Update: The Patch Notes have been posted and can be found here.
Patch 0.6.1 is a wide-ranging patch offering both new additions such as controller support, a new character selection screen, and a new Acolyte model - with improvements to existing features - including a reworking of potions and better differentiating a Primalist’s minions from those of other classes. There is also a focus on polish and quality of life changes.
- Added controller support.
- Thank you so much to everyone who backed us during our KickStarter campaign! Your support is what allowed us to reach and implement this stretch goal.
- Implemented a new character selection screen.
- The character list now specifies the class and level of each character, as well as whether they are Hardcore. Previously only character names were shown, which made it hard to remember which name belonged to which character.
- A 3D model of the currently selected character is now displayed.
- We have begun the process of implementing MTX.
- This patch does not include an in-game store.
- The Chronowyrm series of pets from our KickStarter packs are now available.
- The Primordial Turtle series of pets from our current packs are now available.
- Other MTX people have purchased - or earned through promotions - will be made available gradually in future patches. Thank you for your generous support!
- The Acolyte has a new character model and new animations.
- With this change we have now completed the process of giving all implemented classes higher quality models. The Rogue’s initial model will be of a similar standard, and thus we do not anticipate later replacing it.
- Potions have been reworked (Dev Blog). Health potions now drop from enemies on a regular basis, and the number of potions available is displayed in the action bar UI.
- The Primalist’s permanent minions will now be considered Companions. We have posted a Developer Blog about this change here: Companions For Adventuring.
- Equipment now has level requirements.
- Crafting is prevented if it would cause your character to no longer satisfy the level requirement of the item.
- Added a new skill: Harvest is now available to Acolytes.
- A melee attack which hits all enemies in front of you.
- Deals extra damage to foes affected by Mark for Death.
- Ignores weapon range.
- Implemented multiple new skill specialization trees.
- Added multiple new unique items.
- Zone entrances now display the name of the zone on mouse-over.
- The level of areas is now displayed while the overlap map is open.
- There are now new icons for NPCs and the minimap. These are intended to provide more information than previously available, such as whether a quest has been completed. We will continue to work on improvements here in future updates.
- Implemented a button which moves all crafting-related items out of your inventory.
- Improved the functionality of the Sort Items button.
- Dialogue no longer uses the typewriter effect; text is now displayed immediately.
- The game now refers to both Fracture Chance and Instability for better clarity.
- When you place equipment and a modifier item into the crafting window, you will be shown the Fracture Chance. Fracture Chance shows how likely the individual craft is to result in the equipment being fractured.
- Instability refers to the inherent chance for an item to fracture, as determined by the number of affixes on the item as well as the tier of those affixes. An item with multiple tier 4 affixes will have higher Instability (and, thus fracture chance) than an item with only a single tier 1 affix. Instability is displayed on Alt tooltips.
- Tempest has been renamed Warpath.
- The previous name was ambiguous thematically, as it could conceivably have referred to a Mage or Primalist spell similar to Tornado.
- Minions now despawn when the corresponding skill is removed from your action bar.
We have also amassed a large number of new animations, balance changes, optimization work, bug fixes, and other miscellaneous changes since our last update. Be sure to read the patch notes when we release Patch 0.6.1 to see all of the changes!
After this patch
The team is hard at working preparing to transition to the beta stage of development!
We will be replacing our chat system in the near future.
Members of the team are working on more chapters, more quests, some of the classes not currently implemented, endgame content, multiplayer, and more.
Within the last month we recruited a new sound designer! Carlos is focusing on sound effects and will be both creating new ones, and replacing some of our existing effects.