Our Commitment to Quality: Items

Hello Travelers,

Thank you to everyone who submitted your responses in our last poll. Your participation has been amazing and we love hearing from you all. As our quality polls continue, this one is focused on Items!

This poll will be open until Monday at 11 AM CDT.

Stack rank the following bugs or issues that negatively impact your combat experience in Last Epoch.
  • Stats or modifiers not applying correctly (Damage, defense, or other values not calculating as expected)
  • Unique or set item effects not triggering or functioning correctly (Procs, on-hit effects, set bonuses)
  • Affix behavior issues (Affixes not triggering, applying incorrectly with skills/passives, or having no effect)
  • Item loss or duplication bugs (Items disappearing from inventory, stash, or dropping incorrectly)
0 voters

In this thread, describe any issues in detail, including the items involved, what you expected to happen, and how frequently the issue occurs.

3 Likes

A little confused on how these polls are working.

1 Like

Fake item duping is waaaay too common of an occurence. I dont know if its server related but it is very frustrating.

1 Like

We use the poll data to understand the biggest pain points players are experiencing in specific areas of Last Epoch. Combined with our own game knowledge and community interactions, this helps us assign an impact score to bugs. An impact score is a way of gauging how much fixing something will improve the player experience overall.

This score helps our development team prioritize what to work on, though it’s one of several factors in that decision, but not the only one.

2 Likes

Sinatha’s affix not applying (curse damage and increased curse damage). Please fix

The first 3 poll questions are the same. Affixes should just work regardless of if they are stats, unique or triggers so I cannot rank them in order of Importance because they are all ranked as most important.

3 Likes

The question asks you to rank them by the negative impact they have in the game.

I don’t know about you, but if an affix is supposed to, for example, convert a skill to fire and it’s not working, that has more impact than an affix saying it gives me +5 int not working.

All of them are issues that need to be fixed. These polls just want to know what players feel like should be fixed first, since it’s not possible to fix them all at once in a timely manner.

2 Likes

Can’t answer ! All are 1st place.

5 Likes

Somewhat related to the item loss scenario: Get the stash tab lag fixed.

1 Like

This poll should have been on unique and set items that are underutilized for various reasons

There’s so much to unpack here.

  1. There’s an implication that the QA team doesn’t know what bugs are in the game. It feels like players are being solicited to do QA.
  2. If the QA team doesn’t know what bugs are in the game, it implies the QA team’s approach to QA is not catching relevant issues. Or that the team doesn’t have the staffing to address a game of this size.
  3. Because players are (and should almost always be) lower knowledge about the game than the creators of the game, the question will result in a lot of false positives about issues. Do most players actually know if something is or isn’t applying it’s stats correctly? How testable even is a lot of this with the implicit rng and limited test dummy functionality?
  4. If soliciting high knowledge players for specific issues, this poll isn’t as useful as the classic Expected, Actual, Steps to Reproduce paradigm.

I appreciate a lot of what the LE team is trying to do to improve the game with surveys, but I don’t understand the vision or the execution.

I feel like I’ve been pretty negative on these, so I’m going to stop posting after this one. I just wish there was a more coherent idea/communication around this that I could understand.

Last thing I’ll say is, the baseline expectation of anyone playing an ARPG online is that all known item duplication or deletion bugs will be fixed* ASAP. It’s understandable that some items/interactions might be bugged, but anything that effects the economy or biases power to someone who is exploiting shouldn’t be addressed based on how many people upvote it on a survey; it should be addressed period.

9 Likes

The fact you’re going to charge for special classes or whatever in the near future, and you’re doing a survey to ask us which bugs you can put less attention to, for things that all impact build crafting, is the funniest thing possible.

And im not including that last one in there, becuase no player should need to tell you that things related to duplication and deletion shouldnt ever exist, and i dont know how to even address that you’re asking about the important of it lmao.

2 Likes
2 Likes

Can’t really pick an answer, they’re all pretty much the same level of meaningless (to me). My main issue with items is the disparity of “high tier items” that have impossible LP2+ chances being weaker than “low tier items” where LP3+ drops are super common. The typical example is World Splitter vs. Traitor’s Tongue. Or Titan Heart vs. Wings of Argentus.

1 Like

This doesn’t actually apply here. They’re not asking for players to decide on the “game direction”. They’re not asking to rate new features.

In fact, they’re doing exactly what Chris Wilson said they should be asking: “Ask targetted questions about specific pain points”.

3 Likes

I dont think chris wilson would ever say its a good idea to ask players which bugs should get priority. At the very least he’d point out what everyones saying, that it makes ehg look like they’re now just admitting they cant keep up with the bugs they introduce.

4 Likes

you guys know about dupe bugs but haven’t fixed that yet? uhh that sounds bad

2 Likes

Major “What toxic pit problem” energy from this poll :+1:

How about fix all the bugs? Not trying to dehumanize here, but yall need an actual leader in that building so bad. Been going south so fast since the .9 patch. But, as we all feared, a company started by a venture capitalist thatthensoldouttoanAIcompanybeforeannouncingaddedmonetizationthatwaspromisedtoneverhappenthatthenwalkeditbackanddecidedp2wclasseswasbetter would not work out for the end users and those that fell for the kick starter “promises”.

3 Likes

Stats or modifiers not applying correctly (Damage, defense, or other values not calculating as expected)

Item: Spirit Xylem.
Issue: The Health and Mana per Attunement value looks to be displaying incorrectly.

I had Spirit Xylems with “higher” values of this affix provide me with less Mana and Health. Submitted bugs in game.