bit archaic considering all the other ARPG innovations in LE; loot filters, death vacuum, shattering items, etc. etc …

Partly because I do hold on to certain items longer than I should, because I can’t make up my mind if I need them or not, so I just carry them until I finally can decide.

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Apparently I was having a senior moment, or being reality-adjacent.

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I agree with this regardless of prophecies.

It still wouldn’t fix the issue. You can have a dozen prophecies trigger at the same time. It’s not uncommon to have it happen on a boss. And if you don’t have a way to pick them all up, you’ll have to leave them behind.

Most of these issues would be fixed with zone permanence, tbh (and boss rooms having a way back from the stash in the next room). But until then, it feels bad to have to leave half your hard earned loot behind because of the system limitations.

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I’ll remember the term ‘truth adjacent’ next time you correct me on something Llama :wink:

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Fair points.

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