Ty the game is pretty fun and i really like your builds.
I tried it out in the dummy and in monoliths, and i didnt notice any diference in the critical hits, at least from what iāve saw, all hits from the abomination were crit.
Ty the game is pretty fun and i really like your builds.
I tried it out in the dummy and in monoliths, and i didnt notice any diference in the critical hits, at least from what iāve saw, all hits from the abomination were crit.
Nice! Good to know, next time i update this build ill be sure to switch a point over to that.
I canāt remember whether the devs said whether Blind Fury should override Egoismās always crit or not.
Thereās certainly a bug report for it.
Youāre going to have to wait until your level is high enough (60) where an unspecialization gives you 8pts as a baseline. I had an Acolyte I shelved a while back who was only level 55. Assumed I could try this build as long as I had access to Abomination, but such is not the case
Hi. Seems like the abomination is based on physical damage, but the 1h and relic is giving necrotic pet damage bonus⦠any reason why this is so?
It is because the implicit gives a huge increase to necrotic damage and abomination has lots of added necrotic damage both from dread shade and from passive. I tested it and even though abomination doesnāt have the necrotic tag he does more damage with that necrotic implicit that a weapon that doesnāt have it
Thanks for the reply⦠was considering dragonbone axe for 1h and runed bones for relic, now not quite sure hehe.
Mess around with them and experiment:)
The tags only affect the skillās base damage, they have no effect on any added damage.
How can I make the abomination permanent? Wonāt it always eventually die to infernal shadeās 10% increasing damage?
Infernal shade only last a few seconds just donāt take the unlimited duration node
Ah alright I was wondering why that node was in the build planner - its nice having him at max demonic possession stacks but re-summoning was a pain. Thanks for the reply
If you hit your abomination with infernal shade again it resets the damage. So if you do take the unlimited duration just make sure to hit him again ever 30 seconds or so. Of course if you go afk he will die. I found it easiest to just not take the unlimited duration
Interesting. would rather just have him be a little slower than needing to resummon every time I afk
what other affix I can put on the Weapon other than minion melee damage. Iām not very familiar with what is considered adaptive spell
You can put anything else you want, but it wont affect your abomination. You can change weapons to something that allows 2 minion suffixes if you like to do a little more abom damage.
I find that the abomination lacks speed movement, would it be interesting to take the passive veins of malice (necromancer tree). Or is the loss of life too great?
Great, you found a way to manipulate the gameās mechanics and use them in a way not intended, to make an abomination build that as usual is either done sacrificing everything to buff him or using skills as they were unintended to be used to make him.
Bravo thought for going the extra mile and being unique and having to manipulate the game to get and use extra skills, thatās original, at least.
Why donāt you try to make a summoner abomination build in the spirit of GD, TQ, POE, D2, D3 that actually has multiple summons because thatās why most people actually take these type of classes is for the summons or pets not to buff just 1 or cheese skills to make them.
The skill is trash unless being manipulated or going against the theme of a summoner is maybe why? Perm node basically cuts you off at the knees being a summoner by cutting out the use of your other summons, and then on top of that cutting you further down by limiting your skeleton summons. Going a diverse route ends up having your summons all over the place, no cohesion and leaves you with an abomination that lasts a couple of minutes with a good wind uptime and then add in AI and all its problems and the skill is trash in all ways except showing flaws in other skills and game design for this class as a whole.
Maybe a video showing how frustrating to impossible to make a decent to good abomination build is without going 1 summon all buffs to work would bring some changes or reworks to the skill and class to make it more than a one trick pony when using abomination.
Thx so much for this post I was in dire need for a good laugh. First of all there have been some people who told the devs about snapshotting⦠guess who one of these was? Yeah⦠On top of it changing skills back and forth is RIGHT NOW absolutely valid and overlooked by CHOICE by the devs. Donāt know if there are more pressing matters or if anything changes when MP hit or whatever but Iām pretty positive they are aware and such FUN Beta builds hopefully wonāt make it into the release.
Donāt get mad or try that irony and sarcasm thing about a person who uses all means to create a good build and make it public. Noone canāt tell if Abo isnāt intended as a one trick pony skill.
Back on topic:
Nice vid and guide as usual but honestly I donāt want to go down that rabbit hole :D.
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