Hi,
I think i read something about new functionality able to pickup items pressing D-pad button.
Moxjet200:
“Hey everyone, thanks for the continued great suggestions. One piece of functionality I’m very excited to share with you all in 0.8.2 is the ability to pick up items without moving the virtual cursor over them. This is being changed to smart area detection and you’ll be able to cycle through items on the ground by pressing up or down on the d-pad. We’ve put plenty of testing and love in to this functionality which helps moment to moment gameplay quite a bit. I’ll continue to poke around for feedback on this after it’s released in the late May (082) patch.”
This looks amazing! Thank you for all this great work, and I hope the patch deploys smoothly. I’m getting major Synthesis League vibes from the new Monolith screen, but perhaps that’s just the delusion of a hipster who liked that now-defunct Path of Exile expansion. Edit: reading over the Monolith dev blog, it’s even more like Synthesis than I could have ever hoped for! Really looking forward to this expansion now.
Also, I’m excited to see the expanded but perforated Idol inventory in the new UI; rather than just stacking 4 max-size class-unique damage idols, it looks like I’ll actually be put in a position to use small generic idols even when minmaxing.
Sweet! I have a huge deadline on the 25th so I may be a little late to the party, but I’m completely free for nearly a week after that. I already knew I’d be devoting some of that time to LE but now I can see it will be ALL the time, and I couldn’t be happier.
I agree, it seems similar to Synthesis in PoE and that is a great compliment. Gameplay-wise, Synthesis was and still is the most fun PoE league ever to me. I was so disappointed when they didn’t make it core but here comes LE to save the day.
Hello, first of all I wanted to say hello to everyone. Is there any chance that you guys will still improve small details in the game? The maps seem boring and lacking in detail, the ragdoll physics also leave a lot to be desired. In Grim Dawn it was done very well and the game wasn’t so tunnel. All in all, a lot of things on the technical and artistic side I don’t like but those are my tastes… I hope the last act of the adventure will be longer, because the game in its current state is too short for me.
Other than that, I really like your game and hope you will develop it in the right direction over time.
I’d like to see a lot more interesting affixes added to the game. Also, some kind of horizontal character progression on items or something. I mean we only have four affixes on items right now and with crafting it’s a fairly easy target to hit. Just some other way to interact with item progression would be fun.
OMG, that would be fantastic!!! No more having to constantly shifting from controller and mouse to pick up a long trail of item on the floor, that will save a lot of time and much less hassle <3 <3 <3
Alright! Looking forward to it. I especially love the new world map, the Stash update, and the crafting update but it all looks amazing! It’s also great to see the updates to the end-game system, gotta see how it works out. Keep up the great work!
Oh yeah, lest I forget, LOVE the La-gone update!
Yhe game has grown so much and got better every time. I am really looking forward to see the finished product…but so far…you guys are killing it!!! Keep up the good work EHG… really… well done!!!
Please tell me that the campaign skip and power leveling will be available soon? At least the campaign skip. I know multiplayer isn’t for a while for true power levelling to help each other out but please a campaign skip would be so nice. Did I mention campaign skipping?
Also, respeccing improvements and a build armory? Would be nice to have those soon too.