Online smaller than 1k. Are you okay?

Something as small as +2 to +5 flat damage sometimes can be just ignored in this game. In fact its an old complain that is being addressed slowly, make gear matter in character power.

I think it’s valid be worried about making later drops irrelevant, since many times weapons with intermediary level are used late game with a proper forging /exalted stats.

Personally I wouldn’t mind if it mattered less. When a character is 50% or more the gear they’re wearing, it really feels like the character themselves aren’t anything. That’s one of the things I’ve never understood about ARPG’s, is why people want the game to eventually decide what’s viable to do based on what gear drops, rather than their base stats and build. You’d be more free to do what you wanted to do if items mostly gave you other ways to play your build, rather than determined which ones even work or not.

I think there needs to be a good balance, where everythign matters at least a decent amount.

What I like about loot driven games is, that the game throws stuff at you and you need to make the best out of it with various strategies.
Finding this random things that give you noteable powerspikes or change your character (like uniques or set items) can feel awesome.

But at the same time you also want to have this constant character growth, that is a bit more deterministic and predictable.

In LE even the gear is already very deterministic, but gear doesn’t have that much of an impact except weapon upgrades for the most part.

Character progression usually is pretty linear and predictable, while loot is somewhat unpredictable, which can create excitment (if done well).

But most importantly, gear should matter at least this much, that you really do care for min-axing it, if that doesn’t feel like its worth it, that takes a way a lot of potential motivation.

Also ideally the gear should be designed in a way, that realisticlly reaching “perfect gear” should not be possible or very very hard. But it should still feel like you can make active progress closer towards that aspired “perfect gear”.

Right now LE is missing this overall balance a little bit. i don’t think its as bad as many people make it to b, but a little less power from skill trees and a little bit mroe power from gear would be good overall IMO.

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Right, I agree it shouldn’t feel worthless. The percentage I think could be played with by making the gear a lot more impactful to what you do, rather than just the amount of damage you do. LE has, in my opinion, done a lot better in that regard than most of these games.

I don’t feel that grinding for gear at the end of the game is a valuable or interesting part of the experience though. If it’s possible to keep playing for hundreds of hours after you’ve exhausted the content in the game and still not see the stat range on the items you’d be satisfied with to then stop playing the game, then all that is doing is causing you to do repetitively something you’ve already done for no additional unique or interesting experiences. At that point, you’d be better off playing a different class or spec, or a different game. The fact that some players are psychologically compelled to keep playing past that point is unfortunate, because they are missing out on other experiences they could be having.

You may think so, but the discussion was about boosting the availability of Best In Slot gear, which means we’re assuming that the player is going to want to hunt down every bonus they can possibly get their hands on. Talking about people who don’t want to do that is irrelevant.

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