The longer i play, the worse the performance gets, no matter which settings i run the game at.
In town i allways have 120+ FPS.
When i run echoes after like an hour, my FPS drops down to like 40-50 when lots of monsters on the screen. The first hour i am fine, the problem just starts to happen after some amount of time passed and i ran a couple of echoes.
Also when the FPS drops occur my GPU usage is not even maxed but arround 60-70%.
The problem goes away when i restart the game.
But restarting the game at least every hour is no fun.
My system is capable of running much more demanding, better looking games:
RTX 2080s
Ryzen 3600x
32gig RAM
NVME SSD
And again it does not matter wether or not i run the game on all low or all ultra settings,
also reducing the resolution does not change anything.
Iāve tried to:
verify game file integrity
uninstall / reinstall
completely formatting my entire PC, reinstalling windows from scratch
updating drivers
disabling #0 CPU in task manager (found a steam guide suggesting that)
auto closing āunity crash handler processā in task manager whenever it shows up (found a reddit thread suggesting that)
trying each and every possible graphics option and combination available (turning on/off vysnc, ALL LOW vs ALL ULTRA, 1080p vs 3440x1440, no AA vs all other AA, etc.)
Still the problem persists.
If anyone has another solution, iād love to give it a try.
Plus: I do not have that problem on ANY other game in my libary. Everything else runs perferctly fine.
I personally never had that issue, but I havenāt player LE much lately. It could be a new bug, but since youāre the first one to complain since the last patch, itās not too likely, or rather, itās probably more specific to you.
My advice would be to report the bug from the gameās bug report when your FPS is getting low and you feel you need to restart. The gameās bug report will collect a bunch of data about the game state and that will help the devs know whatās going on much better.
Ive seen some threads on reddit and steam forums about this specific problem, with many people runnig in the same issue - but none of them i found had a working solution.
I will send a bug report tho - but if anyone knows a solution please let me know.
That is true, but those are not likely to be the cause here. If it were due to server performance, restarting the game would have no effect on it.
I think the more likely cause is, as usual, something specific to the graphics card/driver that is causing this. A bug report might help them figure it out and maybe the devs can come up with something either on LEās end or on the playersā end to fix this.
Memory leaks could also be the cause, but that would likely affect other players as well.
Do you have any kind of onboard GPU or sound or whatever that isnāt disabled properly? A friend of mine has an omegaroxxor system and he ran into a lot of problems because he wasnāt the brightes candle on the cake and played games with his onboard GPU. Other times his sound blaster card had conflicts with the onboard soundā¦ was rather terrible to watch untill everything was properly adjusted.
This is a memory issue and exist since I started playing the game, some patches it is worse some its better.
I personally donāt think that restartign the game every once in a while is a big deal.
@DJSamhein pinging devs for technical support is prohibitted. Mike is not responsible for helping people with technical issues.
The OP created a thread asking for players help.
If he wants an answer form the devs he should use the official channels for that, meaining Technical Support (or create a ticket)
I was dismissing memory leak as a cause because I did play quite a bit, meaning several hours per session, and didnāt have it happen.
Also because if it was caused by this patch and was a general issue, I imagine more people would have been complaining these past couple weeks.
The problem is very much Unity. There are things the developers can do to with graphics processing (edit: things I think are coming in 1.0 above and beyond what we already have optimized) in order to reduce the amount of client restarts needed as well as optimization around WHQL/certified drivers for GPU chipsets. I play another game called Roguetech as much as LE that relies on the previous version of Unity and itās a dog. Another game popular with others (not me) is Tarkov which suffers from Unity crashing, memory leaks, and general instability.
Taken from the tips section of my other game.
System Tweaks
|1.1| Pagefile (3x-4x your physical RAM on a separate pagefile partition)
|1.2| Restarting often (basically this)
|1.3| Exclude folders in Windows Defender (and other Anti-Virus)
|1.4| Process Lasso (unhook the game from using processor 0 on a multi-thread processor saving that for other background applications to reduce stutters or freezes)
|1.5| GFX Controls (With a 2080 you should be able to run 2K resolution at Very High or Ultra with no dip in FPS except certain maps/areas known to be problems like Autumnal Grove)
|1.6| Filesystem and Drive Management (are you installed to your SSD)
|1.7| Tarkov Fix (in the NVidia control panel disable the option to use only physical cores and enable threaded optimization set to auto)
Alphas and Betas are optimized over time and the final optimization is done on launches. This applies to any game you ever play. That is why it has gotten better over time and continues to get better as the game develops. I donāt have a memory leak but Iām sure you can figure that out by shutting everything else down and turning it on one by one. Good luck in Last Epoch
Everyone has a memory leak, thats how they work, its can be harder to notice if you arent running more things using ram/have more and faster ram though.