Hey OP - don’t let these people here bully you with their bullshit ‘‘grinding is part of aRPGs and YOU MUST enjoy it otherwise you shouldnt be playing aRPGs’’ rhetoric.
You have a perfectly valid and legit complaint that is brought up in literally every aRPG out there.
Ffioritti proposed great solutions and I agree with them 100% - game would be so much better.
Right now LE Campaign is in a very weird place with how it interacts with the rest of the game.
Traditionally end game is unlocked after finishing Story. Not the case in LE since you can start Monoliths technically as early as lvl 40 from what I remember (which would be 18 lvls under first Monolith lvl range).
At the same time the game does not let you skip Story and level up in alternate mode like D3 Adventure Mode for example.
So you have this weird hybrid situation - you can just stop Campaign at any moment after grabbing 15 passives and 8 idol slots. But you have to play some of Campaign no matter what.
I played last time when Rogue class was released. Came back 2 days ago, launched lvl 25 Druid and was legit confused as to why should I even continue Campaign after Lagon ( new Chapter 9).
I did it to see new content + awesome new boss but the actual reward +1 attributes is not enticing for sure. A sidenote - I CANNOT believe you STILL cant abandon quests.
Personally I would prefer 2-4 passive points to be a reward for killing last boss (in current iteration of the game). I already have 10 classes leveled but for sure I wouldnt go through all Chapters again just for +1 attributes (or well at least not immediately).
People in chat mentioned that 12 Chapters are planned in final release. Which would make things even more weird.
Must be super confusing for absolutely new players.
I hope this is all just temporary and the Campaign>End game transition will be more polished and make more sense at release.
Obviously it’s best to give people more options to level alts. Optional ‘‘Adventure Mode’’ type of system would easily solve all the issues.
The defenders of ‘‘grinding for the sake of grinding’’ could ofcourse just NOT use the alternate system.
And I gotta say - it would be hilarious to very likely see most of these people use the new system anyway.
As to how to deal with this situation?
Just gotta soldier on I suppose.
You just need to adjust your attitude and mental state.
Basically ‘‘suffer’’ through the tedious and not so fun parts of the game (for people in this situation) - in order to get to the ‘‘good stuff’’.
In PoE I roll 3-4 builds each League (3 months) if that League is good and 2 builds if the League is ‘‘bad’’. Obviously you cannot skip a 10 Act Campaign there.
So every time I just treat leveling (getting through Acts) as a ‘‘job’’. You just do it in order to have fun later.
Same thing happens a lot in most MMOs. Obviously these days you can buy paid boosts etc but the vanilla experience is the same.
If you like a given game enough - this approach works.
If you don’t though - you will only be miserable and I would self impose some kind of limit - let’s say 2 characters per Season/League (which will be the system in LE).
Or pray devs are not stuck in the past, are open to feedback and not afraid to shake things up and actually do implement some alternative ways to level up alts in the future.