While the tone was not the nicest the content of the reply was absolutely what is the case.
Also in the example you called out there’s a 8,33% chance to gain a piece of that frame, which is definitely not the lowest chance to do so since it’s the first of the rotations going from A-A-B-C (all of the information provided for reference about the reality of the situation).
Each of those rotations lasts 2,5 minutes with another 30 seconds to start the next rotation. Rewards are given out after the extraction when surviving, it’s an endless mode with loops.
So, that frame consists of 4 parts, 2 of them received in the ‘C’ rotation, hence with a 11% chance after 12 minutes time-investment.
A so called ‘near guarantee’ hence happens at 76 runs of that. The chance to not have it is a lottery win by then.
Your claim is that you spent 365 days (let’s say 300, cause you ran it all year every day and I wanna put the example into your favor, right?) to do that. So either you’re one of the unluckiest people there are out there even if you solely invested 12 minutes a day for that… or you do outright lie.
5 tries per hour. A near guarantee after 15 hours of time investment. Sounds to me more then fair.
You claim to have invested at least 60 hours into that though, 4 times over the ‘near guarantee’ line, and that if we only take into consideration the absolute possible minimum of doing that, hence one single cycle per day.
So in that case there was not even remotely a pity system needed.
Now to the current case, Stormcarved Testament from Lagon.
First of all as a help to increase unique drops for bosses which many don’t know about. Unique rarity is affected by corruption.
For Orobyss drops the distance from the center is also affecting it… or at least how much I heard, I don’t know if that holds true.
Rarity affects the loot chance for rare uniques, so that’s one part taken into account. You’re unlikely to ever drops them in 100 corruption… in 300+ though they’ll be decently common though. So my recommendation is to do it after progressing as far as possible.
Next step. Boss loot for monolith bosses in Last Epoch is split into 3 so called ‘tables’. There’s the ‘50/50’ table, which means you’re every run guaranteed a drop from one of 2 uniques. Then there’s the ‘rare’ table and the ‘empowered’ table. The ‘rare’ table is always available (which includes Stormcarved Testament) and the ‘empowered’ table is only available in… well… empowered monoliths as the name says.
You have a chance to ‘trigger’ the drop, this is affected by the chance to drop higher rarity items, which means it’s not affected by CoF in any matter it’s solely affected by corruption level to increase your likelyhood. A monolith boss has a chance to drop up to 4 uniques at best without prophecies. The 50/50 table, the rare table, the empowered table and a normal unique at once. (Stolen Lance for example has a maximum of 3 since the 50/50 table are set items)
By personal experience around 200 corruption it takes ~5 tries to drop one from the empowered table. My database for that is far too low though to have proper numbers, but it should come close and also relates to the drops I know from friends, so the chance for that to be close to the actual drop-rate is rather high.
This obviously also relates to the actual rarity of the loot table. Stormcarved Testament is in the same class as ‘Wings of Argentus’ for example, hence not unreasonably rare but definitely not a drop you see every time.
I would say you’ll need a good solid 5 hours with bad luck to get one… in the case you focus on boss-fighting.
Now how to do that?
The quickest way is to keep the web intact for as long as possible. Go around the outermost area of the web to create the most stability, this causes boss fights to come up very quickly, 1-2 per hour.
If you sit yourself down a Saturday/Sunday for a binge-playing session then that’s a done deal commonly. Or with modicum of investment in a week.
It’s not long, definitely doesn’t need a pity system to get.
If you’re talking about LP on that unique it’s quite another topic… and LP is a system which currently functions beyond the expected amounts of power level, hence it’s a pure aspirational mechanic in the current state of the game. So not a viable argument to want one in the first place beyond 1 LP.
There’s viable options to go with, though the easiest and most viable one for LE - currently as always - is to create a limiter simply.
It’s highly unlikely that you won’t be able to get a drop from one of the loot tables in a specific amount of tries. For example the ‘rare’ loot-table is nigh guaranteed after 20 tries for you, which means that EHG can simply make a counter with a reset function should it not drop in 20 tries… hence a guarantee of ‘I get it after 20 tries’.
This can hold true for all respective boss drops which have a higher RNG barrier.
For other uniques it shouldn’t be implemented, for overall loot also no need as it would be detrimental and hard to do.
Those are not pity systems, they are ‘parallel’ mechanics which basically double the chance of a positive roll for you. It’s nothing else then doubling the chance of a relevant outcome.
This is not a pity mechanic.
Also 6L is not tracked in any way, neither is 6-socketing. Quality affects the chance though and hence you never try it without 20% quality on an item simply.
Agreed, it’s a massive oversight.