Picking wrong class ascendancy on accident

No, it’s actually like saying guardrails don’t work, because when I drive straight into them going 175mph, I still go over the edge of the cliff.

There’s a confirmation to the selection. Being impatient, and not paying attention to it, is not the game’s fault.

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In @Macknum’s defense, he was just saying that this issue is not 100% the dev’s fault, just like it isn’t 100% the player’s fault, just like @BroncoCollider said. Which is a fair argument. Especially when the OP makes it seem like it’s 100% the player’s fault.

No one’s saying that it shouldn’t be changed.

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Your name says it all and you got a nice response

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No one is saying it shouldn’t be changed. They just have to point out that it is also my fault even though everyone agrees it should change…

Well that seems like a nice bunch of people.

They’re just saying that you’re also partly to blame because your initial post is deflecting the whole blame on the game, i.e.:

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Do we really need to argue how much of the blame goes to whom? There’s clearly an improvement to be made, considering the fact that it’s an issue that can easily happen for a way of treating dialogue that is reasonably common within the genre (a lot of players just skip through the dialogue, in fact almost everyone does it after completing the campaign a certain number of times).
The only reason there’s not more complaints is that there isn’t a huge part of the player base that plays with a controller.

It’s clearly something that should go to the list of bugs to patch. Not a high priority one, but still in the list, and since it doesn’t look like a high complexity change, I’d expect it to happen reasonably fast.

Guard rails are there as protection. Mostly as a protection for unseen events. If you direve to fast no guardrail in the world will stop you.

Sure it is about whos fault it is. If you mindlessly click through stuff then it’s your fault for beeing mindless. Been there done that never opened a thread about it and just replayed what i messed up or stick with what went south.

I do this after I played through a game the first time if there aren’t important choices or storys that change with player choice… like oh wait picking a mastery.

dafuq :smiley: ? It’s the players fault period. It’s bad design yes! But if someone mashes through stuff that is important then it’s the problem of the person who made the input. Even if there was a “Are you sure about that?” window and a “For real you are sure?” window I guss there would’ve been people who still clicked through it. There is no need to defend or interpret. if someone messes up it’s messed up up and the resulting problem needs to be delt with.

If someone sits on a controler and pressing “A” like a maniac then it’s the problem of a person clicking like a maniac. I did this as well as i said but I would never ever make a fuzz about it because it’s obviously my fault when I don’t care and just hit an input key.

There were 2 threads about this and it’s beyond me how this is working for a LOT of players and why it should be changed. You can’t make everything foolproof. Imagine the “pay 100k” answer in the majase slums questline was the option that is automaticly taken if people mindlessly press buttons. Would this be the games fault or the fault of the player who isn’t giving a rats behind about what he’s doing?

Sure blame everyone else and change the syste mand after this every other system that needs players to press buttons so nothing can go wrong.

But you CAN make this foolproof. Very easily. Just have the default dialogue choice on the “are you sure?” be “no” when using a controller. Thus spamming A will get you bounced between the selection screen and the confirmation screen over and over until you slow down to see what’s happening.

And yes, ideally you Should change systems so that nothing can go wrong! That’s good system design! The entire origin of Murphy’s Law was based on a lab accident where a bunch of sensors were plugged in backwards. And the reason it’s stuck around is not because “sucks to suck, terrible things are just going to happen sometimes”, it’s because IF “what can go wrong must go wrong” THEN you design the system such that it can’t go wrong in the first place. In that case, the sensor plugs were subsequently keyed so they Couldn’t be plugged in backwards. Is it the fault of the lab tech for not paying attention that they plugged it in backwards, and if they had slowed down and paid more attention could they have done it properly without the change? Yes, sure. But there’s zero benefit to leaving open the possibility of failure when it can be easily prevented.

If you make this change, you have to make this change everywhere in the game though. Otherwise, people that have been using “A” all the time to accept things, and that aren’t just spamming it, will suddenly be confused when the accept button simply bounces them back.

It would be much simpler to have “A” do nothing in that screen until you use the d-pad left and right to actually select your mastery. If you haven’t moved your d-pad to select it, then it does nothing.

Nah, no need, Mastery is the only choice you can’t change. The default selection being yes or advance everywhere else will indeed make people confused why they’re just being bounced back, which is the point. You shouldn’t have to (or want to) change it globally, just update that one dialogue choice (and any other ones where there’s strong negative consequences to mashing like apparently the slums questline); the point is to highlight that something is indeed different about this choice and even if you’re not here for the dialogue you should pay attention on this one.

Sure the devs will most likely do something like this. Then again this is realy unimportant because at the end of the day it’s a player error and not a game error. I think there are more pressing matters that need to be adressed right now Instead of changing the dialogue inputs.

On top of it I’m pretty sure noone will mindlessly click through this dialoge again after messing it up once :smiley: .

Uh it was far worse in the past when you had to zone into an extra level full of weak af enemies while you needed to run down a “tunnel” from a to b to make your choice ^^. I hope they come up with something more intresting then we had in the past or what we have right now.

And then when someone is impatient, and just presses buttons randomly, and the exact same fucking thing happens, then what? How far down the ‘Please to not use chainsaw on genitals’ warnings (yes, this was actually a thing), and safety measures do we need to prevent people from doing stupid fucking things, and then crying about it not being their own goddamn fault.

Christ, this entire generation and their lack of personal accountability is wearing so thin.

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It’s an omen. Just go with it.

What’s baffling me is how much bad faith is put to try to discredit the opening poster.

As has been said previously, mashing through the dialogue with a single button, or with turbo-clicking is a very common attitude within the genre, especially after your first playthrough. If turbo-clicking could do the same thing, you’d have the exact same complaint from mouse-and-keyboard players.
Mashing buttons randomly through the dialogue doesn’t happen, because it is more likely to close the dialogue without getting you through it than it is to get you through it.

What’s being requested is simply good UI design to fail-proof a common practice, not some convoluted protection against stupidity.

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I feel bad for game creators who wrote and released all those quest and npc texts. All you want is hit buttons. Don’t cry Grael we will strike the evil together again.

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I actually read all the responses, out of fascination.

Warnings pop up that this will be an irreversible change, etc. You chose to just skip through those and then create a post…

You are not the only one by the way. I have seen this post before. If I had somehow managed to skip through the warnings, etc, I would be too embarrassed to create a post advertising my … lapse… but that’s just me.

Nobody thinks the dialogue progresses faster by pressing random buttons. You are just being hyperbolic. Pressing a fast to skip on the other hand is something literally more than half of all players do according to all surveys I’ve seen.
You seem to have sweet baby thinking. This thought of games should not be tailored for gamers. This I am tired of.
Considering games are (or should be) tailored for gamers, they should adapt to players’ habits. Placing an unalterable choice amidst otherwise inconsequential dialogue without a safety net is poor design, particularly if you’re familiar with typical gamer behavior, which one would assume you are if you’re developing a game.
It is a reasonable and simple improvement and the animosity towards someone wanting to improve the game is strange at least. Furthermore, presuming someone’s generation seems unwarranted. Could you perhaps use a bit of support?

And I would not create a post advertising my fragile ego, we are all different.

lol play 5 more hours of the campaign thanks lmao!

And it wouldn’t be valid from them either.

Most people like LE more than they like you as well. Don’t know what that have to do with the subject at hand. Are you trying to get a reaction or something? Don’t get enough attention at home?