Pity System

TPing out would also count as a fail in HC without dieing so there is (at least) one scenario where it would count.

That would only make it even easier to abuse then. Either in HC or SC, go to the boss, TP out, go again, TP out again, etc, until you get the guaranteed drop.

It’s your choice that you think Bronco’s point is pointless… He’s 100% right, you need to join merchant’s guild and just buy the item… Nobody feels pity for you. This is your own choice.

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Oh, the contrary! I do feel pity for OP, absolutely even!

He chose the wrong faction for his enjoyment and since it’s badly implemented OP is now stuck there. Obviously I feel pity.

Don’t wanna… but what else to do?

Hence OP is not at fault for the choice there but rather the unreasonable limitations related to that.

Which aren’t entirely unreasonable if one wants to prevent frequent faction changing or having the benefits of both at the same time.

The player’s viewpoint of “I want all the shiny naow” is not the only valid viewpoint.

I got 2 questions for that though.

Why is ‘frequent faction changes’ bad?
And how does a proper ‘non-sellable’ tag not do the same stuff as the current faction tags?

I understand the limitations needed, and I also fully agree with ‘I want all the shiny things now’ is a bad mentality absolutely. The point is that the given ‘solution’ of MG is not a viable one as the cost of that is higher then the outcome. Hence why I said I ‘pity’ OP for that… for the hyperbole on the other hand? Nah, not a second.

I would imagine that as the frequency of faction changes increases it gets closer to being equivalent to having the benefits of both (trade & improved drops/prophecies) which the devs don’t want (evidently, otherwise they would have just implemented that). One needs to draw an arbitrary line somewhere & the devs have chosen it to be sufficiently far backsuch that one generally wouldn’t want to change unless one really doesn’t like the choice one made.

I’m not entirely sure I get what you mean. What solution/cost?

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How so?
I don’t know what that could actually be as you can only invest time into one of them at the moment. Neither prophecies trigger while MG and no items to be sold are generated while CoF.
So what would be that benefit otherwise not enjoyed?

It was mentioned for OP that he should buy it from MG, he’s CoF though. Switching to MG would cost probably a good chunk of the equipment OP has as well as favor for all characters at the same time towards CoF. Which leaves the only solution being the direct grind if unhappy with the situation.

Obviously MG wouldn’t treat OP much better given that prices are supply/demand and hence high for some of the items wanted… but pastures are always greener on the other side.

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Then they don’t get to complain that RNG loot happened in an RNG loot game.

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And thus making the 10 coin flips succeed in a row less valueable and exciting.

I don’t like systems artificially making outcomes better so the game tries to make players feel better. People should not get into RNG based games when they can’t handle it. It is part of the core identify of the game. Sometimes you are lucky, sometimes you are not.

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Because items are one of the benefits of both. Though I’m also assuming that if one were to swap “frequently” one would be able to keep wearing the gear from either/both at the same time (which would be a second departure from the current state). Imagine if you could do monos/dungeons as CoF with the enhanced drips/prophecies & then swap to MG afterwards to buy/sell stuff. That would be an example of enjoying the benefits of both at the same time (ish).

They are not a ‘benefit’ they are they outcome. That’s a very important difference there.

If you put the same logic into effect otherwise then people would call it one of the most idiotic ideas ever conceived.
Imagine it, as an example. Monoliths have a ‘monolith tag’ and hence when you go into a dungeon you can’t use your gear from there. How would that feel? But… it’s the benefits you gained from running monoliths, not dungeons!
It’s the exact same thing.

You never ever take toys away from someone which they’ve already gotten. It’s counter to any design philosophy and counter to any psychology.

But… you can’t. That’s the whole point.
Already in CoF every single item is tagged non-sellable, tagged or not by the faction. So you get nothing from CoF in MG ever. The only outcome to run a dungeon in CoF would be the potential loot… much like you could get potentially a good item to sell when running it while you’re MG.

Yes, it’s an example… that doesn’t apply even currently without adjustments.

Not a good example :stuck_out_tongue:

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I like the current pity system Warframe has.

The newest releases still have random drop rates, but when you play (and win) you also get tokens. Those tokens are very deterministic (in the latest mission, for example, you get 2 to 4 for every mini boss killed), and you can use them to buy the rewards, if you didn’t get them as drops.

Path of Exile has something slightly like that as well - you can randomly use orbs of fusing to get a six linked item, knowing it’s likely going to take hundreds of attemps; or you may get lucky and it takes only a few dozen, or you may be unlucky and it takes thousands. But, if you don’t want to gamble, you can pay 1.500 orbs of fusing and instantly get your six linked item.

I would like a token system for Last Epoch as well - we would still be able to get unique drops from bosses, but they would also aways drop a few boss-specific tokens. With enough tokens (after killing the same boss a hundred times or more), we would be able to buy the uniques they drop.

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That is a very clever idea. Not only for boss drops, but for CoF prophecies either. It is very frustrating trying to farm a specific exalted base with a specific at least T6 affix. Prophecies might give you tokens as well, so you later can “choose” some rewards.

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Can’t really agree here. Playing CoF as well, get a ton of items with the needed bases with needed affixes, are you level 8 CoF? Cause that gives a lot more exalted items. Farming in high corruption (around 300) helps as well.
Not saying that I’m showered in perfect exalteds, but getting about one useful item per hour. It’s in fact so easy, that I no longer care if the item bricks, and use runes of removal even if there’s one useless affix along with t7 and three other useful ones.

I am farming around 900 corruption and I am lvl 10 CoF for about 300 hours, as well as I am using optimized patterns to farm more favor per hour, and still I think this is not enough. I cant afford playing for 8-10 hours each day to progress further and I think most players can’t either with some exceptions of course. Maybe you need less rare affixes for your build or just play far more than I do, I don’t know?

I know “RNG and other things, you knew what kind of game you are playing etc.”, but why can’t we just have some degree of reliability such as in MG? I really like the game and I really don’t like trading, but want my builds to at least progress… When I play for 10 days every evening and my character is in the exact same spot as it was, it frustrates me.

Ok thx for information.

I think u misunderstood what op ment by (defeats)

I dont think they where referring to the player defeats but the number of times u uave killed the boss. Pity systems generally are based on how many times u have killed a boss before for the game gives u that item

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Sad truth.

I was hoping CoF was going to be better for solo play…

There’s hope. They will continue to adjust to improve it, just like they will be doing with the MG. :face_in_clouds: