Our Commitment to Quality: Items

Asking a community to curate your bug backlog is truly a visionary approach to quality assurance.

Why bother with internal testing when you can outsource the labor of identifying your own broken game? Nothing says “industry standard” quite like treating a finished product as an ongoing early-access troubleshooting exercise.

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No, EHG want to know the community’s priorities, not whether or not things are bugged.

Players always are though, there are way more of us than of them.

Yeah, this is kinda an issue, if we don’t know how things should work, how are we to know whether it is working as intended. Wildfire Embers is an example of this, we thought it was bugged because it wasn’t working like prolif does in PoE, but that’s not how it’s intended to work…

By taking a decent sized sample, not just one or two hits of the dummy.

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Items affixed and unique effects are all top priority issues that must be fixed. Why is this even a question. What do you mean that you want to focus on one of those areas.

I voted for “unique/set effects not working” specifically with regards to manifest armour and other ways to grant minions item effects. You guys said many years ago that all unique items would eventually work for these effects but nothing has been done at all to start on this. If you guys have decided to give up on that then we need some way to see this in game so we don’t need to sit next to dummy for 20 minutes testing numbers on every single item in our build just to make sure the minion actually is doing what it’s meant to.

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Can’t vote on my mobile for some reason.

Also about items, something’s that’s not being asked.

The approach of releasing a news uniques that tackles some skills inherit problems is something I don’t like, it goes against the philosophy of viability when something becomes mandatory for that slot. Uniques should be unique and have that flavour, but they should never “fix” a broken skill that haven’t received proper attention for years, items and particular interactions should push a particular play style further and open new options but not within itself, LB should be a competitive skill without needing fragment of the enigma or int stacking, we can have both, we should aim that cinder strike is playable with falcon fists, and every other possibility the tree provides, we can’t have a game where the only “viable” option to build with flay is stacking mana and use a particular unique or else everything the tree has to offer have no value.

These are all pretty important ngl :confused:

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Did you just post this to troll or actually watch the video? The title it clickbaity. He doesn’t say you shouldn’t poll at all. You just shouldn’t have the players make design decisions. Completely different to what is asked here and in the other polls.

But the chief pain point with items isn’t even listed in this poll …

Like, just read the forums? Lol

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yes i did, did you? i dont think you did. having the players make design decisions wasnt the only reason to not do pointless polls like this one

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IMO one of the core problems of itemization is the dominance of LP uniques in builds where they are both easier to farm and stronger than getting T7/5/5/5 correct affixes on a good basetype. Imprint nerf also hit this harder than uniques(atleast from my CoF perspective).

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how bout u do polls internally to allign the direction you “kids” want to take before asking the playerbase ?

So you think that asking for feedback is a bad thing?

feedback is everywhere - all over the forums, internet, reddit. we all see the same feedback without asking for any of it. we all see it just being casual fans and have intimate knowledge of all of it without asking for any of it.

casual fans of the video game seem to have a better overall feedback picture than the people who have a fulltime 9-5 job developing the game.

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From that “road map” of road map, now come these survey, EHG looks like a circus :rofl:

There’s few valid points in these comments, but one struck me the wrong way:

“The casuals have a better idea of the game.” (or similar sentiments of saying devs are clueless)

If you’ve spent any time theory crafting and testing builds, you’d know how little a majority of players read, think or do any form of testing.

The amount of times I stumble onto new neat interactions, because I walk a rarely walked build path, is staggering.

Your average casual never puts thought into any of that. They go onto any build sharing page. Copy items. MAYBE watch half the video guide or even read the guide partially.

Most just copy and go, and then get frustrated when they can’t pull off the combo that requires reading more than a sentence.

My point is: a majority of players aren’t knowledgeable.

The few that are, manage to relay their pain points through intended channels. Whether those gets fixed is up to priorities. Which, understandably, isn’t highest priority compared to something rather minor that is affecting much more people.

Small annoying bugs are far more frustrating for the average player, than a nieches bugged item or odd unexpected interaction. And therefore small but annoying things are much more important to fix for the well-being of the game.

(As annoying as the temporary visual lag of the stash is, it still doesn’t harm my gameplay as much as other UI pain points. So even that is not #1 for me, despite my point)

Bottom line: im glad to see these polls. They are important

However some critiques regarding item-loss/dupe are valid. The moment it impacts economy, it is high priority, even if hard to reproduce on mass.

Keep up the work EHG, you’re getting a lot of negativity in these times.

This has been my 2nd favorite season. Despite all the complications, you’ve cooked up a fun season. I think y’all need to hear it :slight_smile:

Take care, post reasonably people. Personal attacks add nothing of value

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