Picking wrong class ascendancy on accident

You should not be able to just press a through a dialogue and accidentally pick the wrong class ascendancy. I can not be the only one skipping dialogue. How this could not have come up during development is beyond me.

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Never happened to me homes…

You press slowly then I guess, congratulations. I did it without even noticing since I skip dialogue

Bro i skip everything i dont even know the lore 1 bit

Are you using a controller? I don’t think it can happen with keyboard+mouse because the mastery select buttons aren’t aligned with the dialog box.

Like I said you press slowly then I guess. I play with controller and press the a button pretty quick. Maybe its different if you click with a mouse, don’t think you press that fast in that case and that is not that strange. It is weird that you seem to be trying to make my point invalid when it purely factually is not in my opinion. There should be a confirmation when it is a choice where you cant change it. And a confirmation that is standard set to “no” when asking if you are sure you want to pick it. It is a mechanic that is used in virtually every other place where such a choice is present so to try to say that it is not necessary here is disingenous or dumb imho.

Yes. My original post also says that i was pressing a too fast. Dont know if that applies to mouse and keyboard.

It doesn’t. With mouse you can click all you want, the buttons for mastery select aren’t in the same level, so you can’t select it accidentally.
There was a post about this just yesterday. This is an issue that is exclusive to controllers and I’m guessing that they never caught it because controller support wasn’t native in the game, they added it later. And it still has some issues other than that.

Since you’re so quick, it will be quick for you to level another character. Just bank your gear real quick, delete your character and start over. Quick, quick!

Until you get to mastery selection. At that point slow down a little.

NB: There have been a few complaints about masteries being too easy to skip through, but not as many as you’d expect if this was a common issue.

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This is such a simple issue, did not know i was a beta tester for controller support.

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Because im fast at pressing a doesnt mean I’m fast at anything else though.

And that is easily explained by most players using mouse and keyboard.

To be fair, like @rocdog said, it’s not that common an issue. Or at least, we don’t see that issue too much in the forums. So it can be safely assumed that the large majority of controller players haven’t had this issue happen to them. Which means it would have been easy to escape notice from EHG.
The only way to avoid this would be to add “friction” to the choice, for example, requiring you to use the d-pad to highlight the mastery you want.

I think it would be better to maybe report it as a bug with the in-game bug report tool. Even though this isn’t technically a bug, rather a design oversight, the in-game tool also serves to report other stuff. This should bring it to their attention a little better, I thik.

He was just making a joke :wink:

Hahahahaha, this is golden

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Thanks for the tip.

He was trying to be a smartass. Was not that smart though :wink:

To be completely fair (boring), Mastery selection isn’t that great with mouse/keyboard either. Once you select a mastery, there’s a HUGE window that covers all the masteries asking you if you’re really, really sure of your choice, BUT it doesn’t show you what your choice was.

Coming from PoE where you can see exactly what you chose, this seems like lazy interface design.

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I don’t think EHG expected their game to be a beta tester for players who mash buttons like they’re playing Street Fighter, without an ounce of care or attention for what they’re skipping or choosing.

Could it be improved? Sure. Could you have paid literally any amount of attention and avoided this problem? Also yes. It’s not 100% on you, but it’s not 100% on them either.

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I agree, they should implement that. I’ll upvote, it’s purely a QOL enhancement with no negatives and shouldn’t be difficult to do thus not costing many development resources. I suspect you’re doing an Online character (Offline has problems all its own) but if not, I do want to point out that you can always rename your saves to restore the .bak to active and resume from where the character was when you saved previously, thus allowing you to correct the choice, assuming you did not keep playing with the now bricked character.

Thanks for the tip but sadly it was online. Just deleted and redid it but should not be an issue in the first place.

Thanks again

Me pressing buttons faster then me can comprehend! =! Games fault.

Maybe, but so what? That’s like saying guardrails shouldn’t be on the side of the road where there’s sharp turns above a drop, since you shouldn’t be driving so fast that you’re ever out of control of the car, and thus shouldn’t be at risk of going off the road in the first place. Even if that’s true, it’s not about who is “at fault”, it’s about preventing tragedy when and where you can, especially when it’s relatively easy and inexpensive to do so.

I doubt the OP is the only person who has ever mashed through unknown dialogue as fast as possible only to get burned by it. Having it not possible to burn yourself by doing so is just objectively better game design than leaving it in the player’s hands to not do so in the first place.