Hi, I appear to be experiencing a very similar issue.
Playing for about 20-30 mins, suddenly I get the error " Lost Connection to Game Server".
Context: Iāve been playing since day 1, and have had good performance after the first weekend, on my PC at my partnerās house. Iāve just come back home to my main PC, and this is where Iām experiencing the issue.
Have tried US West, US Central, and now US East, details below.
Mar 3 11:57AM
US East, Dropbox disabled [I had been syncing the Filters folder, I disabled temporarily in case it was related]
- Disconnected after 32 mins after first logging in to character
- No interruption of ping
Relevant portion of log:
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
2024-03-03T19:56:38.8343476+00:00 Map DefaultMap
LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
ControllerMapsManager:SetMap(IControllerMap)
EpochInputManager:ControllerUpdate()
EpochInputManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
2024-03-03T19:56:39.8937662+00:00 Tearing down Forge connection for forge: '172.240.119.140:17321' due to Lidgren disconnect on: '172.240.119.140:15789'
LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BeardedManStudios.Forge.Networking.NetWorker:OnClientLidgrenDisconnect(NetworkingPlayer, IPEndPoint)
BeardedManStudios.Forge.Networking.FieldEvent`1:Invoke(T, UInt64)
LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
Cysharp.Threading.Tasks.Callback:Invoke()
Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
OnRicochetHitAction:Invoke()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
2024-03-03T19:56:39.8957642+00:00 Disconnecting UDPClient False
LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BeardedManStudios.Forge.Networking.UDPClient:DisconnectInternal(Boolean, String)
BeardedManStudios.Forge.Networking.Unity.NetworkManager:Disconnect()
BeardedManStudios.Forge.Networking.NetWorker:OnClientLidgrenDisconnect(NetworkingPlayer, IPEndPoint)
BeardedManStudios.Forge.Networking.FieldEvent`1:Invoke(T, UInt64)
LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
Cysharp.Threading.Tasks.Callback:Invoke()
Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
OnRicochetHitAction:Invoke()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
2024-03-03T19:56:39.8957642+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnected Connection timed out
LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
Cysharp.Threading.Tasks.Callback:Invoke()
Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
OnRicochetHitAction:Invoke()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
2024-03-03T19:56:39.8957642+00:00 Found a message of type WarningMessage with contents: Cannot send message, no server connection!
LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
Cysharp.Threading.Tasks.Callback:Invoke()
Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
OnRicochetHitAction:Invoke()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
2024-03-03T19:56:39.9107556+00:00 Found a message of type WarningMessage with contents: Cannot send message, no server connection!
LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
Cysharp.Threading.Tasks.Callback:Invoke()
Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
OnRicochetHitAction:Invoke()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
2024-03-03T19:56:39.9267459+00:00 Found a message of type WarningMessage with contents: Cannot send message, no server connection!
LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
Cysharp.Threading.Tasks.Callback:Invoke()
Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
OnRicochetHitAction:Invoke()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
2024-03-03T19:56:39.9437367+00:00 Found a message of type WarningMessage with contents: Cannot send message, no server connection!
LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
Cysharp.Threading.Tasks.Callback:Invoke()
Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
OnRicochetHitAction:Invoke()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
2024-03-03T19:56:39.9617266+00:00 Found a message of type WarningMessage with contents: Cannot send message, no server connection!
LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
Cysharp.Threading.Tasks.Callback:Invoke()
Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
OnRicochetHitAction:Invoke()
Will do further tests later.