Grim Shade issues with several Nodes

I took the following Nodes:

  • All For One: 100% more damage for targeted minion
  • Egoism: targeted minion always critically strikes
  • Blind Fury: increased attack and cast speed for targeted minion, but blinds it (50% less critical hit chance and less accurate at range)
  • Grim Fate (4): larger area and 60% more damage
  • Flesh Harvest (3): 3% increased effect for all Dread Shade buffs per 3% missing minion health

Without the dread shade buff, my minion seems to crit between 14600-22500 damage, see nodreadshade.jpg:
dreadshade.zip (1.3 MB)

With dreadshade my minion should deal 25% more damage from dread shade base, 100% more damage from All for One and 60% more damage from Dread Fate, so the crits should be between 58400-90.000 (14600 * 1,25 * 2,00 * 1,6 - 22500 * 1,25 * 2,00 * 1,6).

However at full life i only see crits between 33k and 45k see dreadshade_fulllife.jpg, which would be only 125% more, so Grim Fate is ignored and the base Dread Shade 25% and All for One 100% is added, not multiplied.

With less than 50% HP the Dread Shade buff on my minion should deal significantly more damage, but the damage is unchanged, see dreadshade_lowlife.jpg.

In addition to those issues the Egoism Node states that my minion always critically strikes, but by being blinded from Blind Fury not all hits are crits.
I assume the Egoism Node gives 100% base crit chance added to the base 5% and other base crit chance, which is then multiplied with increased crit chance and the blind 50% less crit chance is then substracted after the multiplication?

I hope the fact that i mistakenly wrote GRIM Shade instead of DREAD Shade, doesn’t stop the team to investigate those issues.

Thanks for the report, we’ll look into it.

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