Pity System

There is a popular game called Warframe that I was obsessed it for thousands of hours. There was a Warframe that came out called Khora that only dropped in a particular game mode. I spent a year every day running that game mode and never got the Warframe. I quit the game for a year due to the immense frustration and feeling of disrepect for my time.

I’m starting to get there with Lagon and the Stormcarved Testament relic. Please consider some kind of pity system to make obtaining these chase items more accessible. Maybe, a guaranteed loot drop of a chosen item after a certain amount of defeats, etc. there are a few options. I just hate this feeling of wanting to give up when I’m only trying to get one item.

A pity system already exists. It’s called joining the Merchant’s Guild.

Then don’t play games with RNG loot. You can’t jump into a swimming pool and be upset that you got wet.

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Dang shots fired!

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Thank you so much for your useless reply to my post made in frustration. Your pointless comment has done nothing to progress or support my comment. I appreciate your mediocrity. Have a great day.

You’re welcome!

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hactually, i think pity systems are something devs should look into for the sake of the players.

the way RNG works can be pretty brutal. real true world RNG can have you lose a coin flip 10 times in a row. can it actually happen? yes, but is it fun? fuck no.

game devs have the power to reduce “feels bad” moments in their games.

in dota 2 they use pseudo randomness to prevent streaks of no-procs from happening. in POE evasion is calculated via entropy rather than a pure “by chance” dice roll.

POE also has divination cards to reduce the “dry streaks”.

POE also implemented forced crafting to force 6s / 6L items to avoid RNG altogether albeit at a more expensive cost.

theres one more arpg, i forgot the name, its a POE clone but has heavy P2W aspects, but even in that game their “6Linking” attempts are actually tracked and after a certain amount you can force 6 Link by consuming the pity mechanic (only available after a huge number of tries and resets to zero upon consumption).

COF definitely helps a lot but any amount of pity mechanics can help. but that said, pity mechanics will devalue items which can be at the chagrin of MG players.

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There’s some people who don’t like to join merchant guild… and Merchant guild is just garantee by buying it, not a pirt system.

I love this quote bro, take my vote.

So you can’t buy boss-specific uniques from the AH? No idea where my Throne of Ambition came from then, I must have haxxed it in then sonce I’ve not done the relevant mono in years. One truely does learn something new every day.

Not on boss drops it doesn’t.

thats sad… COF of all things should help with boss drops

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I’m pretty sure that CoF helps with boss drops, but I’m not 100% sure.

It just doubles the chance that dropped uniques will have LP, but it doesn’t increase the chance for the unique itself

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It doesn’t. At least none of the explicit rank rewards do (other than that Iogann said). It could be that the general drop buffs you get as you rank up do.

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I farmed for the stormcarved relic as well. It took me like 20ish runs. 20 runs can feel a lot with a weak build, or they can be nothing with a meta build.

I don’t know to what extent RNG is RNG in this game, but one person above had a great suggestion.

While the tone was not the nicest the content of the reply was absolutely what is the case.

Also in the example you called out there’s a 8,33% chance to gain a piece of that frame, which is definitely not the lowest chance to do so since it’s the first of the rotations going from A-A-B-C (all of the information provided for reference about the reality of the situation).
Each of those rotations lasts 2,5 minutes with another 30 seconds to start the next rotation. Rewards are given out after the extraction when surviving, it’s an endless mode with loops.

So, that frame consists of 4 parts, 2 of them received in the ‘C’ rotation, hence with a 11% chance after 12 minutes time-investment.
A so called ‘near guarantee’ hence happens at 76 runs of that. The chance to not have it is a lottery win by then.

Your claim is that you spent 365 days (let’s say 300, cause you ran it all year every day and I wanna put the example into your favor, right?) to do that. So either you’re one of the unluckiest people there are out there even if you solely invested 12 minutes a day for that… or you do outright lie.
5 tries per hour. A near guarantee after 15 hours of time investment. Sounds to me more then fair.
You claim to have invested at least 60 hours into that though, 4 times over the ‘near guarantee’ line, and that if we only take into consideration the absolute possible minimum of doing that, hence one single cycle per day.

So in that case there was not even remotely a pity system needed.
Now to the current case, Stormcarved Testament from Lagon.

First of all as a help to increase unique drops for bosses which many don’t know about. Unique rarity is affected by corruption.
For Orobyss drops the distance from the center is also affecting it… or at least how much I heard, I don’t know if that holds true.

Rarity affects the loot chance for rare uniques, so that’s one part taken into account. You’re unlikely to ever drops them in 100 corruption… in 300+ though they’ll be decently common though. So my recommendation is to do it after progressing as far as possible.

Next step. Boss loot for monolith bosses in Last Epoch is split into 3 so called ‘tables’. There’s the ‘50/50’ table, which means you’re every run guaranteed a drop from one of 2 uniques. Then there’s the ‘rare’ table and the ‘empowered’ table. The ‘rare’ table is always available (which includes Stormcarved Testament) and the ‘empowered’ table is only available in… well… empowered monoliths as the name says.

You have a chance to ‘trigger’ the drop, this is affected by the chance to drop higher rarity items, which means it’s not affected by CoF in any matter it’s solely affected by corruption level to increase your likelyhood. A monolith boss has a chance to drop up to 4 uniques at best without prophecies. The 50/50 table, the rare table, the empowered table and a normal unique at once. (Stolen Lance for example has a maximum of 3 since the 50/50 table are set items)

By personal experience around 200 corruption it takes ~5 tries to drop one from the empowered table. My database for that is far too low though to have proper numbers, but it should come close and also relates to the drops I know from friends, so the chance for that to be close to the actual drop-rate is rather high.
This obviously also relates to the actual rarity of the loot table. Stormcarved Testament is in the same class as ‘Wings of Argentus’ for example, hence not unreasonably rare but definitely not a drop you see every time.

I would say you’ll need a good solid 5 hours with bad luck to get one… in the case you focus on boss-fighting.

Now how to do that?
The quickest way is to keep the web intact for as long as possible. Go around the outermost area of the web to create the most stability, this causes boss fights to come up very quickly, 1-2 per hour.
If you sit yourself down a Saturday/Sunday for a binge-playing session then that’s a done deal commonly. Or with modicum of investment in a week.

It’s not long, definitely doesn’t need a pity system to get.

If you’re talking about LP on that unique it’s quite another topic… and LP is a system which currently functions beyond the expected amounts of power level, hence it’s a pure aspirational mechanic in the current state of the game. So not a viable argument to want one in the first place beyond 1 LP.

There’s viable options to go with, though the easiest and most viable one for LE - currently as always - is to create a limiter simply.

It’s highly unlikely that you won’t be able to get a drop from one of the loot tables in a specific amount of tries. For example the ‘rare’ loot-table is nigh guaranteed after 20 tries for you, which means that EHG can simply make a counter with a reset function should it not drop in 20 tries… hence a guarantee of ‘I get it after 20 tries’.

This can hold true for all respective boss drops which have a higher RNG barrier.

For other uniques it shouldn’t be implemented, for overall loot also no need as it would be detrimental and hard to do.

Those are not pity systems, they are ‘parallel’ mechanics which basically double the chance of a positive roll for you. It’s nothing else then doubling the chance of a relevant outcome.

This is not a pity mechanic.

Also 6L is not tracked in any way, neither is 6-socketing. Quality affects the chance though and hence you never try it without 20% quality on an item simply.

Agreed, it’s a massive oversight.

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I think a pity system could be cool to add to the game as a cycle mechanic. I don’t think it would be a healthy addition permanently.

Why would I even bother trying to kill the boss, then? I would just go to the boss area naked, look at him until he whacked me, then go back and do it again until it was time for my guaranteed pity drop.

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The stormcarved testament is a rare drop, as I am sure you are aware. This isn’t in the game guide, but Mike on discord confirmed that a higher corruption level makes rare drops more likely from bosses.

The game guide says it improves item rarity, but that just means exalted/unique/set. This is a game guide omission that should be fixed.

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Let me know how that works out for you in HC.

The same way it works in SC, since HC and SC with deathless tag are basically the same. There is no real penalty to dying in HC other than being booted to SC and continue playing as usual.

Either way, he did say a guaranteed drop after a certain number of defeats. So whether you kill yourself on purpose or by lack of skill not, it would never apply to HC.